[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-PC0043$" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 28692) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-PC0043$" at "2024-08-28T11:27:46.145376Z" [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 28692, path: "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.5+a2f8afb Session Id: b2489dbd015544d5860a0cbbf21adb8e Correlation Id: 2dbb5fa89533332272875fd6adc8665b External correlation Id: 746892181226740777 Machine Id: QUSM7i+EgMUuUpCzXgA+0C4Fyz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-PC0043$" (connect: 2.52s, validation: 0.12s, handshake: 0.30s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-PC0043$-notifications" at "2024-08-28T11:27:46.5699953Z" [Licensing::Module] Connected to LicensingClient (PId: 28692, launch time: 0.00, total connection time: 2.95s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.41f1 (0f988161febf) revision 1022081'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 32605 MB [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "SC-X6YY-2VC8-BMKR-URW7-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Licensing::Client] Successfully resolved entitlement details COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe -batchmode -nographics -logfile C:\inetpub\wwwroot\fishtopia\20240828_f992c7950e9151823dee31af422d5e0b0462694a\build.log.txt -logLevel Error -logFileLogLevel Error -logFlushThreshold 0 -projectPath E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity -buildTarget WebGL -executeMethod MMW.MMWCliBuilder.BuildStaging -outputFolder C:\inetpub\wwwroot\fishtopia\20240828_f992c7950e9151823dee31af422d5e0b0462694a\webgl -cacheServerEnable -quit Successfully changed project path to: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [27576] Target information: Player connection [27576] * "[IP] 10.66.38.9 [Port] 55505 [Flags] 2 [Guid] 1809877012 [EditorId] 1809877012 [Version] 1048832 [Id] WindowsEditor(7,PC0043) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [27576] Host joined multi-casting on [225.0.0.222:54997]... Player connection [27576] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-7116" after 2.0 seconds. [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.86 seconds [Package Manager] Done resolving packages in 8.46 seconds [Package Manager] Lock file was modified [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds Targeting platform: WebGL Refreshing native plugins compatible for Editor in 6932.27 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.41f1 (0f988161febf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlement details Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56116 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.072239 seconds. - Loaded All Assemblies, in 0.854 seconds Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread Native extension for iOS target not found Native extension for Android target not found [usbmuxd] Listen thread started Android Extension - Scanning For ADB Devices 5473 ms Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.129 seconds Domain Reload Profiling: 6982ms BeginReloadAssembly (273ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (58ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (203ms) LoadAllAssembliesAndSetupDomain (302ms) LoadAssemblies (271ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (298ms) TypeCache.Refresh (296ms) TypeCache.ScanAssembly (244ms) ScanForSourceGeneratedMonoScriptInfo (1ms) ResolveRequiredComponents (1ms) FinalizeReload (6130ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (6041ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5681ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (3ms) ProcessInitializeOnLoadAttributes (214ms) ProcessInitializeOnLoadMethodAttributes (137ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Materials/Confetti/material_confetti.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Prefabs/Effect_Orb_Light.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Text/NotoSans Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Title/font_title Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/CollectResources/IdleChest.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/UI.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. GUID [a47aee0cffa83c44e9f9f5701c53e16a] for asset 'Assets/_KFS/_GameResources/Audio/SFX/sfx_fantastic.ogg' conflicts with: 'Assets/_KFS/_GameResources/Audio/SFX/sfx_good.ogg' (current owner) Assigning a new guid. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 69.4225ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s100ms [ ] Require frontend run. Library/Bee/2000b0aE.dag couldn't be loaded DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aE.dag.json" "Library/Bee/2000b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 1s820ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1009.3845ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 226 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 227 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 558.5547ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 505.0893ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 708.6544ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 687.4087ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.5285ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 228 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 228 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.7436ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.8545ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 228 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 316.8445ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 511.3700ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 525.9989ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.6480ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8978ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 245.2752ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 245.4146ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.4702ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.4221ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1505.0289ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 226 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 338.4047ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 336.8715ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 97.7640ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 101.5309ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 195.2154ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7395ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4480.1827ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 232 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4165ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 166.2871ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 109.2668ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 231.4005ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 237.8650ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 372.8613ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 676.7125ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 206 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 226 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6038.9963ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6090.5098ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 192.1388ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 205.5861ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 287.6153ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2284.2162ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.1143ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.9026ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7833ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.0563ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3662ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3882ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3299.5019ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 149.8790ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 227 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6187.0487ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6186.8990ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2071ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.9429ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14491.6973ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2592.1144ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8043.0994ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 227 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2481.3729ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5029.1949ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2704.7556ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1633ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1378.8928ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12924.7902ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 457.7447ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 979.2952ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 251 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.9835ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.6656ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.8403ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 990.1370ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 991.0045ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5848.5065ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8589.8855ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 251 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 315 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.4042ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3086.9666ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 166.6796ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 289.2576ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 347 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5820.4414ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3296.3233ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.5812ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.4145ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.0686ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 902.6062ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4882ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0727ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.4894ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 55.3890ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5460.2868ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5506.4632ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 314.3252ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 303.3750ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4292.2901ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6519ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4474ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 83.5548ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.5183ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4511.3447ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1594.3149ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8479ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7072ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4321ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 136.4196ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4045ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 238.3371ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 456.0763ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 678.4420ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.1324ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 59.5222ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 276.5085ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 279.0810ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1175.2092ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.6476ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1595ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5528.5699ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 