[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-PC0043$" failed because channel doesn't exist; code: "0x80000002"
[Licensing::Module] Successfully launched the LicensingClient (PId: 7236)
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-PC0043$" at "2024-10-08T04:43:12.2821739Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 7236, path: "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.15.5+a2f8afb
  Session Id:              52bc06622fc148559f47596354bd2528
  Correlation Id:          6968d794b54e74ba8e0bbd4db343f7d5
  External correlation Id: 8014453935013284327
  Machine Id:              QUSM7i+EgMUuUpCzXgA+0C4Fyz0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-PC0043$" (connect: 0.43s, validation: 0.04s, handshake: 0.02s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-PC0043$-notifications" at "2024-10-08T04:43:12.340902Z"
[Licensing::Module] Connected to LicensingClient (PId: 7236, launch time: 0.00, total connection time: 0.49s)
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully updated license
Built from '2022.3/staging' branch; Version is '2022.3.41f1 (0f988161febf) revision 1022081'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 32605 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "SC-X6YY-2VC8-BMKR-URW7-XXXX"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
[Licensing::Client] Successfully resolved entitlement details

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe
-batchmode
-nographics
-logfile
C:\inetpub\wwwroot\memetd\20241008_5c1315046cdd232d71e6c8cc8dab573b88e44296\build.log.txt
-logLevel
Error
-logFileLogLevel
Error
-logFlushThreshold
0
-projectPath
E:\rnd\jenkins\workspace\MemeTD\memetd-unity
-buildTarget
WebGL
-executeMethod
MemeTD.MemeTDCLIBuilder.BuildStaging
-outputFolder
C:\inetpub\wwwroot\memetd\20241008_5c1315046cdd232d71e6c8cc8dab573b88e44296\webgl
-cacheServerEnable
-quit
Successfully changed project path to: E:\rnd\jenkins\workspace\MemeTD\memetd-unity
E:/rnd/jenkins/workspace/MemeTD/memetd-unity
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [24408]  Target information:

Player connection [24408]  * "[IP] 10.66.38.9 [Port] 55504 [Flags] 2 [Guid] 1880412953 [EditorId] 1880412953 [Version] 1048832 [Id] WindowsEditor(7,PC0043) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [24408] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [24408] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
[Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-392" after 0.3 seconds.
Packages were changed.
Update Mode: updateDependencies

The following packages were updated:
  com.unity.collab-proxy from version 2.4.3 to 2.4.4
  com.unity.ide.rider from version 3.0.28 to 3.0.31
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 62 packages:
  Packages from [https://packages.unity.com]:
    com.unity.ads.ios-support@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ads.ios-support@1.0.0)
    com.unity.collab-proxy@2.4.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.collab-proxy@2.4.4)
    com.unity.device-simulator.devices@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.device-simulator.devices@1.0.0)
    com.unity.editorcoroutines@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
    com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ide.rider@3.0.31)
    com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22)
    com.unity.nuget.newtonsoft-json@3.2.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1)
    com.unity.recorder@4.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.recorder@4.0.3)
    com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.test-framework@1.1.33)
    com.unity.textmeshpro@3.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    com.unity.timeline@1.7.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.timeline@1.7.6)
    com.unity.visualscripting@1.9.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.visualscripting@1.9.4)
    com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.animation@9.1.1)
    com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3)
    com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5)
    com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4)
    com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2)
    com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4)
    com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.common@8.0.3)
    com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.mathematics@1.2.6)
    com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.collections@1.2.4)
    com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.burst@1.8.17)
  Built-in packages:
    com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.feature.2d@2.0.1)
    com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0)
    com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
  Git packages:
    com.codewriter.expression-parser@https://github.com/codewriter-packages/Expression-Parser.git (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.codewriter.expression-parser@6760d50b3a)
    com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.cysharp.unitask@2e225fb841)
  Local Tarball packages:
    com.kyrylokuzyk.primetween@file:E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Assets\Plugins\PrimeTween\internal\com.kyrylokuzyk.primetween.tgz (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.kyrylokuzyk.primetween@ef3b05ac79f0)
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.07 seconds
[Package Manager] Done resolving packages in 1.33 seconds
[Package Manager] Lock file was modified
[Package Manager] Registered 62 packages:
  Packages from [https://packages.unity.com]:
    com.unity.ads.ios-support@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ads.ios-support@1.0.0)
    com.unity.collab-proxy@2.4.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.collab-proxy@2.4.4)
    com.unity.device-simulator.devices@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.device-simulator.devices@1.0.0)
    com.unity.editorcoroutines@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
    com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ide.rider@3.0.31)
    com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22)
    com.unity.nuget.newtonsoft-json@3.2.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1)
    com.unity.recorder@4.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.recorder@4.0.3)
    com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.test-framework@1.1.33)
    com.unity.textmeshpro@3.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    com.unity.timeline@1.7.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.timeline@1.7.6)
    com.unity.visualscripting@1.9.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.visualscripting@1.9.4)
    com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.animation@9.1.1)
    com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3)
    com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5)
    com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4)
    com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2)
    com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4)
    com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.common@8.0.3)
    com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.mathematics@1.2.6)
    com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.collections@1.2.4)
    com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.burst@1.8.17)
  Built-in packages:
    com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.feature.2d@2.0.1)
    com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0)
    com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
  Git packages:
    com.codewriter.expression-parser@https://github.com/codewriter-packages/Expression-Parser.git (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.codewriter.expression-parser@6760d50b3a)
    com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.cysharp.unitask@2e225fb841)
  Local Tarball packages:
    com.kyrylokuzyk.primetween@file:E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Assets\Plugins\PrimeTween\internal\com.kyrylokuzyk.primetween.tgz (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\Library\PackageCache\com.kyrylokuzyk.primetween@ef3b05ac79f0)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.00 seconds
Targeting platform: WebGL
Refreshing native plugins compatible for Editor in 12.66 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.41f1 (0f988161febf)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56392
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.016722 seconds.
- Loaded All Assemblies, in  0.278 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 2153 ms
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  2.398 seconds
Domain Reload Profiling: 2675ms
	BeginReloadAssembly (75ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (25ms)
	RebuildNativeTypeToScriptingClass (8ms)
	initialDomainReloadingComplete (55ms)
	LoadAllAssembliesAndSetupDomain (115ms)
		LoadAssemblies (75ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (113ms)
			TypeCache.Refresh (112ms)
				TypeCache.ScanAssembly (102ms)
			ScanForSourceGeneratedMonoScriptInfo (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (2398ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (2360ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (2237ms)
			SetLoadedEditorAssemblies (3ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (1ms)
			ProcessInitializeOnLoadAttributes (85ms)
			ProcessInitializeOnLoadMethodAttributes (33ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
info: Microsoft.Hosting.Lifetime[14]
      Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
      Content root path: E:\rnd\jenkins\workspace\MemeTD\memetd-unity\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 31.8340ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 4 Duration: 0s27ms
[             ] Require frontend run.  Library/Bee/2000b0aE.dag couldn't be loaded
DisplayProgressbar: Compiling Scripts
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aE.dag.json" "Library/Bee/2000b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 0 Duration: 0s579ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 237.4924ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 111 defines and 212 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.9549ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.4107ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.5684ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Base.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.6948ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.2122ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.8880ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 96.3371ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll, with 112 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 111 defines and 237 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.1348ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.3130ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 116 defines and 233 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.9463ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.4465ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.4024ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 117 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll, with 117 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 112 defines and 237 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.9050ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll, with 114 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.2114ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.2083ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.8813ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.0325ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 112 defines and 238 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 111 defines and 240 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.6538ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll, with 111 defines and 237 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.6761ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.7670ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 113 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll, with 116 defines and 236 references
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.6288ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.8708ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.9018ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.6294ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.6084ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll, with 111 defines and 236 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 111 defines and 235 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.5898ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.3700ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/ToolbarExtender.Editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 249 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.5744ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.6702ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 92.8777ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.4963ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Installer.dll, with 110 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2525ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.1038ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.9954ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.8410ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.6814ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/sc.utilities.screenshot.editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 109 defines and 249 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9149ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.3926ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 248 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 109 defines and 252 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 60.1098ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 109 defines and 251 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.4027ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 250 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.9612ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.1970ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.4234ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 66.9120ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 252 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 248 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.8685ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 109 defines and 251 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.6752ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.7668ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.7599ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6000ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 249 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 67.4981ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlasticSCM.Editor.dll, with 109 defines and 224 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 250 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.Editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.5926ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.1905ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 38.4439ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.0356ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 222.3912ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1014.1033ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 118.3655ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1062.0516ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1237.8404ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.6170ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 470.6642ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll, with 109 defines and 251 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 245 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.8798ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.7991ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.4424ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.3716ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.1293ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.4982ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 255 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll, with 110 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.1498ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.EditorCoroutines.Editor.dll, with 109 defines and 246 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 251 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.4992ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.3648ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.3463ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll, with 111 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.2122ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 109 defines and 316 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 247 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.6207ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 66.6180ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 656.7795ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 111 defines and 290 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 135.0470ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 318 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.7696ms
ExitCode: 0 Duration: 6s32ms
Finished compiling graph: 974 nodes, 15387 flattened edges (12113 ToBuild, 164 ToUse), maximum node priority 1010
[ 95/970    0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp2
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[738/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Editor.ref.dll_67324B073E3D6D19.mvfrm
[739/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others)
[684/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheHit 78eb59dc433fe2eb66e3974d7b6e8a1e00000000000000000000000000000003]
[740/970   1728362603s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others)
[685/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [CacheHit 0bbc54c420493a69df61da6b61e1f09e00000000000000000000000000000003]
[742/970   1728362603s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others)
[744/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll (+2 others)
[745/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Editor.ref.dll_E5224B7F0A871AB1.mvfrm
[746/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll.mvfrm
[747/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Advertisement.IosSupport.Editor.ref.dll_C8C9F2F6FB99FFEE.mvfrm
[748/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_E01181B6C057CE40.mvfrm
[749/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll.mvfrm
[750/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Editor.ref.dll_030BCB777AA5BDC3.mvfrm
[751/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.Editor.ref.dll_7210FA48E5F13324.mvfrm
[752/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.Editor.ref.dll_64944B6DD477E1FD.mvfrm
[753/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Advertisement.IosSupport.ref.dll_BAA79943F1FA67F3.mvfrm
[754/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm
[755/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.Editor.ref.dll_E0FF03DA7F2CFA69.mvfrm
[756/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others)
[757/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.SettingsProvider.Editor.ref.dll_95D4598D0844CFCE.mvfrm
[758/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll (+2 others)
[702/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [CacheHit d038aa037b37456187902559939fe94300000000000000000000000000000003]
[760/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others)
[762/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Rider.Editor.ref.dll_BB682F4C994978A9.mvfrm
[766/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll (+2 others)
[707/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [CacheHit cacfc47c6b87c8bcd74a3486f6eeb7f300000000000000000000000000000003]
[767/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others)
[769/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm
[770/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll.mvfrm
[771/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll.mvfrm
[772/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll.mvfrm
[773/970    0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[774/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm
[776/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll (+2 others)
[716/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others) [CacheHit f3bdf338e73fe7f97b006ffa6bf5f5b100000000000000000000000000000003]
[777/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others)
[718/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [CacheHit 405744d5ade4d627658a1b55b3d0c83c00000000000000000000000000000003]
[779/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others)
[719/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [CacheHit dc82c8a6c2b562cddc0dfce19697f22200000000000000000000000000000003]
[781/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others)
[720/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [CacheHit 32a8a5f56920242b419d5be0edd0d93200000000000000000000000000000003]
[783/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others)
[721/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [CacheHit 092324723db66e86c677861c136f860d00000000000000000000000000000003]
[785/970   1728362604s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others)
[788/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualStudio.Editor.ref.dll_7E7DD2F3C2805153.mvfrm
[789/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Editor.ref.dll_1615F38C69C76935.mvfrm
[790/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll (+2 others)
[791/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Psdimporter.Editor.ref.dll_03AE4E6A0170E102.mvfrm
[792/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Advertisement.IosSupport.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[793/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 111 defines and 212 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[794/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[795/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Recorder.Base.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Base.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[796/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll (+2 others)
[797/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[798/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[799/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CodeWriter.ExpressionParser.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[800/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Shared.Editor.ref.dll_D971BCE13ACE101D.mvfrm
[801/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll, with 112 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[802/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Recorder.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[803/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[804/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 116 defines and 233 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[805/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Lofelt.NiceVibrations.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[806/970    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.Editor.ref.dll_F52649E6F8C5A487.mvfrm
[807/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[808/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 117 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[809/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PrimeTween.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll, with 117 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[810/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll, with 114 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[811/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 112 defines and 237 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[812/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[813/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.State.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll, with 111 defines and 237 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[814/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[815/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll.mvfrm
[816/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 113 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[817/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll, with 116 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[818/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll.mvfrm
[819/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll.mvfrm
[820/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[821/970    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm
[822/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[823/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Linq.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[824/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Lofelt.NiceVibrations.Demo.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll, with 111 defines and 236 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[825/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ToolbarExtender.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/ToolbarExtender.Editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[826/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[827/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 249 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[828/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 111 defines and 235 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[829/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[830/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PrimeTween.Installer.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Installer.dll, with 110 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[831/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[832/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[833/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Lofelt.NiceVibrations.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[834/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[835/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/sc.utilities.screenshot.editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/sc.utilities.screenshot.editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[836/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 109 defines and 249 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[837/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[838/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 109 defines and 252 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[839/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[840/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.BurstCompatibilityGen.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 248 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[841/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[842/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 109 defines and 251 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[843/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 252 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[844/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 248 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[845/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 109 defines and 251 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[846/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[847/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll (+2 others)
[848/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.EditorResources.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[849/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[850/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.DocCodeSamples.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[851/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlasticSCM.Editor.dll, with 109 defines and 224 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[852/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Advertisement.IosSupport.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.Editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[853/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[854/970    0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll (+2 others)
[855/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 249 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[856/970    1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 111 defines and 240 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[857/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 250 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[858/970    1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 112 defines and 238 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[859/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PrimeTween.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[860/970    1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 111 defines and 237 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[861/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 250 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[897/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Recorder.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll, with 109 defines and 251 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[909/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[910/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 245 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[922/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 255 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[923/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[925/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[926/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll, with 110 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[999/970    0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.EditorCoroutines.Editor.dll, with 109 defines and 246 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1003/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 251 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1008/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PsdPlugin.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1014/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll, with 111 defines and 289 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1015/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 109 defines and 316 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1020/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 247 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1022/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 255 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1026/970   1s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.

Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.

Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono<AdsManager>.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

Assets\_METD\Scripts\Ads\AdsManager.cs(65,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used

Assets\_METD\Scripts\AdsControl.cs(296,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\AdsControl.cs(385,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\AdsControl.cs(473,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\AdsControl.cs(598,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\Configs\TowerConfig.cs(79,46): warning CS0219: The variable 'curGroupId' is assigned but its value is never used

Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\JSBridgeMemeTD.cs(120,26): warning CS0168: The variable 'ex' is declared but never used

Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\JSBridgeMemeTD.cs(235,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block

Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered.

Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Network\MemeTDNetworkUtils.cs(17,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(160,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'

Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(90,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(90,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(115,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(115,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Quest\TaskManager.cs(92,30): warning CS0168: The variable 'ex' is declared but never used

Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used

Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\IAP\IAPManager.cs(219,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used

Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used

Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used

Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used

Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used

Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used

Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used

Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used
[1027/970   0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
Assets\GleyPlugins\Localization\Scripts\Editor\GoogleTranslation.cs(28,159): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

Assets\GleyPlugins\About\Editor\GleyAboutWindow.cs(270,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(215,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(222,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(90,25): warning CS0414: The field 'SettingsWindow.coroutine' is assigned but its value is never used
[1028/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 111 defines and 290 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1029/970   0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1030/970   0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1031/970   0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 318 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1032/970   0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1033/970   0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (6.02 seconds), 640 items updated, 970 evaluated
Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.
Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.
Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.
Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono<AdsManager>.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\_METD\Scripts\Ads\AdsManager.cs(65,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used
Assets\_METD\Scripts\AdsControl.cs(296,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\AdsControl.cs(385,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\AdsControl.cs(473,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\AdsControl.cs(598,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\Configs\TowerConfig.cs(79,46): warning CS0219: The variable 'curGroupId' is assigned but its value is never used
Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\JSBridgeMemeTD.cs(120,26): warning CS0168: The variable 'ex' is declared but never used
Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\JSBridgeMemeTD.cs(235,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block
Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered.
Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Network\MemeTDNetworkUtils.cs(17,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(160,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(90,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(90,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(115,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(115,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Quest\TaskManager.cs(92,30): warning CS0168: The variable 'ex' is declared but never used
Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used
Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\IAP\IAPManager.cs(219,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used
Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used
Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used
Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used
Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used
Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used
Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used
Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used
Assets\GleyPlugins\Localization\Scripts\Editor\GoogleTranslation.cs(28,159): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\GleyPlugins\About\Editor\GleyAboutWindow.cs(270,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(215,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(222,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(90,25): warning CS0414: The field 'SettingsWindow.coroutine' is assigned but its value is never used
AssetDatabase: script compilation time: 7.224878s
Total cache size 228936652
Total cache size after purge 228936652
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.874 seconds
Refreshing native plugins compatible for Editor in 6.66 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
 -> (artifact id: '357e7f71fe5a13abfcd6211b6d6c3067') in 0.008425 seconds
Start importing Assets/_METD/Scripts/JSBridgeMemeTD.cs using Guid(d04f5bd92f3894a4abc30687e21cbd6c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
 -> (artifact id: '0f083d7307ce6e89b34c63c930c902df') in 0.001130 seconds
Start importing Assets/_METD/Scripts/Airdrop/UIWithdrawHistoryTokenPopup.cs using Guid(aa9f4b549b9041f9ab7ef7f48253e925) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
 -> (artifact id: 'e20d020127dd90a8647d45384be3f298') in 0.000834 seconds
Refreshing native plugins compatible for Editor in 6.44 ms, found 8 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Native extension for WebGL target not found
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  3.119 seconds
Domain Reload Profiling: 3992ms
	BeginReloadAssembly (111ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (5ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (21ms)
	RebuildCommonClasses (24ms)
	RebuildNativeTypeToScriptingClass (9ms)
	initialDomainReloadingComplete (24ms)
	LoadAllAssembliesAndSetupDomain (704ms)
		LoadAssemblies (563ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (199ms)
			TypeCache.Refresh (164ms)
				TypeCache.ScanAssembly (147ms)
			ScanForSourceGeneratedMonoScriptInfo (22ms)
			ResolveRequiredComponents (11ms)
	FinalizeReload (3119ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (3006ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (16ms)
			SetLoadedEditorAssemblies (3ms)
			RefreshPlugins (0ms)
			BeforeProcessingInitializeOnLoad (54ms)
			ProcessInitializeOnLoadAttributes (2723ms)
			ProcessInitializeOnLoadMethodAttributes (207ms)
			AfterProcessingInitializeOnLoad (3ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 6.29 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3f9e369be4d65984b8df22e6f8eaec4e): Total: 12.540 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
	Summary:
		Imports: total=3 (actual=3, local cache=0, cache server=0)
		Asset DB Process Time: managed=4 ms, native=1146 ms
		Asset DB Callback time: managed=44 ms, native=16 ms
		Scripting: domain reloads=1, domain reload time=4056 ms, compile time=7225 ms, other=46 ms
		Project Asset Count: scripts=7521, non-scripts=6574
		Asset File Changes: new=0, changed=3, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeBeforeRefreshCallbacks: 0.464ms
	ApplyChangesToAssetFolders: 0.105ms
	Scan: 58.124ms
	OnSourceAssetsModified: 1.692ms
	GetAllGuidsForCategorization: 1.810ms
	CategorizeAssets: 261.627ms
	ImportOutOfDateAssets: 3197.570ms (-4072.828ms without children)
		ImportManagerImport: 14.623ms (3.330ms without children)
			ImportInProcess: 11.260ms
			UpdateCategorizedAssets: 0.033ms
		CompileScripts: 7224.949ms
		ReloadNativeAssets: 0.018ms
		UnloadImportedAssets: 21.732ms
		ReloadImportedAssets: 0.341ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.897ms
		InitializingProgressBar: 0.006ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 3.833ms
	PostProcessAllAssets: 121.336ms
	Hotreload: 6.664ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.934ms
	UnloadStreamsBegin: 1.203ms
	PersistCurrentRevisions: 1.117ms
	UnloadStreamsEnd: 0.128ms
	GenerateScriptTypeHashes: 7.540ms
	Untracked: 8886.829ms
Application.AssetDatabase Initial Refresh End
Scanning for USB devices : 1.693ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-MemeTD
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
ProgressiveSceneManager::Cancel()
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Unloading 163 unused Assets / (0.5 MB). Loaded Objects now: 6210.
Memory consumption went from 164.9 MB to 164.4 MB.
Total: 14.030200 ms (FindLiveObjects: 0.314300 ms CreateObjectMapping: 0.171100 ms MarkObjects: 13.186500 ms  DeleteObjects: 0.356100 ms)

Asset Pipeline Refresh (id=b40237e3711595541a03cfa415eeb46a): Total: 0.006 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
 -> (artifact id: 'da3540d052f3b893f0c9f10c40ecc298') in 0.001934 seconds
Refreshing native plugins compatible for Editor in 5.64 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c4ca3b6baf902d0428bfb736d8e7d5b3): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.4895ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 4 Duration: 0s24ms
[             ] Require frontend run.  Library/Bee/2000b0aESkipCompile.dag couldn't be loaded
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aESkipCompile.dag.json" "Library/Bee/2000b0aESkipCompile-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 0 Duration: 0s141ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 0 Duration: 0s957ms
Finished compiling graph: 5 nodes, 7 flattened edges (7 ToBuild, 0 ToUse), maximum node priority 5
[2/4        0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp
[3/4        0s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json
*** Tundra build success (0.94 seconds), 2 items updated, 4 evaluated
Asset Pipeline Refresh (id=6bec096cd3b59c048bb7ae7914946717): Total: 0.005 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[ScriptCompilation] Requested script compilation because: Recompiling scripts for player build.
BuildPlayer: start building target 20
Total cache size 228936652
Total cache size after purge 228936652
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1199ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 4 Duration: 0s13ms
[             ] Require frontend run.  Library/Bee/2000b0aP.dag couldn't be loaded
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 0 Duration: 0s299ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      ALC ILPP context 1 is unloading
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 9.2665ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.2386ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.5790ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.0211ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll, with 107 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 110 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 104 defines and 188 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 105 defines and 199 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 106 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2451ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.5008ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.9234ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.4387ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.7066ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.1532ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.6553ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.3567ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.1930ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.7985ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.8388ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 104 defines and 199 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.7255ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 109 defines and 196 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2198ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll, with 105 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 105 defines and 200 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.6169ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.9840ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.7804ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll, with 104 defines and 199 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll, with 104 defines and 197 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll, with 110 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll, with 109 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.1707ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.2674ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.3987ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.4444ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.5056ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.7316ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.8256ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 104 defines and 198 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8651ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 104 defines and 202 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 340.4748ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 686.2758ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 713.4435ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll, with 104 defines and 226 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8603ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 104 defines and 227 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 166.9936ms
ExitCode: 0 Duration: 9s616ms
Finished compiling graph: 562 nodes, 5476 flattened edges (4492 ToBuild, 78 ToUse), maximum node priority 285
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[313/561    0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll.mvfrm.rsp
[314/561    0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp
[315/561    0s] WriteResponseFile Library/Bee/artifacts/rsp/13660495368273781783.rsp
[316/561    0s] WriteResponseFile Library/Bee/artifacts/rsp/14206929645351975393.rsp
[317/561    0s] WriteResponseFile Library/Bee/artifacts/rsp/10686052612168990066.rsp
[318/561    0s] WriteResponseFile Library/Bee/artifacts/rsp/16528411590229185100.rsp
[319/561    0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.rsp
[320/561    0s] WriteResponseFile Library/Bee/artifacts/rsp/17607099336688819861.rsp
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[348/561    0s] WriteResponseFile Library/Bee/artifacts/rsp/4785370087603955865.rsp
[349/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Plastic.Antlr3.Runtime.dll_C38DB022FA12AE95.mvfrm
[350/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ClusterInputModule.dll_326347CA4A37BC32.mvfrm
[351/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.NVIDIAModule.dll_D1FC21DA3A37956D.mvfrm
[352/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ARModule.dll_05AB07812D9CB213.mvfrm
[353/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VirtualTexturingModule.dll_E39332645679563F.mvfrm
[354/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ClusterRendererModule.dll_AB2FAA3021DCC36F.mvfrm
[355/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TestRunner.ref.dll_02915EF73A76CDE5.mvfrm
[356/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll.mvfrm
[357/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.CompilationPipeline.Common.dll_F159832A9EC741A4.mvfrm
[358/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.dll_8CDD503792CD44AF.mvfrm
[359/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Unsafe.dll_527F318C400BAE34.mvfrm
[360/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Mdb.dll_39330D1DD49ABBAC.mvfrm
[361/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll.mvfrm
[362/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll.mvfrm
[363/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll.mvfrm
[364/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Rocks.dll_35C24DAE9D4D492F.mvfrm
[365/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Pdb.dll_5085858D534FBD2F.mvfrm
[366/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others)
[367/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[368/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb
[369/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
[370/561    0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others)
[371/561    0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[372/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_6C1073D56147DE5F.mvfrm
[373/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_24ED6633257E4A27.mvfrm
[374/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TestRunner.ref.dll_367314490EB36FFA.mvfrm
[375/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll.mvfrm
[376/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll.mvfrm
[377/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll.mvfrm
[378/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll.mvfrm
[379/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll.mvfrm
[380/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll.mvfrm
[381/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll.mvfrm
[382/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.dll.mvfrm
[383/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll.mvfrm
[384/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm
[385/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll.mvfrm
[386/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll.mvfrm
[387/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll.mvfrm
[388/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll.mvfrm
[389/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm
[390/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll.mvfrm
[391/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll.mvfrm
[392/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll.mvfrm
[393/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll.mvfrm
[394/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others)
[395/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll (+2 others)
[396/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others)
[397/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll (+2 others)
[398/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[399/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll (+2 others)
[400/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[401/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_35AED35FB489C43C.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[402/561    1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others)
[403/561    1s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others)
Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used

Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used
[404/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.001.ref.dll_2625A6EDA7C5CEF4.mvfrm
[405/561    1s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others)
[406/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll (+2 others)
[407/561    1s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others)
[408/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.Base.ref.dll_FC8A29D326C95C2A.mvfrm
[409/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll (+2 others)
[410/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[411/561    1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[412/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_1B8669A2B18E1188.mvfrm
[413/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Timeline.ref.dll_C52EA77D1C2DC08E.mvfrm
[414/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[415/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others)
[416/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_62E30C949C33F28C.mvfrm
[417/561    1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll (+2 others)
[418/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_68878FD81F5C21BC.mvfrm
[419/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others)
[420/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll.mvfrm
[421/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others)
[422/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[423/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll.mvfrm
[424/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll.mvfrm
[425/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[426/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_96C9F3316A8E30B9.mvfrm
[427/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll (+2 others)
[428/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_23FCBFA2BA70F491.mvfrm
[429/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Core.ref.dll_3AC08951D7FF5D33.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[430/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others)
[431/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[432/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.ref.dll_7A51C512D68BF41B.mvfrm
[433/561    1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others)
[434/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[435/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll (+2 others)
[436/561    0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[437/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_C72EBE726BBE86FF.mvfrm
[           0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[438/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll (+2 others)
[439/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll.mvfrm
[440/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[441/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_903A8A835E45D671.mvfrm
[442/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others)
[443/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Flow.ref.dll_81D169A85A08D1E2.mvfrm
[444/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[445/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll.mvfrm
[446/561    0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others)
[447/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll (+2 others)
[448/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_5BE1C36C56BA6FFA.mvfrm
[           0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[449/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm
[450/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others)
[451/561    0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[452/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.ref.dll_3C5C88F0FB368CB3.mvfrm
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[453/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others)
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[454/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[455/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[456/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[457/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Recorder.Base.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[458/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_43AC5767C5E30E7E.mvfrm
[459/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[460/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 105 defines and 199 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[461/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 104 defines and 188 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[462/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll, with 107 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[463/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 106 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[464/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[465/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[466/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[467/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 110 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[468/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[469/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Lofelt.NiceVibrations.Demo.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[470/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll, with 105 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[471/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll.mvfrm
[472/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 109 defines and 196 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[473/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_5EDE5141AB38CFE7.mvfrm
[474/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[475/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Recorder.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[476/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.dll
[477/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll
[478/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.dll
[479/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.dll
[480/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll
[481/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll
[482/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.dll
[483/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll
[484/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.dll
[485/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.dll
[486/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll
[487/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.dll
[488/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.dll
[489/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.Base.dll
[490/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll
[491/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.pdb
[492/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.pdb
[493/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb
[494/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.pdb
[495/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.Demo.pdb
[496/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb
[497/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.pdb
[498/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb
[499/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.pdb
[500/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb
[501/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb
[502/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.pdb
[503/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb
[504/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.pdb
[505/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb
[506/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.Base.pdb
[507/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb
[508/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[509/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb
[510/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CodeWriter.ExpressionParser.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[511/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.pdb
[512/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Lofelt.NiceVibrations.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll, with 104 defines and 197 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[513/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll, with 109 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[514/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CodeWriter.ExpressionParser.pdb
[515/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/PrimeTween.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll, with 110 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[516/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb
[517/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll
[518/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.dll
[519/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.pdb
[520/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[521/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.VisualScripting.State.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll, with 104 defines and 199 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[522/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.pdb
[523/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/PrimeTween.Runtime.pdb
[524/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/PrimeTween.Runtime.dll
[525/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb
[526/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll
[527/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll
[528/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.dll
[529/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.pdb
[530/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.dll
[531/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 104 defines and 198 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[532/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CodeWriter.ExpressionParser.dll
[533/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll
[534/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb
[535/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.Demo.dll
[536/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.dll
[537/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others)
[538/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll
[           0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003]
[539/561    0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_CAA9FB91F4E4722F.mvfrm
[540/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll.mvfrm
[541/561    0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll.mvfrm
[542/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll (+2 others)
[543/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 104 defines and 199 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[544/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 104 defines and 202 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[545/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 105 defines and 200 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[546/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb
[547/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb
[548/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb
[549/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll, with 104 defines and 226 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[550/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll
[551/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp-firstpass.pdb
[552/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll
[553/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll
[554/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
[555/561    0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others)
Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono<AdsManager>.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.

Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.

Assets\_METD\Scripts\Ads\AdsManager.cs(69,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\AdsControl.cs(303,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used

Assets\_METD\Scripts\AdsControl.cs(391,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\AdsControl.cs(479,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\AdsControl.cs(604,20): warning CS0219: The variable 'adUnitId' is assigned but its value is never used

Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\JSBridgeMemeTD.cs(120,26): warning CS0168: The variable 'ex' is declared but never used

Assets\_METD\Scripts\JSBridgeMemeTD.cs(235,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block

Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered.

Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(160,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(90,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(115,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Quest\TaskManager.cs(92,30): warning CS0168: The variable 'ex' is declared but never used

Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used

Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected

Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.

Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used

Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'

Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used

Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used

Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used

Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used

Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used

Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used

Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used
[556/561    0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 104 defines and 227 references

processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[557/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb
[558/561    0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll
[560/561    0s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other)
*** Tundra build success (9.60 seconds), 559 items updated, 561 evaluated
Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used
Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used
Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.
Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono<AdsManager>.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.
Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended.
Assets\_METD\Scripts\Ads\AdsManager.cs(69,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\AdsControl.cs(303,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used
Assets\_METD\Scripts\AdsControl.cs(391,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\AdsControl.cs(479,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\AdsControl.cs(604,20): warning CS0219: The variable 'adUnitId' is assigned but its value is never used
Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\JSBridgeMemeTD.cs(120,26): warning CS0168: The variable 'ex' is declared but never used
Assets\_METD\Scripts\JSBridgeMemeTD.cs(235,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block
Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered.
Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(160,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(90,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(115,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Quest\TaskManager.cs(92,30): warning CS0168: The variable 'ex' is declared but never used
Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used
Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected
Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used
Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used
Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used
Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used
Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used
Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used
Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used
Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used
Total cache size 228936652
Total cache size after purge 228936652
Rebuilding Data files because BuildOptions.CleanBuildCache is set.
Asset Pipeline Refresh (id=843c6c0dc64bd404f8304fb922f1c503): Total: 0.068 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
SpriteAtlasPacking completed in 0.004214 sec
Opening scene 'Assets/_METD/_Scenes/Loading.unity'
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/_METD/_Scenes/Loading.unity'
	Deserialize:            12.681 ms
	Integration:            232.689 ms
	Integration of assets:  0.233 ms
	Thread Wait Time:       0.022 ms
	Total Operation Time:   245.625 ms
Unloading 94 unused Assets / (0.7 MB). Loaded Objects now: 6655.
Memory consumption went from 176.4 MB to 175.7 MB.
Total: 15.175200 ms (FindLiveObjects: 0.298800 ms CreateObjectMapping: 0.161100 ms MarkObjects: 14.349600 ms  DeleteObjects: 0.365100 ms)

Created GICache directory at C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.023s, timestamps: [35.954 - 35.977]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[])
UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[])
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
MemeTD.MemeTDCLIBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:68)
MemeTD.MemeTDCLIBuilder:BuildStaging () (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:103)

[Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs line 68]

Opening scene 'Assets/_METD/_Scenes/Game.unity'
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Unloading 238 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/_METD/_Scenes/Game.unity'
	Deserialize:            16.183 ms
	Integration:            595.675 ms
	Integration of assets:  0.004 ms
	Thread Wait Time:       0.109 ms
	Total Operation Time:   611.972 ms
Unloading 2591 unused Assets / (0.5 MB). Loaded Objects now: 34052.
Memory consumption went from 279.0 MB to 278.5 MB.
Total: 24.815800 ms (FindLiveObjects: 1.796200 ms CreateObjectMapping: 0.905800 ms MarkObjects: 20.638900 ms  DeleteObjects: 1.474100 ms)

GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[])
UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[])
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
MemeTD.MemeTDCLIBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:68)
MemeTD.MemeTDCLIBuilder:BuildStaging () (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:103)

[Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs line 68]



Mono dependencies included in the build
Dependency assembly - Microsoft.Win32.Registry.dll
Dependency assembly - System.Threading.Overlapped.dll
Dependency assembly - Lofelt.NiceVibrations.dll
Dependency assembly - System.Diagnostics.Tools.dll
Dependency assembly - System.Design.dll
Dependency assembly - System.Security.Cryptography.RandomNumberGenerator.dll
Dependency assembly - System.Security.Cryptography.Encryption.ECDsa.dll
Dependency assembly - System.Security.SecureString.dll
Dependency assembly - mscorlib.dll
Dependency assembly - CodeWriter.ExpressionParser.dll
Dependency assembly - System.Drawing.Primitives.dll
Dependency assembly - System.Security.Cryptography.Pkcs.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - System.Net.AuthenticationManager.dll
Dependency assembly - System.Reflection.Primitives.dll
Dependency assembly - System.Diagnostics.TextWriterTraceListener.dll
Dependency assembly - System.Linq.Parallel.dll
Dependency assembly - System.Net.dll
Dependency assembly - System.Collections.NonGeneric.dll
Dependency assembly - PrimeTween.Runtime.dll
Dependency assembly - System.Web.Extensions.Design.dll
Dependency assembly - Unity.Timeline.dll
Dependency assembly - System.Runtime.Extensions.dll
Dependency assembly - System.IO.Compression.ZipFile.dll
Dependency assembly - System.Globalization.Calendars.dll
Dependency assembly - System.Reflection.Emit.Lightweight.dll
Dependency assembly - System.Runtime.Serialization.Formatters.dll
Dependency assembly - System.ComponentModel.Composition.dll
Dependency assembly - System.Runtime.Serialization.dll
Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll
Dependency assembly - netstandard.dll
Dependency assembly - System.IO.FileSystem.Watcher.dll
Dependency assembly - System.Data.Linq.dll
Dependency assembly - System.IO.Compression.dll
Dependency assembly - System.DirectoryServices.dll
Dependency assembly - System.Security.Cryptography.Encryption.dll
Dependency assembly - System.Threading.Timer.dll
Dependency assembly - System.ServiceModel.Web.dll
Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll
Dependency assembly - System.Web.ApplicationServices.dll
Dependency assembly - System.Runtime.Numerics.dll
Dependency assembly - Sirenix.Utilities.dll
Dependency assembly - Lofelt.NiceVibrations.Demo.dll
Dependency assembly - System.Diagnostics.Process.dll
Dependency assembly - System.Reflection.DispatchProxy.dll
Dependency assembly - DemiLib.dll
Dependency assembly - System.Runtime.Handles.dll
Dependency assembly - Accessibility.dll
Dependency assembly - System.Net.WebHeaderCollection.dll
Dependency assembly - System.Threading.dll
Dependency assembly - System.Net.Http.WebRequest.dll
Dependency assembly - UniTask.Addressables.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - Mono.Data.Tds.dll
Dependency assembly - System.Net.NameResolution.dll
Dependency assembly - ACTk.Runtime.dll
Dependency assembly - System.ObjectModel.dll
Dependency assembly - System.ServiceModel.Security.dll
Dependency assembly - System.Threading.ThreadPool.dll
Dependency assembly - System.Reflection.TypeExtensions.dll
Dependency assembly - System.Net.WebSockets.dll
Dependency assembly - System.Xml.XPath.dll
Dependency assembly - Unity.Collections.dll
Dependency assembly - System.Linq.Expressions.dll
Dependency assembly - System.Reflection.Extensions.dll
Dependency assembly - System.Globalization.Extensions.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Linq.Queryable.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - System.ServiceModel.Primitives.dll
Dependency assembly - Unity.VisualScripting.State.dll
Dependency assembly - System.Reflection.dll
Dependency assembly - System.AppContext.dll
Dependency assembly - System.Security.dll
Dependency assembly - System.ServiceProcess.dll
Dependency assembly - System.Data.Services.dll
Dependency assembly - ACTk.Examples.Runtime.dll
Dependency assembly - System.Security.Cryptography.X509Certificates.dll
Dependency assembly - System.ServiceModel.Activation.dll
Dependency assembly - System.Runtime.Loader.dll
Dependency assembly - System.Xml.Serialization.dll
Dependency assembly - DOTweenPro.dll
Dependency assembly - System.Net.Cache.dll
Dependency assembly - System.Net.Sockets.dll
Dependency assembly - System.IO.dll
Dependency assembly - System.Transactions.dll
Dependency assembly - Unity.TextMeshPro.dll
Dependency assembly - System.ComponentModel.Annotations.dll
Dependency assembly - System.Diagnostics.StackTrace.dll
Dependency assembly - Unity.2D.PixelPerfect.dll
Dependency assembly - System.Diagnostics.TraceEvent.dll
Dependency assembly - System.Diagnostics.TraceSource.dll
Dependency assembly - System.Net.Ping.dll
Dependency assembly - System.Text.Encoding.dll
Dependency assembly - System.Runtime.Remoting.dll
Dependency assembly - System.Resources.Writer.dll
Dependency assembly - System.Collections.dll
Dependency assembly - System.Xml.Linq.dll
Dependency assembly - System.IO.FileSystem.dll
Dependency assembly - System.Resources.ReaderWriter.dll
Dependency assembly - System.Net.WebSockets.Client.dll
Dependency assembly - System.Xml.XmlSerializer.dll
Dependency assembly - Unity.VisualScripting.Flow.dll
Dependency assembly - System.Resources.Reader.dll
Dependency assembly - System.Xml.XmlDocument.dll
Dependency assembly - Microsoft.Win32.Primitives.dll
Dependency assembly - System.ComponentModel.TypeConverter.dll
Dependency assembly - System.Security.Cryptography.Encryption.Aes.dll
Dependency assembly - System.Runtime.Serialization.Xml.dll
Dependency assembly - System.Collections.Concurrent.dll
Dependency assembly - System.ServiceModel.dll
Dependency assembly - System.DirectoryServices.Protocols.dll
Dependency assembly - System.Threading.Tasks.dll
Dependency assembly - System.Net.Utilities.dll
Dependency assembly - System.ServiceModel.Routing.dll
Dependency assembly - System.Net.Mail.dll
Dependency assembly - System.Security.Cryptography.OpenSsl.dll
Dependency assembly - System.Resources.ResourceManager.dll
Dependency assembly - UniTask.TextMeshPro.dll
Dependency assembly - System.Xml.Xsl.Primitives.dll
Dependency assembly - UniTask.Linq.dll
Dependency assembly - System.Security.Cryptography.Cng.dll
Dependency assembly - System.Xml.XPath.XDocument.dll
Dependency assembly - System.Data.Entity.dll
Dependency assembly - System.IO.MemoryMappedFiles.dll
Dependency assembly - System.Xml.ReaderWriter.dll
Dependency assembly - System.Memory.dll
Dependency assembly - System.Net.Http.dll
Dependency assembly - Unity.InternalAPIEngineBridge.001.dll
Dependency assembly - System.Configuration.Install.dll
Dependency assembly - Unity.2D.IK.Runtime.dll
Dependency assembly - Sirenix.OdinInspector.Attributes.dll
Dependency assembly - Unity.Burst.dll
Dependency assembly - System.IO.FileSystem.DriveInfo.dll
Dependency assembly - System.Security.Cryptography.Csp.dll
Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll
Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll
Dependency assembly - System.Web.Services.dll
Dependency assembly - System.Security.Principal.Windows.dll
Dependency assembly - Unity.Recorder.Base.dll
Dependency assembly - System.Web.dll
Dependency assembly - System.ServiceModel.Duplex.dll
Dependency assembly - Unity.VisualScripting.Core.dll
Dependency assembly - System.Xml.XPath.XmlDocument.dll
Dependency assembly - System.Web.RegularExpressions.dll
Dependency assembly - System.Security.Principal.dll
Dependency assembly - System.Windows.Forms.dll
Dependency assembly - System.Windows.dll
Dependency assembly - Unity.2D.Animation.Runtime.dll
Dependency assembly - DOTween.dll
Dependency assembly - System.Diagnostics.Debug.dll
Dependency assembly - System.IO.UnmanagedMemoryStream.dll
Dependency assembly - System.Data.dll
Dependency assembly - System.Web.DynamicData.dll
Dependency assembly - System.ServiceModel.Discovery.dll
Dependency assembly - System.Xaml.dll
Dependency assembly - System.ComponentModel.EventBasedAsync.dll
Dependency assembly - Sirenix.Serialization.Config.dll
Dependency assembly - System.Security.Cryptography.Algorithms.dll
Dependency assembly - System.Net.Security.dll
Dependency assembly - System.Numerics.dll
Dependency assembly - System.Runtime.CompilerServices.VisualC.dll
Dependency assembly - System.ServiceModel.Http.dll
Dependency assembly - System.Net.Primitives.dll
Dependency assembly - System.Data.Common.dll
Dependency assembly - System.Security.AccessControl.dll
Dependency assembly - System.ComponentModel.DataAnnotations.dll
Dependency assembly - ACTk.Examples.Genuine.Runtime.dll
Dependency assembly - System.Xml.dll
Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll
Dependency assembly - Unity.2D.Common.Runtime.dll
Dependency assembly - System.Security.Cryptography.Primitives.dll
Dependency assembly - System.Runtime.Caching.dll
Dependency assembly - Unity.2D.Tilemap.Extras.dll
Dependency assembly - System.Threading.Tasks.Extensions.dll
Dependency assembly - System.Dynamic.Runtime.dll
Dependency assembly - System.Globalization.dll
Dependency assembly - System.Security.Cryptography.RSA.dll
Dependency assembly - System.IO.Compression.FileSystem.dll
Dependency assembly - System.Threading.AccessControl.dll
Dependency assembly - System.Net.ServicePoint.dll
Dependency assembly - System.ComponentModel.Primitives.dll
Dependency assembly - System.ServiceModel.Internals.dll
Dependency assembly - Mono.Data.Sqlite.dll
Dependency assembly - System.IO.Pipes.dll
Dependency assembly - Unity.2D.SpriteShape.Runtime.dll
Dependency assembly - System.Data.Services.Client.dll
Dependency assembly - System.dll
Dependency assembly - System.Drawing.dll
Dependency assembly - System.Linq.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.ValueTuple.dll
Dependency assembly - Unity.Mathematics.dll
Dependency assembly - System.Net.NetworkInformation.dll
Dependency assembly - System.Numerics.Vectors.dll
Dependency assembly - System.Data.SqlClient.dll
Dependency assembly - System.Runtime.DurableInstancing.dll
Dependency assembly - System.Console.dll
Dependency assembly - System.ServiceProcess.ServiceController.dll
Dependency assembly - System.Text.Encoding.Extensions.dll
Dependency assembly - System.ComponentModel.dll
Dependency assembly - Unity.Burst.Unsafe.dll
Dependency assembly - System.Diagnostics.FileVersionInfo.dll
Dependency assembly - Unity.Recorder.dll
Dependency assembly - System.Web.Extensions.dll
Dependency assembly - System.Buffers.dll
Dependency assembly - System.Security.Cryptography.Hashing.dll
Dependency assembly - System.Management.dll
Dependency assembly - System.Text.Encoding.CodePages.dll
Dependency assembly - System.Reflection.Context.dll
Dependency assembly - System.Runtime.Serialization.Json.dll
Dependency assembly - Sirenix.Serialization.dll
Dependency assembly - System.EnterpriseServices.dll
Dependency assembly - Newtonsoft.Json.dll
Dependency assembly - System.Runtime.Serialization.Primitives.dll
Dependency assembly - System.Drawing.Design.dll
Dependency assembly - System.Text.RegularExpressions.dll
Dependency assembly - System.IdentityModel.Selectors.dll
Dependency assembly - System.Json.dll
Dependency assembly - System.IO.FileSystem.Primitives.dll
Dependency assembly - System.Net.HttpListener.dll
Dependency assembly - System.Security.Cryptography.DeriveBytes.dll
Dependency assembly - System.Data.OracleClient.dll
Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll
Dependency assembly - System.Windows.Forms.DataVisualization.dll
Dependency assembly - UniTask.dll
Dependency assembly - System.Net.Requests.dll
Dependency assembly - System.ServiceModel.NetTcp.dll
Dependency assembly - System.IO.IsolatedStorage.dll
Dependency assembly - System.Xml.XDocument.dll
Dependency assembly - System.Security.Cryptography.Encoding.dll
Dependency assembly - UniTask.DOTween.dll
Dependency assembly - System.Diagnostics.Tracing.dll
Dependency assembly - System.Data.DataSetExtensions.dll
Dependency assembly - System.Reflection.Emit.dll
Dependency assembly - System.Reflection.Emit.ILGeneration.dll
Dependency assembly - System.IO.FileSystem.AccessControl.dll
Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll
Dependency assembly - Unity.VisualScripting.Antlr3.Runtime.dll
Dependency assembly - System.Messaging.dll
Dependency assembly - System.Runtime.InteropServices.dll
Dependency assembly - Microsoft.CSharp.dll
Dependency assembly - System.Security.Cryptography.ProtectedData.dll
Dependency assembly - System.Runtime.dll
Dependency assembly - System.Threading.Tasks.Parallel.dll
Dependency assembly - System.IdentityModel.dll
Dependency assembly - System.Configuration.dll
Dependency assembly - System.Collections.Specialized.dll
Dependency assembly - System.Diagnostics.Contracts.dll
Dependency assembly - System.Threading.Thread.dll
Dependency assembly - System.Security.Claims.dll