707.5807ms ExitCode: 0 Duration: 1m:06s Finished compiling graph: 1289 nodes, 19511 flattened edges (15357 ToBuild, 230 ToUse), maximum node priority 1311 [ 1/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 2/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp2 [ 3/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 4/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp2 [ 92/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.dll.mvfrm.rsp [ 102/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp [ 103/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 104/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp2 [ 105/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp [ 106/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp [ 109/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.UnityAdditionalFile.txt [ 110/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp2 [ 111/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.dll.mvfrm.rsp [ 112/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.rsp2 [ 118/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp [ 119/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp [ 120/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp [ 121/1285 0s] WriteText 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WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.rsp [ 198/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/spine-csharp.rsp2 [ 199/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/spine-csharp.UnityAdditionalFile.txt [ 200/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.UnityAdditionalFile.txt [ 201/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.rsp2 [ 202/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll.mvfrm.rsp [ 203/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.rsp2 [ 204/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 205/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.rsp [ 206/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.rsp2 [ 207/1285 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm.rsp [ 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Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_ED6C3D43989857CF.mvfrm [ 764/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll.mvfrm [ 765/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm [ 766/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm [ 767/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_17CA8F61EA9E7873.mvfrm [ 748/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [CacheHit 65b928caf810c74889017443f9200d5e00000000000000000000000000000003] [ 768/1285 1724844523s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [ 770/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [ 771/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll.mvfrm [ 772/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll.mvfrm [ 752/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [CacheHit 757a0673fc27e4c9255d1c7544fdaa4300000000000000000000000000000003] [ 773/1285 1724844524s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [ 753/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [CacheHit 40db19015cc688e9a45b8efe7a2da08e00000000000000000000000000000003] [ 775/1285 1724844524s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [ 777/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll.mvfrm [ 755/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheHit 71f52a5a9a73a79d536e4a6a6a3b8e5000000000000000000000000000000003] [ 778/1285 1724844524s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [ 756/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [CacheHit 70f6d2ce5ecd0a3e9d969610dc2e0fe300000000000000000000000000000003] [ 780/1285 1724844524s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [ 782/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll.mvfrm [ 758/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [CacheHit 4eb8e5fc3c5831c4ccfc4f0243a6470600000000000000000000000000000003] [ 783/1285 1724844524s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [ 759/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit 9415e7d90560306ee2c865f2524ecc2900000000000000000000000000000003] [ 785/1285 1724844524s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [ 787/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEditorBridge.001.ref.dll_5869ED23107F86A4.mvfrm [ 788/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Editor.ref.dll_28DF0342B1EBDA9C.mvfrm [ 789/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll.mvfrm [ 790/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll.mvfrm [ 764/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [CacheHit d845685c29f81dac32bc2788d49805ff00000000000000000000000000000003] [ 791/1285 1724844525s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [ 793/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll.mvfrm [ 794/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_AFE3DB2244A55F26.mvfrm [ 795/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_7A5B4E3637A927EA.mvfrm [ 796/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Editor.ref.dll_B95EBC329496BC77.mvfrm [ 797/1285 6s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll (+2 others) [ 798/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Common.ref.dll_59ED2BA84E96F690.mvfrm [ 799/1285 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll (+2 others) [ 800/1285 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll (+2 others) [ 801/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll.mvfrm [ 802/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Path.Editor.ref.dll_4D60528CC78D55ED.mvfrm [ 803/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_E4A047AB35D25B02.mvfrm [ 804/1285 6s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll (+2 others) [ 805/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_81141996E1438371.mvfrm [ 806/1285 7s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll (+2 others) [ 807/1285 8s] Csc Library/Bee/artifacts/2000b0aE.dag/Fi.dll (+2 others) [ 808/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll (+2 others) [ 809/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_AD10E379F36BF95D.mvfrm [ 810/1285 2s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.EditorResources.ref.dll_56AA7AC4E5CDFF04.mvfrm [ 811/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [ 812/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [ 813/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll.mvfrm [ 814/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll.mvfrm [ 815/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll.mvfrm [ 816/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll.mvfrm [ 817/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll.mvfrm [ 818/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll.mvfrm [ 819/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll.mvfrm [ 820/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll.mvfrm [ 821/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll (+2 others) [ 822/1285 6s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [ 823/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll.mvfrm [ 824/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [ 825/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll.mvfrm [ 826/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [ 827/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll.mvfrm [ 828/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll.mvfrm [ 829/1285 8s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll (+2 others) [ 830/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll (+2 others) [ 831/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll (+2 others) [ 832/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll.mvfrm [ 833/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll.mvfrm [ 806/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [CacheHit 21c137dda612a28a05ac217648a5732e00000000000000000000000000000003] [ 834/1285 1724844531s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [ 836/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll.mvfrm [ 837/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm [ 838/1285 6s] Csc Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll (+2 others) [ 839/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll.mvfrm [ 811/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [CacheHit 2aae42dd63107d8e91ed314a41566cb200000000000000000000000000000003] [ 840/1285 1724844532s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [ 842/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll.mvfrm [ 843/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll.mvfrm [ 844/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll.mvfrm [ 845/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [ 816/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit a5991c569ec89c0cbd3e2c9f69ff0d8d00000000000000000000000000000003] [ 846/1285 1724844532s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [ 848/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.Editor.ref.dll_B38B4706F48A9708.mvfrm [ 818/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [CacheHit cbe19c56a9ac4702ba658030ea6185bd00000000000000000000000000000003] [ 849/1285 1724844533s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [ 851/1285 4s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [ 852/1285 7s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [ 853/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll.mvfrm [ 822/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheHit abf0799709fd3252021ea3e16a76a19000000000000000000000000000000003] [ 854/1285 1724844534s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [ 823/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [CacheHit 2a710f5f04da44aa6f2382755556d84000000000000000000000000000000003] [ 856/1285 1724844534s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [ 824/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [CacheHit 23e1328f07318f6770735ec27859aaac00000000000000000000000000000003] [ 858/1285 1724844535s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [ 860/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll (+2 others) [ 826/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [CacheHit 30552c4a93606aa20c5edf21f647c4c700000000000000000000000000000003] [ 861/1285 1724844535s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [ 827/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [CacheHit fb716bc18721768b6dff6400883808a400000000000000000000000000000003] [ 863/1285 1724844535s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [ 865/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [ 829/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [CacheHit 3084d381f2edfb2d7af4115d1b6b49f600000000000000000000000000000003] [ 866/1285 1724844536s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [ 868/1285 4s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll (+2 others) [ 869/1285 4s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll (+2 others) [ 870/1285 5s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll (+2 others) [ 871/1285 5s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll (+2 others) [ 872/1285 5s] Csc Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll (+2 others) [ 873/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll.mvfrm [ 874/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [ 875/1285 5s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll (+2 others) [ 876/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll.mvfrm [ 877/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll.mvfrm [ 878/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll.mvfrm [ 841/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [CacheHit 5c7bbae6ed96feecad03e03c2d5cad1a00000000000000000000000000000003] [ 879/1285 1724844538s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [ 881/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll.mvfrm [ 882/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll (+2 others) [ 883/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [ 884/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll.mvfrm [ 885/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll (+2 others) [ 886/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll.mvfrm [ 887/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll.mvfrm [ 888/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll.mvfrm [ 889/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll.mvfrm [ 890/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll.mvfrm [ 891/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll.mvfrm [ 892/1285 4s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used [ 893/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [ 894/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll.mvfrm [ 895/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll.mvfrm [ 896/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [ 897/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 898/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll.mvfrm [ 899/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [ 900/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll.mvfrm [ 901/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll.mvfrm [ 902/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll.mvfrm [ 903/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll.mvfrm [ 904/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll.mvfrm [ 905/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll.mvfrm [ 867/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [CacheHit 885c0dc23f688c0eab10d717630b368400000000000000000000000000000003] [ 906/1285 1724844540s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [ 908/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [ 909/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll.mvfrm [ 910/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll.mvfrm [ 911/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll.mvfrm [ 912/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Demo.dll.mvfrm [ 913/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll.mvfrm [ 914/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll.mvfrm [ 915/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [ 916/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Editor.ref.dll_56D623A34FBE2112.mvfrm [ 877/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [CacheHit b9f06f04b5a795bed9a3a6b20910fad000000000000000000000000000000003] [ 917/1285 1724844541s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [ 919/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualStudio.Editor.ref.dll_7E7DD2F3C2805153.mvfrm [ 920/1285 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [ 880/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheHit de742d9e516f228d8f5015d57dff8a6b00000000000000000000000000000003] [ 921/1285 1724844541s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [ 881/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [CacheHit 823fdcb2767551b77a55f3280f5101de00000000000000000000000000000003] [ 923/1285 1724844541s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [ 925/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [ 926/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll (+2 others) [ 927/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used [ 928/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [ 929/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_E01181B6C057CE40.mvfrm [ 930/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll (+2 others) [ 931/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Editor.ref.dll_030BCB777AA5BDC3.mvfrm [ 932/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll (+2 others) [ 933/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Rider.Editor.ref.dll_BB682F4C994978A9.mvfrm [ 934/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll (+2 others) [ 935/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [ 936/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll (+2 others) [ 937/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll (+2 others) [ 938/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.Editor.ref.dll_77CC498456856650.mvfrm [ 939/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.Editor.ref.dll_7210FA48E5F13324.mvfrm [ 940/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll (+2 others) [ 941/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [ 942/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 943/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.Editor.ref.dll_F52649E6F8C5A487.mvfrm [ 944/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll (+2 others) [ 945/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll (+2 others) [ 946/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 947/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll (+2 others) [ 948/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll (+2 others) [ 949/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll (+2 others) [ 950/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll (+2 others) [ 908/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit 70535f1684dbefe8a8f1845726d2c43f00000000000000000000000000000003] [ 951/1285 1724844546s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [ 909/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [CacheHit 10edd74b9b96bf1899591f4e835b4b4b00000000000000000000000000000003] [ 953/1285 1724844546s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [ 955/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll (+2 others) [ 956/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll (+2 others) [ 957/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll (+2 others) [ 958/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll (+2 others) [ 959/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll (+2 others) Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' [ 960/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VSCode.Editor.ref.dll_CF19E61DDF16767F.mvfrm [ 961/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [ 962/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll (+2 others) [ 918/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [CacheHit 40af6220a732d9315701605194ec0d4100000000000000000000000000000003] [ 963/1285 1724844547s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [ 965/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.Editor.ref.dll_25599A53198BCE24.mvfrm [ 966/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll (+2 others) [ 967/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll.mvfrm [ 968/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll.mvfrm [ 969/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll.mvfrm [ 970/1285 4s] Csc Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [ 971/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.Editor.ref.dll_64944B6DD477E1FD.mvfrm [ 972/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll (+2 others) [ 973/1285 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Editor.ref.dll_67324B073E3D6D19.mvfrm [ 974/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [ 975/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll.mvfrm [ 976/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [ 931/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [CacheHit 09e601c1d6868b641f7c97f66199f5a000000000000000000000000000000003] [ 977/1285 1724844549s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [ 932/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [CacheHit df123bf79c06f49e5493402043925dde00000000000000000000000000000003] [ 979/1285 1724844549s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [ 981/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 226 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 982/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 983/1285 3s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll (+2 others) [ 984/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 985/1285 4s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [ 986/1285 1s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll (+2 others) [ 987/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 227 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 940/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [CacheHit 8ce49302d06b32927db02a238f4c3c1000000000000000000000000000000003] [ 988/1285 1724844549s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [ 990/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 991/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 228 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 992/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 228 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 993/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 994/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 995/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 228 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 947/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [CacheHit a989c126014594548860d4879d829e3200000000000000000000000000000003] [ 996/1285 1724844550s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [ 998/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 999/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1000/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1001/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1002/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1003/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Editor.ref.dll_E5224B7F0A871AB1.mvfrm [1004/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll.mvfrm [1005/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1006/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 957/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [CacheHit 1b9db50aa17d027906adee290e5fa43e00000000000000000000000000000003] [1007/1285 1724844552s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [1009/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm [1010/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1011/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1012/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 226 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1013/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1014/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1015/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Editor.ref.dll_1615F38C69C76935.mvfrm [1016/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1017/1285 5s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1018/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 232 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1019/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1020/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1021/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1022/1285 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1023/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1024/1285 6s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1025/1285 6s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpineEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1026/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 206 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1027/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1028/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1029/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1030/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 980/1285 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [CacheHit 9b89e8af38c35edfb48ce66d92bfdb2000000000000000000000000000000003] [1031/1285 1724844555s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [1033/1285 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Psdimporter.Editor.ref.dll_03AE4E6A0170E102.mvfrm [1034/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll.mvfrm [1035/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1036/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1037/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1038/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1039/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1040/1285 