Calling OnPostBuildPlayerScriptDLLs callbacks. For faster build speeds, consider not using this callback, as we don't need to copy assemblies to the staging area for the incremental player build otherwise.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Unloading 932 Unused Serialized files (Serialized files now loaded: 0)
Unloading 15482 unused Assets / (7.9 MB). Loaded Objects now: 6876.
Memory consumption went from 326.5 MB to 318.6 MB.
Total: 28.003600 ms (FindLiveObjects: 0.844100 ms CreateObjectMapping: 0.719500 ms MarkObjects: 17.697700 ms  DeleteObjects: 8.741000 ms)

[EnlightenBakeManager] m_Clear = false;
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets / (0.8 MB). Loaded Objects now: 6876.
Memory consumption went from 318.4 MB to 317.6 MB.
Total: 15.253600 ms (FindLiveObjects: 0.320800 ms CreateObjectMapping: 0.243100 ms MarkObjects: 14.546700 ms  DeleteObjects: 0.142100 ms)

[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 167 unused Assets / (132.1 MB). Loaded Objects now: 6876.
Memory consumption went from 344.6 MB to 212.5 MB.
Total: 27.408800 ms (FindLiveObjects: 0.246000 ms CreateObjectMapping: 0.186700 ms MarkObjects: 14.290900 ms  DeleteObjects: 12.682800 ms)

Compiling shader "TextMeshPro/Sprite" pass "Default" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader TextMeshPro/Sprite in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "TextMeshPro/Distance Field" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader TextMeshPro/Distance Field in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp)
    Full variant space:         12
    After settings filtering:   12
    After built-in stripping:   8
    After scriptable stripping: 8
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Particles/Standard Unlit" pass "" (vp)
    Full variant space:         72
    After settings filtering:   72
    After built-in stripping:   12
    After scriptable stripping: 12
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Particles/Standard Unlit in 0.00s
    gles3 (total internal programs: 20, unique: 20)
Compiling shader "Mobile/Particles/Additive" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Mobile/Particles/Additive in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Mobile/Particles/Alpha Blended" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Mobile/Particles/Alpha Blended in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "UI/Additive" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader UI/Additive in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Legacy Shaders/VertexLit" pass "" (vp)
    Full variant space:         12
    After settings filtering:   12
    After built-in stripping:   3
    After scriptable stripping: 3
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   2
    After scriptable stripping: 2
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s
    gles3 (total internal programs: 6, unique: 6)
Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp)
    Full variant space:         664
    After settings filtering:   664
    After built-in stripping:   8
    After scriptable stripping: 8
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp)
    Full variant space:         20
    After settings filtering:   20
    After built-in stripping:   5
    After scriptable stripping: 5
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 5 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp)
    Full variant space:         76
    After settings filtering:   76
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s
    gles3 (total internal programs: 17, unique: 17)
Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s
    gles3 (total internal programs: 10, unique: 10)
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s
    gles3 (total internal programs: 16, unique: 16)
Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/BlitCopy" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopy in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/BlitCopyDepth" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/ConvertTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/ConvertTexture in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp)
    Full variant space:         94
    After settings filtering:   94
    After built-in stripping:   26
    After scriptable stripping: 26
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 26 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s
    gles3 (total internal programs: 27, unique: 27)
Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp)
    Full variant space:         2
    After settings filtering:   2
    After built-in stripping:   2
    After scriptable stripping: 2
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s
    gles3 (total internal programs: 3, unique: 3)
Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s
    gles3 (total internal programs: 3, unique: 3)
Compiling shader "Hidden/Internal-Flare" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-Flare in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/Internal-Halo" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-Halo in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/BlitToDepth" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitToDepth in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s
    gles3 (total internal programs: 3, unique: 3)
Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/Internal-GUITexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s
    gles3 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s
    gles3 (total internal programs: 2, unique: 2)
Compiling shader "Sprites/Default" pass "" (vp)
    Full variant space:         8
    After settings filtering:   8
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Sprites/Default in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "Sprites/Mask" pass "" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Sprites/Mask in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "UI/Default" pass "Default" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader UI/Default in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "UI/DefaultETC1" pass "Default" (vp)
    Full variant space:         4
    After settings filtering:   4
    After built-in stripping:   4
    After scriptable stripping: 4
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader UI/DefaultETC1 in 0.00s
    gles3 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/CubeBlur" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/CubeBlur" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/CubeBlur in 0.00s
    gles3 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/CubeCopy" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/CubeCopy" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/CubeCopy in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/CubeBlend" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/CubeBlend" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/CubeBlend in 0.00s
    gles3 (total internal programs: 2, unique: 1)
Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s
    gles3 (total internal programs: 10, unique: 9)
Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s
    gles3 (total internal programs: 2, unique: 2)
Compiling shader "Hidden/VideoComposite" pass "Default" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/VideoComposite in 0.00s
    gles3 (total internal programs: 1, unique: 1)
Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp)
    Full variant space:         1
    After settings filtering:   1
    After built-in stripping:   1
    After scriptable stripping: 1
    Processed in 0.00 seconds
    starting compilation...
    finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
    Prepared data for serialisation in 0.00s
Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s
    gles3 (total internal programs: 1, unique: 1)

***Player size statistics***
Level 0 'Assets/_METD/_Scenes/Loading.unity' uses 1.9 MB compressed / 5.4 MB uncompressed.
Level 1 'Assets/_METD/_Scenes/Game.unity' uses 6.1 MB compressed / 27.9 MB uncompressed.
Total compressed size 8.1 MB. Total uncompressed size 33.3 MB.
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.0933ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playera66ecc3b.dag" --profile="Library/Bee/backend1.traceevents" Player
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
[             ] Require frontend run.  Library/Bee/Playera66ecc3b.dag couldn't be loaded
ExitCode: 4 Duration: 0s15ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playera66ecc3b.dag.json" "Library/Bee/Playera66ecc3b-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
DisplayProgressbar: Incremental Player Build
ExitCode: 0 Duration: 0s301ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playera66ecc3b.dag" --dagfilejson="Library\Bee\Playera66ecc3b.dag.json" --profile="Library/Bee/backend2.traceevents" Player
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
Finished compiling graph: 235 nodes, 474 flattened edges (474 ToBuild, 0 ToUse), maximum node priority 27
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[217/233    6s] UnityLinker E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/unitylinker_ber2.traceevents
C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\3100148502627720477.rsp
[BUSY      11s] Brotli C:/inetpub/wwwroot/memetd/20241008_5c1315046cdd232d71e6c8cc8dab573b88e44296/webgl/Build/webgl.data.unityweb
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*** Tundra requires additional run (34.35 seconds), 218 items updated, 233 evaluated
*** Additional run caused by: contents change of Library/Bee/artifacts/WebGL/ManagedStripped
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playera66ecc3b.dag.json" "Library/Bee/Playera66ecc3b-inputdata.json" "Library\Bee\buildprogram1.traceevents"
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 4 Duration: 34s
ExitCode: 0 Duration: 0s303ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playera66ecc3b.dag" --dagfilejson="Library\Bee\Playera66ecc3b.dag.json" --profile="Library/Bee/backend3.traceevents" Player
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
Finished compiling graph: 235 nodes, 474 flattened edges (474 ToBuild, 0 ToUse), maximum node priority 27
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[220/233    0s] ICallRegistrationGenerator E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp
[221/233    0s] ClassRegistrationGenerator E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp
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[224/233    5s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/il2cpp_conv_kq2o.traceevents
C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/ACTk.Examples.Genuine.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/ACTk.Examples.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/ACTk.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Assembly-CSharp-firstpass.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Assembly-CSharp.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/CodeWriter.ExpressionParser.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/DOTween.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/DOTweenPro.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Lofelt.NiceVibrations.Demo.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Lofelt.NiceVibrations.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Mono.Security.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/mscorlib.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Newtonsoft.Json.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/PrimeTween.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Sirenix.OdinInspector.Attributes.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Sirenix.Serialization.Config.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Sirenix.Serialization.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Sirenix.Utilities.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Configuration.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Core.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Data.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Drawing.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Numerics.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Runtime.Serialization.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Xml.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/System.Xml.Linq.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UniTask.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.2D.Animation.Runtime.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Burst.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Burst.Unsafe.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Collections.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.InternalAPIEngineBridge.001.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.Mathematics.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/Unity.TextMeshPro.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AssetBundleModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.ImageConversionModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.JSONSerializeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.ParticleSystemModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.PropertiesModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UnityWebRequestAssetBundleModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UnityWebRequestModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.UnityWebRequestTextureModule.dll --assembly=Library/Bee/artifacts/WebGL/ManagedStripped/UnityEngine.WebGLModule.dll --generatedcppdir=E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/WebGL/il2cppOutput/cpp --symbols-folder=E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/WebGL/il2cppOutput/cpp/Symbols --enable-analytics --emit-method-map --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/il2cpp_conv_kq2o.traceevents --print-command-line --data-folder=E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/WebGL/il2cppOutput/data
*** Tundra requires additional run (6.00 seconds), 6 items updated, 233 evaluated
*** Additional run caused by: contents change of E:/rnd/jenkins/workspace/MemeTD/memetd-unity/Library/Bee/artifacts/WebGL/il2cppOutput/cpp
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playera66ecc3b.dag.json" "Library/Bee/Playera66ecc3b-inputdata.json" "Library\Bee\buildprogram2.traceevents"
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
ExitCode: 4 Duration: 6s17ms
ExitCode: 0 Duration: 0s347ms
Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playera66ecc3b.dag" --dagfilejson="Library\Bee\Playera66ecc3b.dag.json" --profile="Library/Bee/backend4.traceevents" Player
WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity
Finished compiling graph: 610 nodes, 1607 flattened edges (1599 ToBuild, 7 ToUse), maximum node priority 403
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*** Tundra build success (261.44 seconds - 0:04:21), 387 items updated, 608 evaluated
ExitCode: 0 Duration: 4m:21s
[websockify wrapper] Start node and websockify.js
Refreshing native plugins compatible for Editor in 6.19 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