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1041/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1042/1285 7s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1043/1285 7s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1044/1285 7s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 226 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1045/1285 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1046/1285 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1047/1285 15s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1048/1285 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(108,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(20,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(92,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(123,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(126,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(131,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(174,45): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UITaskItem.cs(38,48): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Quest\UITaskItem.cs(39,51): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(229,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(16,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(196,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(300,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(41,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(50,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\Setting\UISettingPopup.cs(163,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1075,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(181,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(190,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(192,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(195,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(203,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(138,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(52,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(158,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\Implement\PlayerCampaign.cs(16,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\PlayerData\Implement\PlayerCampaign.cs(42,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\PlayerData\Implement\PlayerCampaign.cs(51,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(626,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(156,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(183,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(13,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(13,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(24,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIRefLevel.cs(60,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(76,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(207,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\PvP\PvpManager.cs(122,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\KFSUIManager.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(418,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoPopup.cs(55,22): warning CS0414: The field 'UIIslandInfoPopup._initListView' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(23,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(55,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(34,43): warning CS0414: The field 'UISceneLogin._stgReconnect' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(24,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(15,41): warning CS0414: The field 'PvpFishingCastButton._btnCast' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Register\UIRegisterFashionItem.cs(15,58): warning CS0414: The field 'UIRegisterFashionItem._closetFashionScroll' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(30,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoPopup.cs(51,22): warning CS0414: The field 'UIIslandInfoPopup._showStrangers' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(49,45): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(14,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvpFishingGamePlay.cs(37,64): warning CS0414: The field 'PvpFishingGamePlay._imgHourglass' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(32,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPearlBonusInfo.cs(19,42): warning CS0414: The field 'UIFishingResultPearlBonusInfo._txtCountdown' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(35,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpSelectFishPopup.cs(25,50): warning CS0414: The field 'UIPvpSelectFishPopup._tmpTimeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoPopup.cs(56,22): warning CS0414: The field 'UIIslandInfoPopup._initScroll' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(53,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\FreePack\UIFreePack.cs(20,55): warning CS0414: The field 'UIFreePack._jumpTarget' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(27,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(12,42): warning CS0414: The field 'UILoginWithCustomId._uiLogin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(25,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(43,46): warning CS0414: The field 'UISceneLogin._loginbridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(27,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(52,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(37,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(19,66): warning CS0414: The field 'UICompletedIslandCollection._prefabCollection' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(43,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(163,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(26,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(55,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,40): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used [1049/1285 5s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1050/1285 10s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1051/1285 10s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1052/1285 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' [1053/1285 12s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1054/1285 7s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 227 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1055/1285 8s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1056/1285 6s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1057/1285 13s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1058/1285 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffectEdtior.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1059/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1060/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1061/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1062/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1063/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.EditorScripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1064/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1065/1285 2s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1066/1285 13s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 227 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1067/1285 9s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1068/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1069/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXREditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1070/1285 8s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1071/1285 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1072/1285 11s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1073/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1074/1285 11s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1075/1285 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1076/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1077/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 347 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1078/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1079/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1080/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1081/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PsdPlugin.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1082/1285 7s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1083/1285 6s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 251 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1084/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1085/1285 5s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 251 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1086/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1087/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1088/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1089/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1090/1285 5s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 315 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1091/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemoEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1092/1285 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1093/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1094/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1103/1285 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1110/1285 0s] CopyFiles Library/ScriptAssemblies/ImbaFrameworks.dll [1122/1285 0s] CopyFiles Library/ScriptAssemblies/CharacterSpineEditor.dll [1131/1285 0s] CopyFiles Library/ScriptAssemblies/CharacterSpine.dll [1145/1285 0s] CopyFiles Library/ScriptAssemblies/DemoSpine.dll [1166/1285 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1191/1285 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1192/1285 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1235/1285 0s] CopyFiles Library/ScriptAssemblies/ImbaFrameworks.pdb [1251/1285 0s] CopyFiles Library/ScriptAssemblies/CharacterSpineEditor.pdb [1276/1285 0s] CopyFiles Library/ScriptAssemblies/CharacterSpine.pdb [1279/1285 0s] CopyFiles Library/ScriptAssemblies/DemoSpine.pdb [1291/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1294/1285 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1297/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1299/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1302/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1304/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.EditorResources.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1309/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1312/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1313/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1314/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.BurstCompatibilityGen.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1321/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1324/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.ResourceManager.