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Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures               27.2 mb	 84.0% 
Meshes                 11.8 kb	 0.0% 
Animations             805.6 kb	 2.4% 
Sounds                 1.6 mb	 4.9% 
Shaders                54.9 kb	 0.2% 
Other Assets           2.2 mb	 6.9% 
Levels                 0.0 kb	 0.0% 
Scripts                266.6 kb	 0.8% 
Included DLLs          0.0 kb	 0.0% 
File headers           246.4 kb	 0.7% 
Total User Assets      32.4 mb	 100.0% 
Complete build size    17.5 mb
Used Assets and files from the Resources folder, sorted by uncompressed size:
 4.0 mb	 22.8% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_rotate_line.png
 4.0 mb	 22.8% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_box_blur.png
 4.0 mb	 22.8% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_glow.png
 2.1 mb	 11.9% Assets/_METD/UI/Fonts/NotoSans-SemiBold SDF.asset
 1.8 mb	 10.3% Assets/_METD/UI/UIAtlas.spriteatlasv2
 1.1 mb	 6.1% Assets/_METD/Sounds/NewSounds/background-music.mp3
 1.0 mb	 5.7% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_circle_blur 1.png
 966.9 kb	 5.4% Assets/_METD/Sprites/Enemies.spriteatlasv2
 920.0 kb	 5.1% Assets/_METD/Sprites/Fx.spriteatlasv2
 915.7 kb	 5.1% Assets/_METD/UI/SkillAtlat.spriteatlasv2
 462.0 kb	 2.6% Assets/_METD/UI/ShopAtlas.spriteatlasv2
 458.1 kb	 2.6% Assets/_METD/UI/CardAtlas.spriteatlasv2
 457.5 kb	 2.5% Assets/_METD/UI/Banner/news_season_ingame.jpg
 457.5 kb	 2.5% Assets/_METD/UI/Splash/Feature1x1.jpg
 388.2 kb	 2.2% Assets/GleyPlugins/Localization/Resources/LocalizationFile.json
 385.3 kb	 2.1% Assets/_METD/Sprites/Map/BG/T1_Ancient.png
 366.6 kb	 2.0% Assets/_METD/Sprites/Map/BG/W4_Outter.png
 353.3 kb	 2.0% Assets/_METD/Sprites/Map/BG/W3_Metro.png
 341.5 kb	 1.9% Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png
 262.4 kb	 1.5% Assets/_METD/UI/Background/pixel_city_2.png
 256.6 kb	 1.4% Assets/_METD/Sprites/Map/BG/W1_Urban.png
 230.4 kb	 1.3% Assets/_METD/Sprites/Tower/tower_0.jpg
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 154.8 kb	 0.9% Assets/TextMesh Pro/Sprites/EmojiOne.png
 154.8 kb	 0.9% Assets/Epic Toon FX/Textures/glow1.png
 118.2 kb	 0.7% Assets/Epic Toon FX/Textures/glow2.png
 116.2 kb	 0.6% Assets/_METD/UI/Banner/photo_2024-07-19_11-31-51.jpg
 88.4 kb	 0.5% Assets/StompyRobot/SRDebugger/UI/Fonts/SourceCodePro-Regular.otf
 86.8 kb	 0.5% Resources/unity_builtin_extra
 77.9 kb	 0.4% Assets/Epic Toon FX/Textures/nova_6x3.png
 77.9 kb	 0.4% Assets/Epic Toon FX/Textures/Text/txt_boom.png
 73.1 kb	 0.4% Assets/_METD/Sounds/NewSounds/Upgrade_Tower.mp3
 67.1 kb	 0.4% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Pin/NumberButton_Outline@2x.psd
 65.1 kb	 0.4% Assets/_METD/UI/Banner/Partnership_200gems.png
 64.9 kb	 0.4% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Pin/NumberButton_Fill@2x.psd
 64.1 kb	 0.4% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_special_particle_yellow.png
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 64.1 kb	 0.4% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_star_white.png
 58.3 kb	 0.3% Assets/_METD/Sounds/NewSounds/death_3.wav
 52.8 kb	 0.3% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Logo@2x.psd
 50.7 kb	 0.3% Assets/_METD/Sounds/NewSounds/Single_Shot_Impact.wav
 48.1 kb	 0.3% Assets/_METD/Prefabs/Skills/ExplosionNovaBlue 1.prefab
 47.4 kb	 0.3% Assets/_METD/Sounds/NewSounds/Sword_Impact.mp3
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 42.6 kb	 0.2% Assets/_METD/Sprites/Map/Buildings/Tower_W3.png
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 40.0 kb	 0.2% Assets/Epic Toon FX/Textures/lightray2.png
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 39.2 kb	 0.2% Assets/_METD/Prefabs/Skills/Boom 1.prefab
 38.1 kb	 0.2% Assets/_METD/Sounds/NewSounds/Flying_Coins.wav
 37.4 kb	 0.2% Assets/_METD/Sprites/Map/Buildings/Tower_W1.png
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 33.4 kb	 0.2% Assets/_METD/UI/Banner/Logopartnership.png
 32.6 kb	 0.2% Assets/_METD/Sounds/NewSounds/pop_up.mp3
 32.3 kb	 0.2% Assets/_METD/Prefabs/Skills/AoeSatelliteShot.prefab
 32.2 kb	 0.2% Assets/_METD/Prefabs/Skills/StunnedCirclingStars 1.prefab
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 30.5 kb	 0.2% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/PinEntry.prefab
 29.8 kb	 0.2% Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png
 26.2 kb	 0.1% Assets/Epic Toon FX/Sound/etfx_explosion_plasma.wav
 24.4 kb	 0.1% Assets/Epic Toon FX/Prefabs/Combat/Explosions (Misc)/PoisonSkullExplosion.prefab
 24.3 kb	 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/Tabs/Profiler.prefab
 24.0 kb	 0.1% Assets/_METD/UI/collectables.png
 23.8 kb	 0.1% Assets/_METD/Sounds/NewSounds/enemy_die_giand_monster.wav
 23.5 kb	 0.1% Assets/_METD/Prefabs/Skills/MagicAuraYellow 2.prefab
 23.2 kb	 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/Tabs/Console.prefab
 21.5 kb	 0.1% Assets/_METD/Sounds/NotInUse/LabDone.ogg
 21.1 kb	 0.1% Assets/_METD/Sounds/NewSounds/Switch.wav
 20.5 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Bold.otf
 20.4 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Black.otf
 19.5 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Light.otf
 19.4 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Medium.otf
 19.1 kb	 0.1% Assets/Epic Toon FX/Sound/etfx_explosion_fireball2.wav
 19.0 kb	 0.1% Assets/_METD/Sprites/Map/Buildings/Tower_Ancient.png
 18.1 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/heart_monitor-64.png
 17.8 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/info-64.png
 17.7 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/outline-64.png
 17.2 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/spider-64.png
 17.1 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/console-64.png
 16.9 kb	 0.1% Assets/_METD/GameConfigs/ConfigTower0.asset
 16.8 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Circle.psd
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 16.6 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/RoundedCorner-2px@2x.psd
 16.5 kb	 0.1% Assets/_METD/Prefabs/Skills/AoePoisonShot.prefab
 16.4 kb	 0.1% Assets/_METD/Animations/Robber/Slashing - Handgun.anim
 16.4 kb	 0.1% Assets/_METD/Animations/Prisoner/Slashing - Handgun.anim
 16.2 kb	 0.1% Assets/_METD/Animations/Policeman/Hitting - Handgun.anim
 16.1 kb	 0.1% Assets/_METD/Prefabs/Skills/AoeFireRing.prefab
 15.6 kb	 0.1% Assets/_METD/Sprites/Map/Objects/Objects.spriteatlasv2
 15.6 kb	 0.1% Assets/_METD/GameConfigs/EnemyConfig.asset
 15.5 kb	 0.1% Assets/_METD/Prefabs/Skills/MagicShieldBlue 1.prefab
 15.2 kb	 0.1% Assets/_METD/Animations/UrbanArmy_HatGuy/Slashing - Handgun.anim
 14.9 kb	 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/DebugPanel.prefab
 13.9 kb	 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/BugReportSheet.prefab
 13.3 kb	 0.1% Assets/Epic Toon FX/Sound/etfx_explosion_rocket.wav
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 12.4 kb	 0.1% Assets/_METD/Animations/Robber/Running - Rifle.anim
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 12.0 kb	 0.1% Assets/TextMesh Pro/Shaders/TMP_SDF.shader
 12.0 kb	 0.1% Assets/_METD/Animations/Karen/Melee Attack.anim
 12.0 kb	 0.1% Assets/_METD/Animations/Joe/Melee Attack.anim
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 11.5 kb	 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/close-50.png
 11.0 kb	 0.1% Assets/_METD/Animations/Hacker/Slashing.anim
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-------------------------------------------------------------------------------
[websockify wrapper] Proxying from :54998 to localhost:34999
Unloading 567 Unused Serialized files (Serialized files now loaded: 0)
Total cache size 228936652
Total cache size after purge 228936652
Unloading 6374 unused Assets / (3.9 MB). Loaded Objects now: 6885.
Memory consumption went from 264.3 MB to 260.4 MB.
Total: 20.252500 ms (FindLiveObjects: 0.615400 ms CreateObjectMapping: 0.434900 ms MarkObjects: 14.392100 ms  DeleteObjects: 4.808900 ms)

DisplayProgressNotification: Build Successful
Build Finished, Result: Success.
##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1728362940170,"processId":392,"steps":[{"description":"Preprocess Player","duration":118},{"description":"Prepare For Build","duration":1959},{"description":"ProducePlayerScriptAssemblies","duration":11422},{"description":"Verify Build setup","duration":13},{"description":"Prepare assets for target platform","duration":71},{"description":"Prepare splash screen","duration":0},{"description":"Building scenes","duration":4288},{"description":"Build scripts DLLs","duration":169},{"description":"Build GlobalGameManagers file","duration":102},{"description":"Writing asset files","duration":558},{"description":"Building Resources/unity_builtin_extra","duration":33},{"description":"Creating compressed player package","duration":3775},{"description":"Write data build dirty tracking information","duration":206},{"description":"Postprocess built player","duration":303006}],"duration":325720}
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            0.322 ms
	Integration:            182.115 ms
	Integration of assets:  0.001 ms
	Thread Wait Time:       0.037 ms
	Total Operation Time:   182.476 ms
Unloading 0 unused Assets / (5.8 KB). Loaded Objects now: 6881.
Memory consumption went from 212.9 MB to 212.9 MB.
Total: 15.157300 ms (FindLiveObjects: 0.321400 ms CreateObjectMapping: 0.233000 ms MarkObjects: 14.588300 ms  DeleteObjects: 0.013900 ms)

Build successful - Build written to C:\inetpub\wwwroot\memetd\20241008_5c1315046cdd232d71e6c8cc8dab573b88e44296\webgl
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
MemeTD.MemeTDCLIBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:72)
MemeTD.MemeTDCLIBuilder:BuildStaging () (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:103)

(Filename: Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs Line: 72)

Batchmode quit successfully invoked - shutting down!
[websockify wrapper] OnUnload
[websockify wrapper] Process killed
Killing ADB server in 0.0318796 seconds.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
[Licensing::IpcConnector] License Notification channel disconnected successfully.
[Licensing::IpcConnector] License Client channel disconnected successfully.
Cleanup mono
[websockify wrapper] OnUnload
abort_threads: Failed aborting id: 0000000000002DD8, mono_thread_manage will ignore it

abort_threads: Failed aborting id: 0000000000004C8C, mono_thread_manage will ignore it

abort_threads: Failed aborting id: 0000000000002DD8, mono_thread_manage will ignore it

abort_threads: Failed aborting id: 0000000000004C8C, mono_thread_manage will ignore it