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1327/1285 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1330/1285 6s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1333/1285 5s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor *** Tundra build success (66.39 seconds - 0:01:06), 912 items updated, 1285 evaluated Total cache size 86503052 Total cache size after purge 86503052 Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(108,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(20,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(92,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(123,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(126,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(131,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(174,45): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UITaskItem.cs(38,48): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Quest\UITaskItem.cs(39,51): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(229,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(16,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(196,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(300,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(41,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(50,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\Setting\UISettingPopup.cs(163,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1075,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(181,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(190,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(192,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(195,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\UIGlobal\UIDailyChallengShortcut.cs(203,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(138,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(52,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(158,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\Implement\PlayerCampaign.cs(16,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\PlayerData\Implement\PlayerCampaign.cs(42,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\PlayerData\Implement\PlayerCampaign.cs(51,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(626,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(156,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(183,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(13,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(13,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(24,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIRefLevel.cs(60,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(76,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(207,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\PvP\PvpManager.cs(122,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\KFSUIManager.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(418,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoPopup.cs(55,22): warning CS0414: The field 'UIIslandInfoPopup._initListView' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(23,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(55,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(34,43): warning CS0414: The field 'UISceneLogin._stgReconnect' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(24,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(15,41): warning CS0414: The field 'PvpFishingCastButton._btnCast' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Register\UIRegisterFashionItem.cs(15,58): warning CS0414: The field 'UIRegisterFashionItem._closetFashionScroll' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(30,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoPopup.cs(51,22): warning CS0414: The field 'UIIslandInfoPopup._showStrangers' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(49,45): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(14,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvpFishingGamePlay.cs(37,64): warning CS0414: The field 'PvpFishingGamePlay._imgHourglass' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(32,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPearlBonusInfo.cs(19,42): warning CS0414: The field 'UIFishingResultPearlBonusInfo._txtCountdown' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(35,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpSelectFishPopup.cs(25,50): warning CS0414: The field 'UIPvpSelectFishPopup._tmpTimeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoPopup.cs(56,22): warning CS0414: The field 'UIIslandInfoPopup._initScroll' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(53,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\FreePack\UIFreePack.cs(20,55): warning CS0414: The field 'UIFreePack._jumpTarget' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(27,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(12,42): warning CS0414: The field 'UILoginWithCustomId._uiLogin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(25,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(43,46): warning CS0414: The field 'UISceneLogin._loginbridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(27,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(52,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(37,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(19,66): warning CS0414: The field 'UICompletedIslandCollection._prefabCollection' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(43,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(163,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(26,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(55,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,40): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' AssetDatabase: script compilation time: 72.005719s Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 30.649 seconds Refreshing native plugins compatible for Editor in 5.83 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '63032a00643dddc57ae6d0736b614db0') in 0.008386 seconds Start importing Assets/_KFS/Scripts/Mail using Guid(3978bdf608c0bee479379687f68d0760) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0e98557c1fd114549d5ba61bd89aa533') in 0.000602 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Info using Guid(110714059efe6cd46b7ae69ade850971) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd0f4df873f12cb7bc067fdd89ea653b5') in 0.000574 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardIsland using Guid(fb95e329bf9742d9b7054ba6cbf7283e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '16bf2a953d9b23c1bd2a77046a1b4763') in 0.001764 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardIsland/UILeaderboardIslandItem.cs using Guid(20ae314a7cdf468a9a0514a74b0250ab) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '134ff6aa6b7df6e408cb8053e622ca46') in 0.004058 seconds Start importing Assets/_KFS/Scripts/Profile/UIProfile.cs using Guid(708765b336eb0d04584d32b6f073cc1c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd6bbd451140e107057ddfc2e8671c36c') in 0.008581 seconds Start importing Assets/_KFS/Scripts/UI/Popup/FishingLure/UIFishingLureUpgradePopup.cs using Guid(8081674bbb6185843ac4c449be6590c9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '719863058a559b7e7974b7504c8da1ab') in 0.008475 seconds Start importing Assets/_KFS/Scripts/UI/Popup/HallOfFameReward/UIHallOfFameRewardItem.cs using Guid(e04b38ee1f3bdbf4b91696fd1e1243a5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '284cbfb4013064495bb1bf16ceb0202f') in 0.009154 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopPopup.cs using Guid(f07c8e57c4935d84795746e0d2222d90) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fbb41f905a18d9bba46b0a4170e0e3c2') in 0.006382 seconds Start importing Assets/_KFS/Scripts/UI/Popup/PackInfo/UIPackInfoPopup.cs using Guid(01094f73926f2234996985c18dce734d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5826fbf8ca28b02afcdea2ad5a06869d') in 0.006182 seconds Start importing Assets/_KFS/Scripts/UI/Popup/FishingLure/UIFishingLurePopup.cs using Guid(219150287182e5649923982859ee821f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '40fd7f53b3b8c63b88de3eb4f239f39e') in 0.008391 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIMailNoti.cs using Guid(41be1697ea1d826488586053d850b0fe) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a42f80b9a8a0ff42142414504b0f3617') in 0.007835 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIMailDetail.cs using Guid(610115ad3b56e3e48883d957e55ed09e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '54ace38a0775915268037bebc4feed60') in 0.005376 seconds Start importing Assets/_KFS/Scripts/Common/UI/UICurrency.cs using Guid(a13be3ad65bd77240be0ec61481805ca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '255c30af547b1b5d7f7edf8c616b7e39') in 0.005313 seconds Start importing Assets/_KFS/Scripts/PlayerData/PlayfabFunctionDefine.cs using Guid(b190ffdc79632d7478777173d47feaa4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a76218ea9a859577d12185bd1df8e7ef') in 0.007056 seconds Start importing Assets/_KFS/Scripts/Analytics/AnalyticsManager.cs using Guid(d1fab5eb5c9dceb44836158185d01fce) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e889aaac6942a947bcf9644d7976d1f7') in 0.004967 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/FishingGamePlayBattleState.cs using Guid(e177dbff434aa4c428371035b6224e22) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4e29809456b8d95b47ff98ded101af3e') in 0.004996 seconds Start importing Assets/_KFS/Scripts/PlayerData/PlayerDataManager.cs using Guid(124c6ec844959fc46b505be9eac75b44) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6c7461e59a7a0ddbeb4eb1afdaae271c') in 0.006653 seconds Start importing Assets/_KFS/Scripts/Mail/UIChangelogContent.cs using Guid(52cfc70bee4d53e4488c9c85cd7dc761) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f56e631e5b6048f412b71692a52465d4') in 0.001470 seconds Start importing Assets/_KFS/Scripts/Common/Utils/KFSUtils.cs using Guid(8281c4269cda5054fbf256b6751149ed) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '46496df5ae136dbbade6d0547109f683') in 0.006336 seconds Start importing Assets/_KFS/Scripts/Common/KFSDefines.cs using Guid(8216645edd368cb4aaf50a6b10553b0f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fc19b00bd810341afcbb2a533a51da90') in 0.005939 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/FishingGamePlayIdleState.cs using Guid(e24fba10ee9b9ec47b6635a4d2a11d65) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ee1cc1bf1cbb83662a2d2f45cc98b3c1') in 0.007304 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailRewardItem.cs using Guid(f2e2ce7d21ab131439df0bb351d1ac2c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b0f7adf2093f3eb81e55742005c6a209') in 0.001827 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UINoMail.cs using Guid(23af8679346f4b349a6237b919d95f02) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3a118ba8305ec93d5d17071836183a45') in 0.021584 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailContent.cs using Guid(336f48ddae927f048a9fa7f886ad2179) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e9875f29f56615befd553a73a929b680') in 0.001756 seconds Start importing Assets/_KFS/Scripts/PvP/PvpManager.cs using Guid(43612d20b5624fa4b9ba97aa316fabb8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4b21f17dd97ea47f099bef1bcfb45c08') in 0.006289 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIMailConfirmDelete.cs using Guid(63330a963f54a984bbb44b6d787d7b4e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'cec06c41c11baccbb88575797d758781') in 0.007302 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/View/UIIslandHomeView.cs using Guid(737a532c71acd2d44aa7cc7fb3d81469) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e241c591a1da9aa1bac550417a396d6d') in 0.005385 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailPopup.cs using Guid(a33486fe0b0f6754995d06b2418b682c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '108814254510b707a3d61046326695f9') in 0.001197 seconds Start importing Assets/_KFS/Scripts/PvP/UIPvpLureCardSelect.cs using Guid(0448962cfc7265243bbaf840362f7ab1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a8b8e2e9ebbe5d11301b5f7aabdca3b2') in 0.005587 seconds Start importing Assets/_KFS/Scripts/PlayerData/Implement/HallOfFameFirstReach.cs using Guid(043f4c6f1b8486a4a844a0ef72ed7276) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2ec1e7e79335e25aa05dea3b5aa3ac85') in 0.005268 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/UIFishingSpindle.cs using Guid(1406673970e502146a4a2df392cf8ddf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'cfa41c4a3f9e3fb2056af298d8aab0b0') in 0.004951 seconds Start importing Assets/_KFS/Scripts/Common/UI/Effect/UITextReplaceEffect.cs using Guid(b4cb7b0065ff641b6a4ea7794de291e0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e0998b15c2e4be557e3962154db0d44c') in 0.008515 seconds Start importing Assets/_KFS/Scripts/Quest/APICheckInClaim.cs using Guid(f4171ac2f27741a8be815299c557bdaf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a4d172d3938ccba0afed3f4ba5c7255c') in 0.000873 seconds Start importing Assets/_KFS/Scripts/UI/Popup/FishingLure/UIFishingLureDetail.cs using Guid(5513d728c85df9c4786064ca71b11a34) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ab9ebb562d03276b6091cca51eb5064b') in 0.005638 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailReward.cs using Guid(55077a6bfde9e044b9f711fda532b64c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '411d1291904bbc1190baec558450f56e') in 0.001976 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopDailyLure.cs using Guid(550dcefeb5a5001468745f7cbb462f76) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '856c5259b8243d1592f4a2b6bdcbd92a') in 0.005827 seconds Start importing Assets/_KFS/Scripts/PvP/PvPGuide/PvpFishingCastButton.cs using Guid(65143620732ba5545a6fd705126a5504) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3419c17ba844f4a6ccce41fef455432f') in 0.004702 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/FishingGamePlayCastState.cs using Guid(85877510c08b85a4983ce257929673f1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b0cdf67d6d1368a6c7c464a86c24cbf4') in 0.004494 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIMailItem.cs using Guid(4627f4d1ca3bd674d845bb70ee12e196) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '03bde57e6528ee00ecd57a39a0deeaf2') in 0.004424 seconds Start importing Assets/_KFS/Scripts/PlayerData/Implement/PlayerLeaderboardIsland.cs using Guid(4629c1dc91c94d3f8d17b6384175ccd0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7cfd78363fc648be1d119027ac363b6b') in 0.000931 seconds Start importing Assets/_KFS/Scripts/Quest/TaskManager.cs using Guid(867487e7b33c40319b3faa15331b825d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4ce6e6ababc547ca2cd510bddae5c52c') in 0.004542 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailConfirmDelete.cs using Guid(b6009711fa18a7f42a591b37113fb32f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2bdf10c1bc5e2a01431d90126fe3e0a0') in 0.000829 seconds Start importing Assets/_KFS/Scripts/Mail/MailModelDefine.cs using Guid(e66060c57651e3242bedaeb99c1a0890) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'dfa3c084dd5c6e7cb38022acf4a0d3e0') in 0.001092 seconds Start importing Assets/_KFS/Scripts/Common/Time/UITimeLeft.cs using Guid(37fe6c095a6a0e44bb0b5645f4073625) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '57981f0b44438f9a8b571a76c0663275') in 0.004647 seconds Start importing Assets/_KFS/Scripts/UI/Common/UIClaimablePack.cs using Guid(57bd0989b1e99d54d955a54ffc01ce51) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e9eeeca8fe22044757eb8182a8e754ff') in 0.004906 seconds Start importing Assets/_KFS/Scripts/Quest/UITaskItem.cs using Guid(6790bfc6265c49708abcffeba3447e81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2cb61f56ce419bd693f59a5e54298039') in 0.004786 seconds Start importing Assets/_KFS/Scripts/PlayerData/Implement/PlayerFishingLure.cs using Guid(a77b967dfba8998488c9d76b950111ed) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7c2ba9f69e7b94815edfc14114c8f873') in 0.004727 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/FishingGamePlay.cs using Guid(b79673a05be58144f8835489b1f2b6e2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8f7d632ae93688860c69792c9d543547') in 0.005667 seconds Start importing Assets/_KFS/Scripts/PvP/UIPvpProfilePanel.cs using Guid(d7b4e5f37a4111e498701bedd966fcbb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8e710e80e944548da6b4f9c3f8025ac1') in 0.005067 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/UISelectBooster.cs using Guid(184d8160f7ed6fd4e8c57b21f2a4243e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '844d19983904aeb77810217f5a833861') in 0.004601 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardIsland/UILeaderboardIslandPopup.cs using Guid(2897be48183844f5941ea8eb790b26ff) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ced1092c898bb0935cb47555e11de3ed') in 0.001074 seconds Start importing Assets/_KFS/Scripts/PvP/PvPGuide/PvpLureCardGuide.cs using Guid(38ac677f4177dee4bb7746c5030d7a6b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '00037f0c0a45ad20baec6d5d96c1f024') in 0.001177 seconds Start importing Assets/_KFS/Network/Network/NetworkDefine.cs using Guid(68e1086f970ad4abba8cbaf9801b5c6b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '14277b7c027fd958bd224ceddbdf7ba9') in 0.005319 seconds Start importing Assets/_KFS/Scripts/Common/Editor/FishtopiaToolkit.cs using Guid(68b27747ba4af2845977bfa36f4c8e62) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '46aec3696504b8269fc40740e4d472f2') in 0.000887 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Info/UIInfoPopup.cs using Guid(78c6ca948da8ff041bce4d87cecfe903) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9adfc975b6007d4f7b2e4c9ae371fe51') in 0.001201 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/RodAnim.cs using Guid(e8f79f62dc4ef024a9aa7c42f59edc8b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '856fe7d25843f869d74e88d906def998') in 0.005674 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIMailContent.cs using Guid(f889e13f10ef91e41a052dd3b3f04e0f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3ed6b9b28c4ea2537fac9fc57ed06bd6') in 0.004689 seconds Start importing Assets/_KFS/Scripts/Friend/UIShopTabBase.cs using Guid(f8d9d00041b84b88b955bff5bb7be1af) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4b0ab6de26eb6285c4ff0e4c8fb8efd4') in 0.005297 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/CharacterFishing.cs using Guid(299fef9f42cb29a4b806d44a712cd846) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b5968dc1bbcca3ffe4e3c68f3d7b6327') in 0.005367 seconds Start importing Assets/_KFS/Scripts/Mail/PlayerMail.cs using Guid(397647ad5dfb4c51b097c6e7d56643b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '47c01d96cc00241336d6a130b4ee78c8') in 0.000868 seconds Start importing Assets/_KFS/Scripts/Mail/UINoMail.cs using Guid(39d8eec98e949a44ab8ca48162e325ff) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd27fb531444e9722b37c4d1ad9d94f58') in 0.001299 seconds Start importing Assets/KawaiiFrameworks/CharacterSpine/Scripts/CharacterAnimation.cs using Guid(694ae0c3909599d4693398a2aaf337c6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '29688d9a03a3625052049f36edfedf9d') in 0.004703 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIMailPopup.cs using Guid(c99065683ce7f414290a483034dac7f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a5c3bc5a85b12eda6d9e270b38a9fa5b') in 0.004630 seconds Start importing Assets/_KFS/Scripts/Friend/UIFriendPopup.cs using Guid(1a35cecbce9044b0a489874003c17400) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3eed3bc698107bad4c7016032b610837') in 0.005067 seconds Start importing Assets/_KFS/Scripts/UI/Popup/DailyLureInfo/UIDailyLureInfoPopup.cs using Guid(1a66c3d6176ba934ba843658162ba8eb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4bc45c7825839380c452d0fd3e42f43e') in 0.005734 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailNoti.cs using Guid(7abb05f5c472df1469690d73032e3d6b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3375a438a15c5466c5650080badd91e9') in 0.000964 seconds Start importing Assets/_KFS/Scripts/PvP/PvpFishingGamePlay.cs using Guid(0b4c0fb6f9d5956418f836f48137aee5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'eb4e8b5f29a4f322e0e5d73eb6244592') in 0.005914 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailItem.cs using Guid(2b283b6e549176d409cf3ad965d05512) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4d669198b7bd491f7631dbd45e594b57') in 0.001128 seconds Start importing Assets/_KFS/Network/Network/AzureNetwork.cs using Guid(9b99f5ed4ece44e29bbf012b0ea3310c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c74ec01b5c0056a867b02f012ecfddaa') in 0.005637 seconds Start importing Assets/_KFS/Scripts/UI/Popup/HallOfFameReward/UIHallOfFameRewardPopup.cs using Guid(fb3532347e8a71e47b529d2a0780a505) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b405fd08beeb2b86af3e14bcfd081947') in 0.004634 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardRanking/UILeaderboardRankingPopup.cs using Guid(7c5d64f5d1ae52840b100b0cb9585f8b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4cc1b35763a3f3b0564e87c23bbeb521') in 0.005425 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Mail/UIChangelogContent.cs using Guid(8c40dd7ad786e8946a1b9862fb499c16) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8c2dded060bd8b5e4c48726ab77152df') in 0.005174 seconds Start importing Assets/_KFS/Scripts/Common/Utils/KFSDataModel.cs using Guid(bc4a597790e7e6c4d9d0bd99704b607a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '782d51e9a73e30d2bd2eafa0de32b273') in 0.004893 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/UIFishingCombo.cs using Guid(ece776f77b3604d539c83667f11ff369) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'caba8edffffac912ab72bbcf6f3acd8d') in 0.004410 seconds Start importing Assets/_KFS/Scripts/Mail/MailManager.cs using Guid(ed930e7eda3a39c4d8e3e85183edb6f8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '429e9a5894cb6b40daa48abe5bb17a76') in 0.000927 seconds Start importing Assets/_KFS/Scripts/PvP/Popup/UIPvpCyclePackInfoPopup.cs using Guid(1e2f94413609302489c056741b1f64c0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '46744f56a31a8fd9b0adf53839e6a490') in 0.004940 seconds Start importing Assets/_KFS/Scripts/PlayerData/Models/PvPModel.cs using Guid(4e88245a58f037441866e894b03d3449) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5e6ae8b80e7cea02f261a74c9212ee78') in 0.004391 seconds Start importing Assets/_KFS/Scripts/PvP/PvPPack/UIPvpCyclePack.cs using Guid(5e0f667f3b1d79d4c9b134eba7b0260d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd706946c968501b71a674ac9ecee39fd') in 0.004378 seconds Start importing Assets/_KFS/Scripts/Mail/UIMailDetail.cs using Guid(1f3f3412ba0576e438135e3b355e30a9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f35a78d02c4fbd65b596b0643aa8d2fd') in 0.001039 seconds Start importing Assets/_KFS/Scripts/FreePack/UIFreePack.cs using Guid(4f33b2ee4e7979f478e6bd06a08af921) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '67551c3996e40d3b1e84a9fc273b03f7') in 0.004336 seconds Start importing Assets/ImbaFrameworks/Audio/Scripts/AudioManager.cs using Guid(5f0e362ee4b6742b0b710432ecd4e70b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '082c9f83c2fe192e9e3961aa29edc697') in 0.004727 seconds Start importing Assets/_KFS/Plugins/JSExternalBridge/JSBridgeKFS.cs using Guid(af9c994b3f2d4733a6142fb5fe9574bd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4d244f29540be617e4a65596f210b089') in 0.004297 seconds Refreshing native plugins compatible for Editor in 3.81 ms, found 1 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for WebGL target not found '' does not exist UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) Coffee.AsmdefEx.RecompileRequest:.cctor () (at Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs:444) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs line 444] [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.823 seconds Domain Reload Profiling: 35469ms BeginReloadAssembly (354ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (106ms) RebuildCommonClasses (77ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (94ms) LoadAllAssembliesAndSetupDomain (30099ms) LoadAssemblies (29666ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (584ms) TypeCache.Refresh (410ms) TypeCache.ScanAssembly (366ms) ScanForSourceGeneratedMonoScriptInfo (82ms) ResolveRequiredComponents (90ms) FinalizeReload (4824ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4676ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (49ms) ProcessInitializeOnLoadAttributes (3381ms) ProcessInitializeOnLoadMethodAttributes (1213ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) Start importing Assets/_KFS/Scenes/scene_island.unity using Guid(99a652a1eb7fb3a4287c6ba08c5084c3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '98d7aae1699234a212e915bb742169de') in 0.019344 seconds Start importing Assets/_KFS/Scenes/scene_login.unity using Guid(9c55a6c4b288e124cb608216e38ae99c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'bd1770fc505b963a05a0818457e783c2') in 0.005182 seconds Start importing Assets/_KFS/Scenes/test.unity using Guid(ed8f1ba61a1e0684f9389409c54758f9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '32cdca7f3c7cf85787b60bb1a1046aca') in 