debugger-agent: Unable to listen on 4884
[Performance] WinEditorMain                                                                                                   :        1 samples, Peak.  3.48 s (1.0x), Avg.  3.48 s, Total. 3.481 s (1.0%)
[Performance] WinEditorMain.ConfigureCrashHandler                                                                             :        1 samples, Peak.  18.2 us (1.0x), Avg.  18.2 us, Total. 18.20 us (0.0%)
[Performance] WinEditorMain.CurlRequestInitialize                                                                             :        1 samples, Peak.   416 us (1.0x), Avg.   416 us, Total. 416.1 us (0.0%)
[Performance] WinEditorMain.SetupLogFile                                                                                      :        1 samples, Peak.   464 us (1.0x), Avg.   464 us, Total. 463.9 us (0.0%)
[Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit                                                                   :        1 samples, Peak.   100 ns (1.0x), Avg.   100 ns, Total. 100.0 ns (0.0%)
[Performance] WinEditorMain.Licensing                                                                                         :        1 samples, Peak.  3.46 s (1.0x), Avg.  3.46 s, Total. 3.457 s (1.0%)
[Performance] WinEditorMain.InitializeCrashHandler                                                                            :        1 samples, Peak.  21.0 ms (1.0x), Avg.  21.0 ms, Total. 20.96 ms (0.0%)
[Performance] WinEditorMain.CreateApplication                                                                                 :        1 samples, Peak.   134 us (1.0x), Avg.   134 us, Total. 134.4 us (0.0%)
[Performance] Application.InitializeProject                                                                                   :        1 samples, Peak.  17.7 s (1.0x), Avg.  17.7 s, Total. 17.67 s (5.1%)
[Performance] Application.PackageManager.StartServer                                                                          :        1 samples, Peak.  2.21 ms (1.0x), Avg.  2.21 ms, Total. 2.212 ms (0.0%)
[Performance] Application.AcquireProjectLock                                                                                  :        1 samples, Peak.  1.74 ms (1.0x), Avg.  1.74 ms, Total. 1.739 ms (0.0%)
[Performance] Application.InitializeEngineNoGraphics                                                                          :        1 samples, Peak.  49.2 ms (1.0x), Avg.  49.2 ms, Total. 49.16 ms (0.0%)
[Performance] Application.PackageManager.Initialize                                                                           :        1 samples, Peak.   280 ms (1.0x), Avg.   280 ms, Total. 280.1 ms (0.1%)
[Performance] Connecting to Package Manager                                                                                   :       29 samples, Peak.  36.3 us (23.2x), Avg.  1.56 us, Total. 45.30 us (0.0%)
[Performance] PackageManager::Api::RunRequestSynchronously                                                                    :       25 samples, Peak.  24.3 us (5.4x), Avg.  4.48 us, Total. 111.9 us (0.0%)
[Performance] Application.EngineGraphics.Initialize                                                                           :        1 samples, Peak.  47.5 ms (1.0x), Avg.  47.5 ms, Total. 47.53 ms (0.0%)
[Performance] Application.GI.Initialize                                                                                       :        1 samples, Peak.  2.53 ms (1.0x), Avg.  2.53 ms, Total. 2.531 ms (0.0%)
[Performance] Application.LoadAllDefaultResourcesFromEditor                                                                   :        1 samples, Peak.  1.69 ms (1.0x), Avg.  1.69 ms, Total. 1.688 ms (0.0%)
[Performance] Application.LoadMonoAssemblies                                                                                  :        1 samples, Peak.  2.69 s (1.0x), Avg.  2.69 s, Total. 2.686 s (0.8%)
[Performance] RestoreManagedReferences                                                                                        :        2 samples, Peak.  42.2 ms (2.0x), Avg.  21.1 ms, Total. 42.24 ms (0.0%)
[Performance] EditorResources.Load                                                                                            :        4 samples, Peak.  22.1 ms (4.0x), Avg.  5.55 ms, Total. 22.21 ms (0.0%)
[Performance] InitializeOnLoad MixerEffectDefinitionReloader                                                                  :        2 samples, Peak.  3.08 ms (1.3x), Avg.  2.41 ms, Total. 4.820 ms (0.0%)
[Performance] InitializeOnLoad SettingsService                                                                                :        2 samples, Peak.  23.4 us (1.3x), Avg.  17.4 us, Total. 34.80 us (0.0%)
[Performance] InitializeOnLoad AssetStoreContext                                                                              :        2 samples, Peak.  23.4 ms (1.8x), Avg.  13.1 ms, Total. 26.30 ms (0.0%)
[Performance] InitializeOnLoad ObjectSelectorSearch                                                                           :        2 samples, Peak.  98.5 us (1.5x), Avg.  66.5 us, Total. 133.1 us (0.0%)
[Performance] InitializeOnLoad SceneSearch                                                                                    :        2 samples, Peak.  67.8 us (1.4x), Avg.  47.3 us, Total. 94.60 us (0.0%)
[Performance] InitializeOnLoad ProjectSearch                                                                                  :        2 samples, Peak.  1.01 ms (1.8x), Avg.   566 us, Total. 1.133 ms (0.0%)
[Performance] InitializeOnLoad WindowLayout                                                                                   :        2 samples, Peak.   270 us (1.2x), Avg.   233 us, Total. 465.3 us (0.0%)
[Performance] InitializeOnLoad CacheServerWindow                                                                              :        2 samples, Peak.  22.2 us (1.5x), Avg.  14.9 us, Total. 29.90 us (0.0%)
[Performance] InitializeOnLoad NativeFormatImporterUtility                                                                    :        2 samples, Peak.  2.75 ms (1.1x), Avg.  2.45 ms, Total. 4.908 ms (0.0%)
[Performance] InitializeOnLoad DrivenRectTransformUndo                                                                        :        2 samples, Peak.   248 us (1.1x), Avg.   232 us, Total. 463.3 us (0.0%)
[Performance] InitializeOnLoad CloudBuild                                                                                     :        2 samples, Peak.  4.40 us (1.0x), Avg.  4.35 us, Total. 8.700 us (0.0%)
[Performance] InitializeOnLoad ManagedDebuggerWindow                                                                          :        2 samples, Peak.   619 us (1.0x), Avg.   593 us, Total. 1.186 ms (0.0%)
[Performance] InitializeOnLoad PrefabInstanceChangedListener                                                                  :        2 samples, Peak.   101 us (1.0x), Avg.   101 us, Total. 201.1 us (0.0%)
[Performance] InitializeOnLoad AddComponentWindow                                                                             :        2 samples, Peak.  82.4 us (1.0x), Avg.  79.9 us, Total. 159.8 us (0.0%)
[Performance] InitializeOnLoad ManagedDebugger                                                                                :        2 samples, Peak.   500 ns (1.2x), Avg.   400 ns, Total. 800.0 ns (0.0%)
[Performance] InitializeOnLoad MenuItems                                                                                      :        2 samples, Peak.  72.7 us (1.1x), Avg.  65.5 us, Total. 131.1 us (0.0%)
[Performance] InitializeOnLoad EditMode                                                                                       :        2 samples, Peak.   351 us (1.1x), Avg.   305 us, Total. 610.3 us (0.0%)
[Performance] InitializeOnLoad UISystemProfilerRenderService                                                                  :        2 samples, Peak.  7.80 us (1.0x), Avg.  7.60 us, Total. 15.20 us (0.0%)
[Performance] InitializeOnLoad PlayModeDownload                                                                               :        2 samples, Peak.   402 us (1.6x), Avg.   255 us, Total. 509.2 us (0.0%)
[Performance] InitializeOnLoad ShortcutIntegration                                                                            :        2 samples, Peak.  44.6 us (1.0x), Avg.  43.2 us, Total. 86.30 us (0.0%)
[Performance] InitializeOnLoad UnityConnect                                                                                   :        2 samples, Peak.  39.4 us (1.1x), Avg.  36.1 us, Total. 72.20 us (0.0%)
[Performance] InitializeOnLoad SearchService                                                                                  :        2 samples, Peak.  81.8 us (1.1x), Avg.  75.7 us, Total. 151.4 us (0.0%)
[Performance] InitializeOnLoad EditorMonitor                                                                                  :        2 samples, Peak.   496 us (1.2x), Avg.   424 us, Total. 848.6 us (0.0%)
[Performance] InitializeOnLoad RetainedMode                                                                                   :        2 samples, Peak.  1.55 ms (1.0x), Avg.  1.51 ms, Total. 3.011 ms (0.0%)
[Performance] InitializeOnLoad EditorShaderLoader                                                                             :        2 samples, Peak.   543 us (1.0x), Avg.   521 us, Total. 1.043 ms (0.0%)
[Performance] InitializeOnLoad EditorDelegateRegistration                                                                     :        2 samples, Peak.   407 us (1.1x), Avg.   355 us, Total. 710.8 us (0.0%)
[Performance] InitializeOnLoad UIDocumentHierarchyWatcher                                                                     :        2 samples, Peak.  61.3 us (1.1x), Avg.  58.2 us, Total. 116.3 us (0.0%)
[Performance] InitializeOnLoad LiveReloadTrackerCreator                                                                       :        2 samples, Peak.   163 us (1.3x), Avg.   130 us, Total. 259.9 us (0.0%)
[Performance] InitializeOnLoad UxmlObjectEditorFactories                                                                      :        2 samples, Peak.   422 us (1.2x), Avg.   359 us, Total. 718.6 us (0.0%)
[Performance] InitializeOnLoad UXMLEditorFactories                                                                            :        2 samples, Peak.  47.8 ms (1.0x), Avg.  45.7 ms, Total. 91.50 ms (0.0%)
[Performance] InitializeOnLoad CloudBuildPoller                                                                               :        2 samples, Peak.   235 us (1.1x), Avg.   218 us, Total. 436.8 us (0.0%)
[Performance] InitializeOnLoad AdsService                                                                                     :        2 samples, Peak.  1.16 ms (1.0x), Avg.  1.14 ms, Total. 2.285 ms (0.0%)
[Performance] InitializeOnLoad EditorGameServicesAnalytics                                                                    :        2 samples, Peak.  1.66 ms (1.5x), Avg.  1.12 ms, Total. 2.246 ms (0.0%)
[Performance] InitializeOnLoad UDPService                                                                                     :        2 samples, Peak.   127 us (1.0x), Avg.   125 us, Total. 250.7 us (0.0%)
[Performance] InitializeOnLoad BuildService                                                                                   :        2 samples, Peak.   111 us (1.0x), Avg.   109 us, Total. 218.1 us (0.0%)
[Performance] InitializeOnLoad ServicesRepository                                                                             :        2 samples, Peak.   400 ns (1.0x), Avg.   400 ns, Total. 800.0 ns (0.0%)
[Performance] InitializeOnLoad PurchasingService                                                                              :        2 samples, Peak.  4.34 ms (1.0x), Avg.  4.25 ms, Total. 8.508 ms (0.0%)
[Performance] InitializeOnLoad AnalyticsService                                                                               :        2 samples, Peak.   157 us (1.1x), Avg.   141 us, Total. 282.1 us (0.0%)
[Performance] InitializeOnLoad CrashService                                                                                   :        2 samples, Peak.   110 us (1.0x), Avg.   109 us, Total. 217.8 us (0.0%)
[Performance] InitializeOnLoad SearchWindow                                                                                   :        2 samples, Peak.   124 us (1.2x), Avg.   103 us, Total. 205.3 us (0.0%)
[Performance] InitializeOnLoad CustomIndexers                                                                                 :        2 samples, Peak.  13.5 ms (1.1x), Avg.  12.8 ms, Total. 25.58 ms (0.0%)
[Performance] InitializeOnLoad SearchMonitor                                                                                  :        2 samples, Peak.   784 us (1.1x), Avg.   685 us, Total. 1.370 ms (0.0%)
[Performance] InitializeOnLoad ParameterControllerEditor                                                                      :        2 samples, Peak.  38.1 us (1.4x), Avg.  27.0 us, Total. 53.90 us (0.0%)
[Performance] InitializeOnLoad LayerSettingsWindow                                                                            :        2 samples, Peak.  77.8 us (1.9x), Avg.  40.8 us, Total. 81.50 us (0.0%)
[Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler                                   :        2 samples, Peak.   638 us (1.7x), Avg.   367 us, Total. 734.4 us (0.0%)
[Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient                                                         :        2 samples, Peak.   259 us (1.3x), Avg.   199 us, Total. 397.7 us (0.0%)
[Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks                                :        2 samples, Peak.   904 us (1.1x), Avg.   831 us, Total. 1.661 ms (0.0%)
[Performance] InitializeOnLoad SceneTemplateService.Init                                                                      :        2 samples, Peak.   875 us (1.1x), Avg.   781 us, Total. 1.562 ms (0.0%)
[Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init                                                          :        2 samples, Peak.  3.17 ms (1.8x), Avg.  1.75 ms, Total. 3.508 ms (0.0%)
[Performance] InitializeOnLoad RectSelection.RegisterShortcutContext                                                          :        2 samples, Peak.   179 us (1.1x), Avg.   164 us, Total. 328.7 us (0.0%)
[Performance] InitializeOnLoad SceneVisibilityManager.Initialize                                                              :        2 samples, Peak.  2.26 ms (1.5x), Avg.  1.48 ms, Total. 2.954 ms (0.0%)
[Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode                                               :        2 samples, Peak.  21.3 ms (2.0x), Avg.  10.7 ms, Total. 21.40 ms (0.0%)
[Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies                                          :        2 samples, Peak.  2.17 ms (1.2x), Avg.  1.75 ms, Total. 3.494 ms (0.0%)
[Performance] InitializeOnLoad SceneViewMotion.RegisterShortcutContexts                                                       :        2 samples, Peak.   134 us (1.1x), Avg.   116 us, Total. 232.8 us (0.0%)
[Performance] InitializeOnLoad ToolShortcutContext.Init                                                                       :        2 samples, Peak.  98.7 us (1.1x), Avg.  90.5 us, Total. 181.0 us (0.0%)
[Performance] InitializeOnLoad EditorWindow.Initialize                                                                        :        2 samples, Peak.   163 us (1.1x), Avg.   150 us, Total. 300.5 us (0.0%)
[Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard                                              :        2 samples, Peak.   115 us (1.3x), Avg.  85.9 us, Total. 171.8 us (0.0%)
[Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded                                            :        2 samples, Peak.  5.41 ms (2.0x), Avg.  2.74 ms, Total. 5.475 ms (0.0%)
[Performance] InitializeOnLoad SysrootManager.Initialize                                                                      :        2 samples, Peak.  9.20 us (1.2x), Avg.  7.60 us, Total. 15.20 us (0.0%)
[Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload    :        2 samples, Peak.  2.26 ms (1.8x), Avg.  1.24 ms, Total. 2.475 ms (0.0%)
[Performance] ProcessService.EditorAfterLoadAllAssemblies                                                                     :        2 samples, Peak.   266 us (1.2x), Avg.   223 us, Total. 445.8 us (0.0%)
[Performance] Application.ReadLicenseInfo                                                                                     :        1 samples, Peak.  13.3 ms (1.0x), Avg.  13.3 ms, Total. 13.26 ms (0.0%)
[Performance] Application.InitialRefresh                                                                                      :        1 samples, Peak.  12.5 s (1.0x), Avg.  12.5 s, Total. 12.54 s (3.6%)
[Performance] ShaderImporter.SourceAssetModified                                                                              :        3 samples, Peak.  1.40 us (1.4x), Avg.  1000 ns, Total. 3.000 us (0.0%)
[Performance] ShaderIncludeImporter.SourceAssetModified                                                                       :        3 samples, Peak.  1.00 us (1.3x), Avg.   767 ns, Total. 2.300 us (0.0%)
[Performance] Compiling Scripts                                                                                               :        1 samples, Peak.  7.22 s (1.0x), Avg.  7.22 s, Total. 7.225 s (2.1%)
[Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload  :        1 samples, Peak.   358 us (1.0x), Avg.   358 us, Total. 358.2 us (0.0%)
[Performance] PSDImporterAssetPostProcessor.OnPreprocessAsset                                                                 :        4 samples, Peak.  1.01 ms (3.9x), Avg.   257 us, Total. 1.027 ms (0.0%)
[Performance] PresetManagerPostProcessor.OnPreprocessAsset                                                                    :        4 samples, Peak.   242 us (3.7x), Avg.  64.9 us, Total. 259.5 us (0.0%)
[Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset                                                               :        4 samples, Peak.   122 us (3.9x), Avg.  31.6 us, Total. 126.2 us (0.0%)
[Performance] SpritePostProcess.OnPreprocessAsset                                                                             :        4 samples, Peak.  1.56 ms (3.9x), Avg.   397 us, Total. 1.587 ms (0.0%)
[Performance] InitializeOnLoad DeEditorNotification                                                                           :        1 samples, Peak.   697 us (1.0x), Avg.   697 us, Total. 697.2 us (0.0%)