0.004955 seconds Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e837ae25760d04a84bc6c0204b01bf0a') in 0.021279 seconds Start importing Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.png using Guid(83f131e5515b69c44a001930d4022e12) Importer(-1,00000000000000000000000000000000) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '643e8f4aa1754c3fcf05328e2e3ad2a3') in 0.229794 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_pvp.png using Guid(7536bdfd671a43840aaf7bf933776dd9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. crunched in 0.034894 -> (artifact id: '256326acc0a609f24c1187a7db07d375') in 0.044186 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/14.png using Guid(c6bbc5966a2c3d04499fbf305b769b59) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b670c7078d54c6b0f4a87d47ebccf2a7') in 0.008529 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood_disabled.png using Guid(a7465623f09a04540a168504fbdc7034) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '41fdd23f0e36cce22c78f9e9fe3fb6e0') in 0.036514 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_free.png using Guid(c7fd6818eea179740b6bce4417837e7e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. crunched in 0.029761 -> (artifact id: '3df0e4431cb64e830ecb2835c3fa0d23') in 0.040730 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_green_gradient_0.png using Guid(781acee1026cd8f4f952990ec603332b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '74d370aa237e727a7e407e3f3949a4be') in 0.002983 seconds Start importing Assets/_KFS/_GameResources/Textures/UI/Common/Bg/bg_gradient_purple_1.png using Guid(c8cef8dce30633746a14fd71356b1d1e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'cecaa5714dfeca40d3d46350a1789478') in 0.018600 seconds Start importing Assets/_KFS/_GameResources/Textures/UI/Common/Bg/bg_gradient_red_4.png using Guid(a9fd3a3ba16015f47bf08ceb9dc7bdb0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '10a5e018b45deb04f71475a9007ed8aa') in 0.016204 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_orange.png using Guid(8a52a35deb95f344782a6f5b403bbfd1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. crunched in 0.033933 -> (artifact id: '4a07c4bed74efe030ee0d9cb212e32ea') in 0.041657 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_coin_0.png using Guid(3bb3ce174c3fc264d885fef52d618840) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1682d14a66e7183c583fa139631f8a47') in 0.004579 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_brown.png using Guid(abd739cd7ee05c447ade28d478b6d5c6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0ee7d3329a96dca9bb2134e62f019788') in 0.012478 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_blue.png using Guid(bba88e7b2781f7549b4f02b94218da67) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. crunched in 0.029537 -> (artifact id: '24d48a7a3c7e9c47dab3e2b5526d75a6') in 0.035839 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_beach.jpg using Guid(eb65bbbe105ee9f4a8000777d13d643b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '721ec6f8c234e8a9a4a6a0dc7abc21ec') in 0.127561 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream.png using Guid(3c5c193a56f608349b2ab40ad96a4fef) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7fd9b2987c42888fa7bd12320f62608b') in 0.018659 seconds Start importing Assets/_KFS/_GameResources/Textures/UI/Common/Bg/bg_gradient_1.png using Guid(4c80348b34d50ae40a480e1cd198c6c4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. crunched in 0.007124 -> (artifact id: '8affdadc1458a18ef22814b90aa6088a') in 0.026528 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_wooden.png using Guid(5c178ca9d26c47241954492fb97b45b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. crunched in 0.026681 -> (artifact id: 'c4296fa7a952249d4191e18953aa7c4c') in 0.032955 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood.png using Guid(cce187b2d8d440a45849e1a884644578) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2be0751a525e96227b6ad3680e044387') in 0.016974 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood_select.png using Guid(5e4ff6e3a96969f459f6622679a5678e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f8ecb8ce59891910e0b337f1dc20871a') in 0.017559 seconds Start importing Assets/_KFS/_GameResources/Textures/UI/Common/Bg/bg_gradient_blue_1.png using Guid(8e22461c10fbb434f9940515241dd9a6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f558c03ebd1e1abaf175a76757c1d96e') in 0.024630 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4007.png using Guid(fe79bd8c601f26c40954f4d74c49f984) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f2b3ff347306a26656a06b996b4bab41') in 0.002770 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_sky_cloud.png using Guid(ffd350acb8011604e84ac8bb51c710f6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '025359c34b156d71a237f9612b58d151') in 0.089435 seconds Start importing Assets/_KFS/_GameResources/Textures/UI/Common/Bg/bg_decor_blue_0.png using Guid(ff44cc44a10cee042bdbd9d0c9811a53) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c8f370e31b019e94dca6ab4abbbb5946') in 0.081243 seconds Start importing Assets/_KFS/_GameResources/Textures/UI/Common/_Common.spriteatlas using Guid(a345dc99099e65146b620f30a588e570) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7d789a63c62bde7380898e54241c7aeb') in 0.982420 seconds Start importing Assets/_KFS/_Addressable/Atlas/Common.spriteatlas using Guid(c3da3e4cb3a85ef419a568de7d709310) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3c246e451be9bb5a2206b23d31dbde9b') in 0.022289 seconds Start importing Assets/_KFS/_Addressable/Atlas/Shop.spriteatlas using Guid(dc5b2704f8b52864fbe06a39fafe8795) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8c4b583e2a4115330bc1b3ed8ba2e7fc') in 0.032467 seconds Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '78d9e57f6117eb99a019b34279d13760') in 0.069644 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas using Guid(2f9c085d270577342a896565470d36db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fc7f9e7595f750ccd23c51138c95ab8f') in 0.035688 seconds Start importing Assets/_KFS/Network/Scriptable/AzureHostSetting_Prod.asset using Guid(7de4066a3096a2243a2354c964dd318e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd1070828398c3ebcaa5aa4c032757bb2') in 0.001633 seconds Start importing Assets/I2/Resources/I2Languages.asset using Guid(1f6fe566da1a44124a737a08ff3419fd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ba0c9a08e0005f7c2407758003a9534f') in 0.013614 seconds Start importing Assets/_KFS/_GameResources/Database/AudioDatabase_SFX.asset using Guid(2f8701be290bbe14dab9fea6ddd30773) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '66e89e63bcdd6474352ac1fbe7369507') in 1.309713 seconds Start importing Assets/_KFS/_GameResources/Database/PopupDatabase.asset using Guid(2f4d4045b669a184f99455ff5adaeb7b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] -> (artifact id: '1fe089e94b236b583b34225a5c635c4e') in 14.485906 seconds Start importing Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.json using Guid(31cbdcf6eb4cca54abd1802fc849592a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4064f2482c7d427dae16cba879b38467') in 0.005908 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigPack.csv using Guid(e14910cf54619f843bd08f4a4eafc194) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '390dbd80cd83ef865d8d7a35e9915b2b') in 0.004776 seconds Start importing Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.atlas.txt using Guid(23a902e346cf0bb4a9fb43ebba996c88) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '31be540d5bbb944ad9a8b22796b98276') in 0.016520 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigShopIAP.csv using Guid(e4e1e1bb1f2236148a811265b2f0c024) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a44e0837d17efd52574792dcbbfe85c2') in 0.016371 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigPvPRank.csv using Guid(1799f28646bcb21409a08e8eaf45e495) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3ec01b3a070a15d7aa31f5189ae49d0d') in 0.005584 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigPvPBot.csv using Guid(9969e4ab7bbe1eb4a9b3e8ec517ac4b5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ab634cb8f78e58d36577e59d8fe1cdcf') in 0.004959 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigBooster.csv using Guid(bb58282355968544cb66bb68f0f9b370) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9f13f1ce786db2c0784b314f18c07798') in 0.005439 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigHallOfFameReward.csv using Guid(4d58c8cf3fbb3a24cbb9f59c918b3a8a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '864f363ef1a804e3972acde437095488') in 0.004954 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigFishState.csv using Guid(ed09c4d9837a7a14d93cd4df9e142ddc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '392817aa2557e9a3a47dca5f423c4076') in 0.004760 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigShop.csv using Guid(7e4e7e1a89808d64e84d8a1f38e129ca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd862059100cec34fe31677eba357d62e') in 0.005201 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/chimes_magic_bell_ding_1.wav using Guid(b09aeb8a75bf1e24aa5b9b6c40adf6dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3c8477099b64fef6760bc5e4291c3579') in 0.326389 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/sfx_matchmaking_completed.wav using Guid(910f5f0a6861b294e89d43d0b5a334db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '21961657f13d6798b5534f7db0a9d823') in 0.265384 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/currency_fly.mp3 using Guid(c22e52831cd4cff469c763f1432aefdc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'bc31311f55bad889d722c44631ca11bd') in 0.293697 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/sfx_good.ogg using Guid(a47aee0cffa83c44e9f9f5701c53e16a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2a453a76adeb988a8b9e8e137367d551') in 0.233811 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/sfx_match_start.mp3 using Guid(0842df402242dc84d9a067e9b0395cd3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f0bb10cebf3f35e9af7265adb4cc36bc') in 0.252155 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/sfx_fantastic.ogg using Guid(19f75e74fa3206a49ab71cab09645850) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'befab8daf82a69459f9dd4bbe4813194') in 0.744657 seconds Start importing Assets/_KFS/_GameResources/Audio/SFX/Clear.ogg using Guid(bd591f2915fb360409d8c39b6f165dfe) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '076777bbd2424dfa996d002e5cf10889') in 0.289844 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/RewardItem.prefab using Guid(41e2abe7a0ae70e459c1a41279399c0a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fecba6b0ef13321412a5bfcce6e945fc') in 0.014231 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab using Guid(b0b1fe6f0e1be5f4d81f997a3f80f310) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c47971392bbff81c988c5072d36ae68d') in 0.112824 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIMailPopup.prefab using Guid(d06806a6797c8ab45994be8b7a6f6a29) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fa0d40a1d173c4efac1a2a5d4e40bfe4') in 0.017290 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab using Guid(f0181ec396928b549a310c3886dd3c00) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '30c349d2de8ed77d869fd0cf0eb41fde') in 0.025296 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/ExchangeShop.prefab using Guid(314871a21b00378429b9a52d365f2ba8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7c58e06fb4bff22c53cf13c444f7b30e') in 0.024341 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/LeagueInfo.prefab using Guid(41e6d2e6362f7d54f8bdf023a8386c5c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '60901a820e0fe92089653d357221143c') in 0.122631 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab using Guid(b1c6d6aa81d5b35438c1198f8903e618) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c276103b73fd120b139f83abeaa3e720') in 0.073444 seconds Start importing Assets/_KFS/_GameResources/Animations/RodAnim/RodAnim.prefab