[Performance] InitializeOnLoad DeScriptExecutionOrderManager                                                                  :        1 samples, Peak.   225 us (1.0x), Avg.   225 us, Total. 225.2 us (0.0%)
[Performance] InitializeOnLoad DOTweenProEditorManager                                                                        :        1 samples, Peak.   350 us (1.0x), Avg.   350 us, Total. 349.6 us (0.0%)
[Performance] InitializeOnLoad Initializer                                                                                    :        2 samples, Peak.   158 us (1.1x), Avg.   138 us, Total. 275.2 us (0.0%)
[Performance] InitializeOnLoad UnityVersion                                                                                   :        2 samples, Peak.  1.17 ms (1.7x), Avg.   697 us, Total. 1.394 ms (0.0%)
[Performance] InitializeOnLoad PrefabSelectionTracker                                                                         :        1 samples, Peak.   872 us (1.0x), Avg.   872 us, Total. 872.1 us (0.0%)
[Performance] InitializeOnLoad FormatterLocator                                                                               :        1 samples, Peak.  8.90 ms (1.0x), Avg.  8.90 ms, Total. 8.904 ms (0.0%)
[Performance] InitializeOnLoad FormatterUtilities                                                                             :        1 samples, Peak.   776 us (1.0x), Avg.   776 us, Total. 775.6 us (0.0%)
[Performance] InitializeOnLoad UnityEditorEventUtility                                                                        :        1 samples, Peak.  4.05 ms (1.0x), Avg.  4.05 ms, Total. 4.053 ms (0.0%)
[Performance] InitializeOnLoad SirenixEditorGUI                                                                               :        1 samples, Peak.  3.28 ms (1.0x), Avg.  3.28 ms, Total. 3.275 ms (0.0%)
[Performance] InitializeOnLoad ASTEmitter                                                                                     :        1 samples, Peak.  2.14 ms (1.0x), Avg.  2.14 ms, Total. 2.144 ms (0.0%)
[Performance] InitializeOnLoad AssemblyUtilities                                                                              :        1 samples, Peak.   821 us (1.0x), Avg.   821 us, Total. 820.7 us (0.0%)
[Performance] InitializeOnLoad GUIHelper                                                                                      :        1 samples, Peak.  24.6 ms (1.0x), Avg.  24.6 ms, Total. 24.56 ms (0.0%)
[Performance] InitializeOnLoad SirenixGUIStyles                                                                               :        1 samples, Peak.  1.00 us (1.0x), Avg.  1.00 us, Total. 1.000 us (0.0%)
[Performance] InitializeOnLoad PersistentContextCache                                                                         :        1 samples, Peak.  2.53 ms (1.0x), Avg.  2.53 ms, Total. 2.534 ms (0.0%)
[Performance] InitializeOnLoad OdinModuleConfig                                                                               :        1 samples, Peak.   188 us (1.0x), Avg.   188 us, Total. 188.0 us (0.0%)
[Performance] InitializeOnLoad FixUnityScriptableObjectDirtying                                                               :        1 samples, Peak.   253 us (1.0x), Avg.   253 us, Total. 253.1 us (0.0%)
[Performance] InitializeOnLoad FixUnityAboutWindowBeforeEmit                                                                  :        1 samples, Peak.   133 us (1.0x), Avg.   133 us, Total. 132.8 us (0.0%)
[Performance] InitializeOnLoad OdinEditor                                                                                     :        1 samples, Peak.   107 us (1.0x), Avg.   107 us, Total. 107.2 us (0.0%)
[Performance] InitializeOnLoad FixUnityAssemblyVersionResolution                                                              :        1 samples, Peak.   198 us (1.0x), Avg.   198 us, Total. 198.0 us (0.0%)
[Performance] InitializeOnLoad ColorPaletteManager                                                                            :        1 samples, Peak.  13.3 us (1.0x), Avg.  13.3 us, Total. 13.30 us (0.0%)
[Performance] InitializeOnLoad UndoTracker                                                                                    :        1 samples, Peak.   102 us (1.0x), Avg.   102 us, Total. 102.2 us (0.0%)
[Performance] InitializeOnLoad GeneralDrawerConfig                                                                            :        1 samples, Peak.   152 us (1.0x), Avg.   152 us, Total. 151.6 us (0.0%)
[Performance] InitializeOnLoad PrefabLayoutRebuilder                                                                          :        1 samples, Peak.   195 us (1.0x), Avg.   195 us, Total. 194.7 us (0.0%)
[Performance] InitializeOnLoad ToolbarExtender                                                                                :        1 samples, Peak.  1.07 ms (1.0x), Avg.  1.07 ms, Total. 1.074 ms (0.0%)
[Performance] InitializeOnLoad MemeTDCLIBuilder                                                                               :        1 samples, Peak.   262 us (1.0x), Avg.   262 us, Total. 262.4 us (0.0%)
[Performance] InitializeOnLoad WelcomeWindow                                                                                  :        1 samples, Peak.   202 us (1.0x), Avg.   202 us, Total. 202.2 us (0.0%)
[Performance] InitializeOnLoad SceneViewFocuser                                                                               :        1 samples, Peak.   707 us (1.0x), Avg.   707 us, Total. 706.6 us (0.0%)
[Performance] InitializeOnLoad Migrations                                                                                     :        1 samples, Peak.  2.32 ms (1.0x), Avg.  2.32 ms, Total. 2.320 ms (0.0%)
[Performance] InitializeOnLoad SceneSwitchLeftButton                                                                          :        1 samples, Peak.   126 us (1.0x), Avg.   126 us, Total. 125.9 us (0.0%)
[Performance] InitializeOnLoad BurstLoader                                                                                    :        1 samples, Peak.  2.12 s (1.0x), Avg.  2.12 s, Total. 2.125 s (0.6%)
[Performance] InitializeOnLoad EditorToolManager                                                                              :        1 samples, Peak.  3.99 ms (1.0x), Avg.  3.99 ms, Total. 3.994 ms (0.0%)
[Performance] InitializeOnLoad SpriteEditorWindow                                                                             :        1 samples, Peak.   383 us (1.0x), Avg.   383 us, Total. 382.9 us (0.0%)
[Performance] InitializeOnLoad SceneDragAndDrop                                                                               :        1 samples, Peak.   137 us (1.0x), Avg.   137 us, Total. 136.8 us (0.0%)
[Performance] InitializeOnLoad SpriteShapeUpdateCache                                                                         :        1 samples, Peak.   419 us (1.0x), Avg.   419 us, Total. 419.5 us (0.0%)
[Performance] InitializeOnLoad SpriteShapeUnityAnalyticsStorage                                                               :        1 samples, Peak.  18.6 us (1.0x), Avg.  18.6 us, Total. 18.60 us (0.0%)
[Performance] InitializeOnLoad BackgroundWatcher                                                                              :        1 samples, Peak.   105 us (1.0x), Avg.   105 us, Total. 105.1 us (0.0%)
[Performance] InitializeOnLoad UnityTestProtocolStarter                                                                       :        1 samples, Peak.   140 us (1.0x), Avg.   140 us, Total. 139.9 us (0.0%)
[Performance] InitializeOnLoad TestStarter                                                                                    :        1 samples, Peak.   469 us (1.0x), Avg.   469 us, Total. 469.2 us (0.0%)
[Performance] InitializeOnLoad RerunCallbackInitializer                                                                       :        1 samples, Peak.  2.40 ms (1.0x), Avg.  2.40 ms, Total. 2.396 ms (0.0%)
[Performance] InitializeOnLoad RiderScriptEditor                                                                              :        1 samples, Peak.  5.71 ms (1.0x), Avg.  5.71 ms, Total. 5.709 ms (0.0%)
[Performance] InitializeOnLoad CallbackInitializer                                                                            :        1 samples, Peak.   858 us (1.0x), Avg.   858 us, Total. 858.2 us (0.0%)
[Performance] InitializeOnLoad NiceVibrationsDefineSymbols                                                                    :        1 samples, Peak.  1.83 ms (1.0x), Avg.  1.83 ms, Total. 1.825 ms (0.0%)
[Performance] InitializeOnLoad BackgroundImport                                                                               :        1 samples, Peak.   115 us (1.0x), Avg.   115 us, Total. 115.4 us (0.0%)
[Performance] InitializeOnLoad PlasticPlugin                                                                                  :        1 samples, Peak.  57.1 ms (1.0x), Avg.  57.1 ms, Total. 57.14 ms (0.0%)
[Performance] InitializeOnLoad SettingsValidator                                                                              :        1 samples, Peak.   109 us (1.0x), Avg.   109 us, Total. 108.7 us (0.0%)
[Performance] InitializeOnLoad VSUsageUtility                                                                                 :        1 samples, Peak.  26.4 ms (1.0x), Avg.  26.4 ms, Total. 26.40 ms (0.0%)
[Performance] InitializeOnLoad ToolbarBootstrap                                                                               :        1 samples, Peak.   293 ms (1.0x), Avg.   293 ms, Total. 293.5 ms (0.1%)
[Performance] Package.AsyncRequest                                                                                            :        3 samples, Peak.  2.78 ms (3.0x), Avg.   928 us, Total. 2.785 ms (0.0%)
[Performance] InitializeOnLoad VisualStudioEditor                                                                             :        1 samples, Peak.  9.04 ms (1.0x), Avg.  9.04 ms, Total. 9.042 ms (0.0%)
[Performance] InitializeOnLoad TestRunnerApiListener                                                                          :        1 samples, Peak.   763 us (1.0x), Avg.   763 us, Total. 763.4 us (0.0%)
[Performance] InitializeOnLoad VisualStudioIntegration                                                                        :        1 samples, Peak.  4.00 ms (1.0x), Avg.  4.00 ms, Total. 3.996 ms (0.0%)
[Performance] InitializeOnLoad SpriteSkinCompositeStartup                                                                     :        1 samples, Peak.  22.0 ms (1.0x), Avg.  22.0 ms, Total. 22.00 ms (0.0%)
[Performance] InitializeOnLoad UnityAnalyticsStorage                                                                          :        1 samples, Peak.   630 us (1.0x), Avg.   630 us, Total. 630.2 us (0.0%)
[Performance] InitializeOnLoad BoneGizmoInitializer                                                                           :        1 samples, Peak.  4.48 ms (1.0x), Avg.  4.48 ms, Total. 4.476 ms (0.0%)
[Performance] InitializeOnLoad Analytics                                                                                      :        1 samples, Peak.   356 us (1.0x), Avg.   356 us, Total. 356.5 us (0.0%)
[Performance] InitializeOnLoad GUITimeHelper.Init                                                                             :        1 samples, Peak.   628 us (1.0x), Avg.   628 us, Total. 628.4 us (0.0%)
[Performance] InitializeOnLoad SdfIcons.FixBug                                                                                :        1 samples, Peak.   139 ms (1.0x), Avg.   139 ms, Total. 139.2 ms (0.0%)
[Performance] InitializeOnLoad PersistentAssemblyGuidUpdater.Init                                                             :        1 samples, Peak.   225 us (1.0x), Avg.   225 us, Total. 224.7 us (0.0%)
[Performance] InitializeOnLoad CheckForUpdatesWindow.DailyCheckForUpdates                                                     :        1 samples, Peak.   211 us (1.0x), Avg.   211 us, Total. 211.2 us (0.0%)
[Performance] InitializeOnLoad InspectorConfig.RemoveObsoleteGeneratedOdinEditorsDLL                                          :        1 samples, Peak.   193 us (1.0x), Avg.   193 us, Total. 193.2 us (0.0%)
[Performance] InitializeOnLoad GettingStartedWindow.AutoOpen                                                                  :        1 samples, Peak.   181 us (1.0x), Avg.   181 us, Total. 181.4 us (0.0%)
[Performance] InitializeOnLoad EnsureOdinInspectorDefine.EnsureScriptingDefineSymbol                                          :        1 samples, Peak.   226 us (1.0x), Avg.   226 us, Total. 226.1 us (0.0%)
[Performance] InitializeOnLoad EnsureEditorOnlyModeDefine.EnsureScriptingDefineSymbol                                         :        1 samples, Peak.   863 us (1.0x), Avg.   863 us, Total. 862.9 us (0.0%)
[Performance] InitializeOnLoad AcceptEULAWindow.OpenIfNotAccepted                                                             :        1 samples, Peak.  75.2 us (1.0x), Avg.  75.2 us, Total. 75.20 us (0.0%)
[Performance] InitializeOnLoad ColorPaletteManager.LoadEditorPrefs                                                            :        1 samples, Peak.  69.2 us (1.0x), Avg.  69.2 us, Total. 69.20 us (0.0%)
[Performance] InitializeOnLoad UnitySerializationInitializer.InitializeEditor                                                 :        1 samples, Peak.  10.4 ms (1.0x), Avg.  10.4 ms, Total. 10.42 ms (0.0%)
[Performance] InitializeOnLoad UnitySerializationUtility.SubscribeToDomainReloadEvents                                        :        1 samples, Peak.  2.45 ms (1.0x), Avg.  2.45 ms, Total. 2.450 ms (0.0%)
[Performance] InitializeOnLoad IKEditorManager.CreateInstance                                                                 :        1 samples, Peak.  1.43 ms (1.0x), Avg.  1.43 ms, Total. 1.431 ms (0.0%)
[Performance] InitializeOnLoad $BurstDirectCallInitializer.Initialize                                                         :        7 samples, Peak.  14.8 ms (4.0x), Avg.  3.74 ms, Total. 26.15 ms (0.0%)
[Performance] InitializeOnLoad SceneViewGridManager.Initialize                                                                :        1 samples, Peak.  3.00 ms (1.0x), Avg.  3.00 ms, Total. 3.001 ms (0.0%)
[Performance] InitializeOnLoad TilemapPrefabStageHelper.Initialize                                                            :        1 samples, Peak.   903 us (1.0x), Avg.   903 us, Total. 903.3 us (0.0%)
[Performance] InitializeOnLoad SceneViewOpenTilePaletteHelper.Initialize                                                      :        1 samples, Peak.   658 us (1.0x), Avg.   658 us, Total. 658.3 us (0.0%)
[Performance] InitializeOnLoad TileDragAndDropManager.Initialize                                                              :        1 samples, Peak.   422 us (1.0x), Avg.   422 us, Total. 421.9 us (0.0%)
[Performance] InitializeOnLoad PlayerLoopHelper.InitOnEditor                                                                  :        1 samples, Peak.  4.73 ms (1.0x), Avg.  4.73 ms, Total. 4.728 ms (0.0%)
[Performance] InitializeOnLoad VisualStudioEditor.LegacyVisualStudioCodePackageDisabler                                       :        1 samples, Peak.   157 us (1.0x), Avg.   157 us, Total. 157.4 us (0.0%)
[Performance] InitializeOnLoad InstallerInspector.InitOnLoad                                                                  :        1 samples, Peak.   239 us (1.0x), Avg.   239 us, Total. 239.2 us (0.0%)
[Performance] InitializeOnLoad BackgroundImport.Setup                                                                         :        1 samples, Peak.   363 us (1.0x), Avg.   363 us, Total. 363.3 us (0.0%)
[Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs                                                            :        1 samples, Peak.   948 us (1.0x), Avg.   948 us, Total. 948.4 us (0.0%)
[Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks                                                            :        1 samples, Peak.   216 us (1.0x), Avg.   216 us, Total. 215.8 us (0.0%)
[Performance] InitializeOnLoad PrimeTweenManager.iniOnLoad                                                                    :        1 samples, Peak.   455 us (1.0x), Avg.   455 us, Total. 455.3 us (0.0%)
[Performance] DidReloadScriptsCustomEditorLoader.LoadCustomEditors                                                            :        1 samples, Peak.  1.75 ms (1.0x), Avg.  1.75 ms, Total. 1.749 ms (0.0%)
[Performance] DidReloadScriptsACTkPrefsEditor.OnRecompile                                                                     :        1 samples, Peak.  45.4 us (1.0x), Avg.  45.4 us, Total. 45.40 us (0.0%)
[Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback                                                            :        1 samples, Peak.   412 us (1.0x), Avg.   412 us, Total. 412.1 us (0.0%)
[Performance] DidReloadScriptsTestListCache.ScriptReloaded                                                                    :        1 samples, Peak.  1.00 ms (1.0x), Avg.  1.00 ms, Total. 1.004 ms (0.0%)
[Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload                                                           :        1 samples, Peak.   172 us (1.0x), Avg.   172 us, Total. 171.9 us (0.0%)
[Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.U2D.Animation.BoneGizmo.OnAfterAssemblyReload             :        1 samples, Peak.   607 us (1.0x), Avg.   607 us, Total. 607.0 us (0.0%)
[Performance] AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload :        1 samples, Peak.  19.1 us (1.0x), Avg.  19.1 us, Total. 19.10 us (0.0%)
[Performance] AssetDatabase.ImportAssets                                                                                      :        6 samples, Peak.  50.1 ms (6.0x), Avg.  8.36 ms, Total. 50.15 ms (0.0%)
[Performance] VersionControl.Task.Wait                                                                                        :        1 samples, Peak.  23.0 us (1.0x), Avg.  23.0 us, Total. 23.00 us (0.0%)
[Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets                                                               :        4 samples, Peak.   699 us (2.2x), Avg.   318 us, Total. 1.273 ms (0.0%)
[Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets                                                               :        4 samples, Peak.   346 us (2.0x), Avg.   174 us, Total. 697.2 us (0.0%)
[Performance] AssetPostprocessor.OnPostprocessAllAssets                                                                       :        4 samples, Peak.   236 us (2.0x), Avg.   118 us, Total. 473.5 us (0.0%)
[Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets                                                                :        4 samples, Peak.  2.83 ms (2.0x), Avg.  1.42 ms, Total. 5.700 ms (0.0%)
[Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets                                                             :        4 samples, Peak.   392 us (2.0x), Avg.   197 us, Total. 787.8 us (0.0%)
[Performance] AssetEvents.OnPostprocessAllAssets                                                                              :        8 samples, Peak.   148 us (3.0x), Avg.  49.4 us, Total. 395.5 us (0.0%)
[Performance] AudioMixerPostprocessor.OnPostprocessAllAssets                                                                  :        4 samples, Peak.   221 us (2.0x), Avg.   111 us, Total. 444.7 us (0.0%)
[Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets                                                                :        4 samples, Peak.  18.8 ms (2.0x), Avg.  9.38 ms, Total. 37.54 ms (0.0%)
[Performance] BuildCatalog                                                                                                    :        1 samples, Peak.  17.9 ms (1.0x), Avg.  17.9 ms, Total. 17.93 ms (0.0%)
[Performance] ModelImporterPostProcessor.OnPostprocessAllAssets                                                               :        4 samples, Peak.   794 us (2.0x), Avg.   401 us, Total. 1.605 ms (0.0%)
[Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets                                                           :        4 samples, Peak.  2.50 ms (2.0x), Avg.  1.26 ms, Total. 5.020 ms (0.0%)
[Performance] AssetChangedListener.OnPostprocessAllAssets                                                                     :        4 samples, Peak.  1.09 ms (1.8x), Avg.   621 us, Total. 2.486 ms (0.0%)
[Performance] SpeedTreePostProcessor.OnPostprocessAllAssets                                                                   :        4 samples, Peak.   183 us (1.9x), Avg.  95.3 us, Total. 381.1 us (0.0%)
[Performance] TextAssetPostProcessor.OnPostprocessAllAssets                                                                   :        4 samples, Peak.   401 us (2.0x), Avg.   205 us, Total. 818.9 us (0.0%)
[Performance] AssetProcessor.OnPostprocessAllAssets                                                                           :       12 samples, Peak.  1.31 ms (3.3x), Avg.   392 us, Total. 4.700 ms (0.0%)
[Performance] SpriteLibraryAssetPostprocessor.OnPostprocessAllAssets                                                          :        4 samples, Peak.   194 us (2.0x), Avg.  97.0 us, Total. 388.1 us (0.0%)
[Performance] PSDImporterAssetPostProcessor.OnPostprocessAllAssets                                                            :        4 samples, Peak.  78.4 us (2.0x), Avg.  39.5 us, Total. 158.1 us (0.0%)
[Performance] PSDImportPostProcessor.OnPostprocessAllAssets                                                                   :        4 samples, Peak.   131 us (2.0x), Avg.  65.9 us, Total. 263.4 us (0.0%)
[Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets                                                         :        4 samples, Peak.   326 us (1.9x), Avg.   174 us, Total. 696.9 us (0.0%)
[Performance] SpriteShapeAssetPostProcessor.OnPostprocessAllAssets                                                            :        4 samples, Peak.   294 us (2.0x), Avg.   150 us, Total. 598.2 us (0.0%)
[Performance] SyncVS.PostprocessSyncProject                                                                                   :        2 samples, Peak.  2.98 ms (2.0x), Avg.  1.52 ms, Total. 3.045 ms (0.0%)
[Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject                                                     :        1 samples, Peak.  12.3 ms (1.0x), Avg.  12.3 ms, Total. 12.35 ms (0.0%)
[Performance] Application.SyncCurrentColorSpace                                                                               :        1 samples, Peak.   500 ns (1.0x), Avg.   500 ns, Total. 500.0 ns (0.0%)
[Performance] Application.OnUsbDevicesChanged                                                                                 :        1 samples, Peak.  1.73 ms (1.0x), Avg.  1.73 ms, Total. 1.728 ms (0.0%)
[Performance] Application.AssetInstanceCacheUpdate                                                                            :        1 samples, Peak.   100 ns (1.0x), Avg.   100 ns, Total. 100.0 ns (0.0%)
[Performance] Application.UnityExtensions.Initialize                                                                          :        1 samples, Peak.  5.02 ms (1.0x), Avg.  5.02 ms, Total. 5.022 ms (0.0%)
[Performance] CodeEditorProjectSync.SyncEditorProject                                                                         :        1 samples, Peak.   230 ms (1.0x), Avg.   230 ms, Total. 230.3 ms (0.1%)
[Performance] Application.ExecuteStartups                                                                                     :        1 samples, Peak.  21.3 ms (1.0x), Avg.  21.3 ms, Total. 21.29 ms (0.0%)
[Performance] Menu.RegisterMenuInterface                                                                                      :       26 samples, Peak.  1.90 us (9.3x), Avg.   204 ns, Total. 5.300 us (0.0%)
[Performance] Gizmo.RebuildRenderers                                                                                          :        2 samples, Peak.  19.8 ms (1.9x), Avg.  10.2 ms, Total. 20.47 ms (0.0%)
[Performance] Gizmo.AddGizmoRenderers                                                                                         :      272 samples, Peak.  1.02 ms (117.8x), Avg.  8.64 us, Total. 2.351 ms (0.0%)
[Performance] Application.editorInitializingProject                                                                           :        1 samples, Peak.  53.6 ms (1.0x), Avg.  53.6 ms, Total. 53.59 ms (0.0%)
[Performance] Application.InitializeMenu                                                                                      :        1 samples, Peak.   746 ms (1.0x), Avg.   746 ms, Total. 746.0 ms (0.2%)
[Performance] Menu.RebuildAll                                                                                                 :        1 samples, Peak.   746 ms (1.0x), Avg.   746 ms, Total. 746.0 ms (0.2%)
[Performance] Menu.BuildRegisteredMenuInterfaces                                                                              :        1 samples, Peak.   744 ms (1.0x), Avg.   744 ms, Total. 743.8 ms (0.2%)
[Performance] Menu.FilterMenuItem                                                                                             :     1245 samples, Peak.  69.4 ms (1159.5x), Avg.  59.9 us, Total. 74.52 ms (0.0%)
[Performance] UpdateAllMenus                                                                                                  :        1 samples, Peak.   420 us (1.0x), Avg.   420 us, Total. 420.2 us (0.0%)
[Performance] Menu.RebuildOSMainMenu                                                                                          :        3 samples, Peak.  2.65 ms (1.3x), Avg.  2.03 ms, Total. 6.082 ms (0.0%)
[Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing            :        6 samples, Peak.   197 us (5.6x), Avg.  35.5 us, Total. 212.7 us (0.0%)
[Performance] GUIView.RepaintAll.PlayerLoopController                                                                         :        4 samples, Peak.   800 ns (1.2x), Avg.   650 ns, Total. 2.600 us (0.0%)
[Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneTemplate.SceneTemplateService.OnNewSceneCreated            :        3 samples, Peak.   235 us (3.0x), Avg.  79.4 us, Total. 238.1 us (0.0%)
[Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated      :        3 samples, Peak.   233 us (2.7x), Avg.  86.6 us, Total. 259.7 us (0.0%)
[Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated        :        3 samples, Peak.  45.8 us (2.8x), Avg.  16.1 us, Total. 48.40 us (0.0%)
[Performance] Application.InvokeFinishedLoadingProject                                                                        :        1 samples, Peak.  14.0 ms (1.0x), Avg.  14.0 ms, Total. 13.95 ms (0.0%)
[Performance] ProcessService.OnProjectLoaded                                                                                  :        1 samples, Peak.  76.5 us (1.0x), Avg.  76.5 us, Total. 76.50 us (0.0%)
[Performance] Inspector.InitOrRebuild                                                                                         :        4 samples, Peak.  1.36 ms (2.6x), Avg.   530 us, Total. 2.121 ms (0.0%)
[Performance] PaletteAssetModificationProcessor.OnWillSaveAssets                                                              :        2 samples, Peak.   212 us (1.9x), Avg.   110 us, Total. 220.7 us (0.0%)
[Performance] StateMacroSavedEvent.OnWillSaveAssets                                                                           :        2 samples, Peak.   140 us (2.0x), Avg.  70.5 us, Total. 141.1 us (0.0%)
[Performance] FlowMacroSavedEvent.OnWillSaveAssets                                                                            :        2 samples, Peak.   110 us (2.0x), Avg.  55.2 us, Total. 110.4 us (0.0%)
[Performance] AssetModificationProcessor.OnWillSaveAssets                                                                     :        2 samples, Peak.   245 us (2.0x), Avg.   123 us, Total. 246.2 us (0.0%)
[Performance] BuilderAssetModificationProcessor.OnWillSaveAssets                                                              :        2 samples, Peak.   342 us (2.0x), Avg.   172 us, Total. 343.5 us (0.0%)
[Performance] TerrainModificationProcessor.OnWillSaveAssets                                                                   :        2 samples, Peak.   450 us (2.0x), Avg.   225 us, Total. 450.7 us (0.0%)
[Performance] GenerateAssemblyTypeInfos                                                                                       :        2 samples, Peak.  30.4 ms (1.1x), Avg.  27.6 ms, Total. 55.14 ms (0.0%)
[Performance] AssetDatabase.Refresh                                                                                           :        1 samples, Peak.  5.42 ms (1.0x), Avg.  5.42 ms, Total. 5.417 ms (0.0%)
[Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneOpened                    :        2 samples, Peak.   182 us (2.0x), Avg.  91.8 us, Total. 183.5 us (0.0%)
[Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneOpened              :        2 samples, Peak.   177 us (2.0x), Avg.  89.8 us, Total. 179.7 us (0.0%)
[Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneManagement.StageNavigationManager.OnSceneOpened                :        2 samples, Peak.  44.2 us (2.0x), Avg.  22.6 us, Total. 45.30 us (0.0%)
[Performance] TimelineAnalyticsProcess.OnProcessScene                                                                         :        2 samples, Peak.  2.16 ms (2.0x), Avg.  1.09 ms, Total. 2.174 ms (0.0%)
[Performance] UnityBuildPostprocessor.OnProcessScene                                                                          :        2 samples, Peak.   580 us (2.0x), Avg.   292 us, Total. 583.8 us (0.0%)
[Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting                          :        1 samples, Peak.  30.5 us (1.0x), Avg.  30.5 us, Total. 30.50 us (0.0%)
[Performance] EditorApplication.quitting: UnityEditor.Tilemaps.SceneViewGridManager.EditorQuitting                            :        1 samples, Peak.  63.0 us (1.0x), Avg.  63.0 us, Total. 63.00 us (0.0%)
[Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks                          :        1 samples, Peak.  68.0 ms (1.0x), Avg.  68.0 ms, Total. 68.00 ms (0.0%)
[Performance] EditorApplication.quitting: UnityEditor.WebGL.WebsockifyEditorWrapper.Kill                                      :        1 samples, Peak.   925 us (1.0x), Avg.   925 us, Total. 925.4 us (0.0%)
[Performance] Killing ADB server                                                                                              :        1 samples, Peak.  33.4 ms (1.0x), Avg.  33.4 ms, Total. 33.38 ms (0.0%)
[Performance] Application.Shutdown.PauseProfilerSession                                                                       :        1 samples, Peak.  25.0 us (1.0x), Avg.  25.0 us, Total. 25.00 us (0.0%)
[Performance] Application.Shutdown.PauseAssetImportWorkers                                                                    :        1 samples, Peak.   620 us (1.0x), Avg.   620 us, Total. 619.9 us (0.0%)
[Performance] Application.Shutdown.SaveAssets                                                                                 :        1 samples, Peak.  4.95 ms (1.0x), Avg.  4.95 ms, Total. 4.950 ms (0.0%)
[Performance] Application.Shutdown.CleanupRenderPipeline                                                                      :        1 samples, Peak.  9.70 us (1.0x), Avg.  9.70 us, Total. 9.700 us (0.0%)
[Performance] Application.Shutdown.StopPreloadManager                                                                         :        1 samples, Peak.  9.80 ms (1.0x), Avg.  9.80 ms, Total. 9.801 ms (0.0%)
[Performance] Application.Shutdown.DestroyWorld                                                                               :        1 samples, Peak.   706 us (1.0x), Avg.   706 us, Total. 705.7 us (0.0%)
[Performance] Application.Shutdown.CleanupAfterLoad                                                                           :        1 samples, Peak.   192 ms (1.0x), Avg.   192 ms, Total. 191.7 ms (0.1%)
[Performance] Application.Shutdown.Progress                                                                                   :        1 samples, Peak.  16.9 us (1.0x), Avg.  16.9 us, Total. 16.90 us (0.0%)
[Performance] Application.Shutdown.GICleanupManagers                                                                          :        1 samples, Peak.   853 us (1.0x), Avg.   853 us, Total. 853.0 us (0.0%)
[Performance] Application.Shutdown.MenuCleanupClass                                                                           :        1 samples, Peak.   351 us (1.0x), Avg.   351 us, Total. 350.7 us (0.0%)
[Performance] Application.Shutdown.ADBSaveStateBeforeShutdown                                                                 :        1 samples, Peak.  18.7 us (1.0x), Avg.  18.7 us, Total. 18.70 us (0.0%)
[Performance] Application.Shutdown.RemoteShutdown                                                                             :        1 samples, Peak.   600 ns (1.0x), Avg.   600 ns, Total. 600.0 ns (0.0%)
[Performance] Application.Shutdown.CleanupVCProvider                                                                          :        1 samples, Peak.  6.20 us (1.0x), Avg.  6.20 us, Total. 6.200 us (0.0%)
[Performance] Application.Shutdown.InputShutdown                                                                              :        1 samples, Peak.   200 ns (1.0x), Avg.   200 ns, Total. 200.0 ns (0.0%)
[Performance] Application.Shutdown.GizmoManagerDestroy                                                                        :        1 samples, Peak.   593 us (1.0x), Avg.   593 us, Total. 592.7 us (0.0%)
[Performance] Application.Shutdown.ProfilerSession                                                                            :        1 samples, Peak.  90.2 us (1.0x), Avg.  90.2 us, Total. 90.20 us (0.0%)
[Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews                                                              :        1 samples, Peak.   200 ns (1.0x), Avg.   200 ns, Total. 200.0 ns (0.0%)
[Performance] Application.Shutdown.CleanupEngine                                                                              :        1 samples, Peak.  67.9 ms (1.0x), Avg.  67.9 ms, Total. 67.93 ms (0.0%)
[Performance] Application.Shutdown.CleanupAssetDatabase                                                                       :        1 samples, Peak.  15.5 ms (1.0x), Avg.  15.5 ms, Total. 15.50 ms (0.0%)
[Performance] Application.Shutdown.ScriptCompilationCleanUp                                                                   :        1 samples, Peak.  8.13 ms (1.0x), Avg.  8.13 ms, Total. 8.129 ms (0.0%)
[Performance] Application.Shutdown.DestroyJobSystem                                                                           :        1 samples, Peak.   377 us (1.0x), Avg.   377 us, Total. 377.1 us (0.0%)
[Performance] Application.Shutdown.CleanupPersistentManager                                                                   :        1 samples, Peak.  4.01 ms (1.0x), Avg.  4.01 ms, Total. 4.009 ms (0.0%)
[Performance] Application.Shutdown.CleanupAsyncReadManager                                                                    :        1 samples, Peak.   343 us (1.0x), Avg.   343 us, Total. 342.8 us (0.0%)
[Performance] Application.Shutdown.CleanupProgressBar                                                                         :        1 samples, Peak.   700 ns (1.0x), Avg.   700 ns, Total. 700.0 ns (0.0%)
[Performance] Application.Shutdown.CleanupMono                                                                                :        1 samples, Peak.   115 ms (1.0x), Avg.   115 ms, Total. 115.5 ms (0.0%)
[Performance] Application.Shutdown.CleanupStdConverters                                                                       :        1 samples, Peak.  6.90 us (1.0x), Avg.  6.90 us, Total. 6.900 us (0.0%)
[Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls                                                   :        1 samples, Peak.   900 ns (1.0x), Avg.   900 ns, Total. 900.0 ns (0.0%)
[Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries                                                    :        1 samples, Peak.   100 ns (1.0x), Avg.   100 ns, Total. 100.0 ns (0.0%)
[Performance] Application.Shutdown.CleanupAutoDocumentation                                                                   :        1 samples, Peak.   301 us (1.0x), Avg.   301 us, Total. 301.1 us (0.0%)
[Performance] Application.Shutdown.ShaderNameManagerDestroy                                                                   :        1 samples, Peak.  40.0 us (1.0x), Avg.  40.0 us, Total. 40.00 us (0.0%)
[Performance] Application.Shutdown.CleanupCacheServer                                                                         :        1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%)
[Performance] Application.Shutdown.Virtualization_Shutdown                                                                    :        1 samples, Peak.   300 ns (1.0x), Avg.   300 ns, Total. 300.0 ns (0.0%)
[Performance] Application.Shutdown.DevConnections                                                                             :        1 samples, Peak.  60.8 us (1.0x), Avg.  60.8 us, Total. 60.80 us (0.0%)
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0