using Guid(c243b98845665b144a659a9bb583cf49) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '70153f05bb1a63fad7dd9ae85d891795') in 0.183545 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLureUpgrade.prefab using Guid(03866186713e26542ba558838c2787fc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '832fff06611621a221cc24fa759518ca') in 0.105287 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/GiftboxInfo.prefab using Guid(33f7d477eb14dad4eaf4b9b15e8f07f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5f04f4481f5327b6145547c9459cfc13') in 0.031166 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/LeagueMessage.prefab using Guid(339abf8607eb3ed4a89e494de3ae559e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6a015228c46160faa51bb32ee544f8e2') in 0.011217 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab using Guid(730ea30ff7ba16845b5039205be7c65a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6336433335a2ff5089a24b96f1d9ffcc') in 0.071183 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIFriendPopup.prefab using Guid(34756f685087ed841ae3981077c755dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f5ffd716fc7ed4a3f983ecb6165b1610') in 0.113142 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab using Guid(f479f01142be0f84aa234e83b21671bb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7eccc544d6367f165a56d669ce0e89e9') in 0.020422 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPOpponentPanel.prefab using Guid(1560ecd26bb5beb40abab6c39e3edef3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0d847281ded0aafbac714a89468944b8') in 0.112804 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Shop/Shop_DailyLure.prefab using Guid(15ab6930c6647514183e49eb556ab421) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4e9a2243b357dfae921259ae749a5d52') in 0.048646 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/Inventory.prefab using Guid(75d9bb274c8fc30498e39650521c63d5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9cb8206686bd7253ae71152f2e20978e') in 0.203560 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueMessage.prefab using Guid(b5715c0fd4f68844ba81648f881e655c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4091593eca5948286fe9911f62bd8dd6') in 0.009303 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab using Guid(e5b0dfefe8cb96942a41502af00511b1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5a4243e617815f82f38b3583adec7c3c') in 0.105000 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/HallOfFameReward.prefab using Guid(36465150dac320c4196bf2b15a284156) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9bb4a95c9a11e2aa0a3b6b019632b438') in 0.030575 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/BanInfo.prefab using Guid(46a05ef245bf77544a956de3dea42a08) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '61d10f2c8f7183bdfb27e8d457ecb4e0') in 0.026704 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPSelectFish.prefab using Guid(b6c0c7e02e5269245ad29fa61982349e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5556e3bc0f08d5c5e433124f3c3e23bf') in 0.018238 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardIsland.prefab using Guid(b754885b6d31bdd469fbc00144152dfd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9238fe9aca2f2c6404fe78cf95d259bc') in 0.071628 seconds Start importing Assets/_KFS/_GameResources/Prefabs/FreePack/FreePack.prefab using Guid(fa3f91ade2ce37b4bb9afed9097867b5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '01a5f67af934cbe7a8cf2f1991c946cf') in 0.023735 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPCyclePackItem.prefab using Guid(79f8f17aceee77a4fb33ee3c2efc4609) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5fc16b6da7ef2e206ec3b80abdbe5760') in 0.024727 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPMenuPanels.prefab using Guid(385094eb5956e4fc781c6f5d5448b2e5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ffc80821e4cfb8c493e2dd702fe68c8d') in 0.085588 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/ExchangeShop.prefab using Guid(884db9bb700af2f4c8654063f80a80a8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8a82d4ce9bfeea641bba309f1426e91b') in 0.018861 seconds Start importing Assets/_KFS/_Addressable/Prefabs/Global.prefab using Guid(982ec60d849384ccfafa7b6e0a9a65f8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:.ctor () KFS.PlayerData.Models.FreePackModel:.ctor () KFS.PlayerData.PlayerFreePack:.ctor () (at Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs:14) KFS.PlayerData.PlayerDataManager:.cctor () (at Assets/_KFS/Scripts/PlayerData/PlayerDataManager.cs:89) [Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs line 14] [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '61c53b35126a5364c495568e5c98b9e5') in 0.200648 seconds Start importing Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/FishWarning.prefab using Guid(e8d5dfc801558404b9d9e1a60e2a00d3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5e1c5d9cd3e6e03d5904aed8898db2ea') in 0.019214 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab using Guid(e8de445b0ca60a046876ee265f016ad7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e52a62abaaa9e29ecc5574fb96c1ff53') in 0.065194 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/SpeedUpCollectResource.prefab using Guid(f88ef6ad3cc752b4eb5675104cd4026b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '14f6a3c840a8fd79478f421a61ba72cb') in 0.013402 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPMyPanel.prefab using Guid(293139dc640ffda43a851b1ec53ad145) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'aee0183f25740ca88eaab5e653764778') in 0.008316 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/NPCQuestInfo.prefab using Guid(99e9bf044be87f64da770e881bc98f4f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'dc164d2b5e8eba723d6ced428b165e69') in 0.015443 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingResult.prefab using Guid(991e85e57e8bacf4ca92ccd1cd38ad0c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7e22c0a652bb5f9eefcae6b191df89fe') in 0.190559 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab using Guid(c9e40302edd77b742bdedb6bcf301cca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '917739ade8a33f24f8c5b237344210f0') in 0.052434 seconds Start importing Assets/_KFS/_Addressable/Prefabs/UIGlobal.prefab using Guid(f97a727e67ef49549a8aa8d223c388e6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'bfa4f9d8ed666e72fc36cf32ceafc331') in 0.151636 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/CraftingNewItems.prefab using Guid(4a9b251ce1a95a7498d304f3dcfc61b0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6d5f914b4a7b0afe3d719c1face6e8ee') in 0.014066 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/NPCQuestSkipWaitingTime.prefab using Guid(7a13355c2ec4fa544815c1eb883c8ce2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'dae1328226db359d1776734a9cce8940') in 0.013796 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPPrepareMatch.prefab using Guid(aafe756b1978aee41b2d0f786094a7d1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1eb811bbd56d39e8baa14445a4868f31') in 0.020158 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardRanking.prefab using Guid(da29ae7a34036eb448049260464828fe) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1af18a6f3e3e64034a3da351e703101b') in 0.017107 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPLureCard.prefab using Guid(ea003acb0e2bcd44b866e499b51a2ccf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd34429ce485bb5039b5319efe317538b') in 0.042095 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/BanInfo.prefab using Guid(9b9d481ddad5445529da54b51801842c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'af1e8f469929c50fc94bee171753ca64') in 0.008221 seconds Start importing Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/SonarPanel.prefab using Guid(1dc0ea9e64d50dd428027e295d1c3cd4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '235425340ec16e875e5afd0d7bfe5c93') in 0.037109 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/Info.prefab using Guid(8d8822ac4358415478b196e170de25dc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5666570852cbbf374e9dca68cf33f5e8') in 0.006342 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab using Guid(adf43b06430346b48aa66991f95f0f35) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7f2d770449c3ff8f414fbf1d0e57ebef') in 0.013941 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPCyclePackInfo.prefab using Guid(ad5ccb55b6ef1f34db2ae924acc7f013) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '64e43d35d3bae664860d195b64765103') in 0.020792 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestInfo.prefab using Guid(bd0f290e5a03ef74b9cde6e79e6d4a3b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '657bc28edc65a0ab63fedee33e939620') in 0.017914 seconds Start importing Assets/_KFS/Network/AzureNetwork.prefab using Guid(3e8a21784c086e34583126f82a4bf0e5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e509f06acebeedbd70ca78f382a73005') in 0.034555 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/NPCQuestSkipWaitingTime.prefab using Guid(9e6813bdfbe9f4f80ba5d252f3e7dd62) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd04323142fbba1142693d5369d542a6e') in 0.011352 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/UIReferralInfoPopup.prefab using Guid(6fd3b40805f9a4b45b1776dc8b7fd134) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f5df4336d4cfb8ab8d761dc8283db401') in 0.129804 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/PackInfo.prefab using Guid(9f10892c689be564a8b571cb0a3afa37) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '32502d49e0269b7b2ca9c81bf4330051') in 0.019971 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/QuestPopup.prefab using Guid(ff8d5b1c8e9e55345afd263f45b4421e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b742277ffbbdd103ea2ac4c430496f94') in 0.072246 seconds Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0a4d7c9f228f0e7d19c5d9e17f45dee8') in 0.002140 seconds Start importing Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod_Material.mat using Guid(64d8ac948d4bf8241aaf608796038b69) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fd610dc30653e79a6a5e42bf732df9c8') in 0.006114 seconds Start importing Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod_Atlas.asset using Guid(848731f9b8db85046b28d129a097d539) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '31a3f73c245f11ef9ce1abb76d751297') in 0.006452 seconds Fishing_Rod_Atlas :: Imported with 1 material UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Spine.Unity.Editor.AssetUtility:IngestSpineAtlas (UnityEngine.TextAsset,System.Collections.Generic.List`1) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:704) Spine.Unity.Editor.AssetUtility:ImportSpineContent (string[],System.Collections.Generic.List`1,bool) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:402) Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets (string[],System.Collections.Generic.List`1) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:117) Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets (string[],string[],string[],string[]) (at Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs:98) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) (Filename: Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs Line: 704) Changes to 'Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.json' or atlas detected. Clearing SkeletonDataAsset: Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod_SkeletonData.asset UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) Spine.Unity.Editor.AssetUtility:ReloadSkeletonData (string,Spine.Unity.SkeletonDataCompatibility/CompatibilityProblemInfo) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:549) Spine.Unity.Editor.AssetUtility:ImportSpineContent (string[],System.Collections.Generic.List`1,bool) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:418) Spine.Unity.Editor.AssetUtility:HandleOnPostprocessAllAssets (string[],System.Collections.Generic.List`1) (at Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs:117) Spine.Unity.Editor.SpineEditorUtilities:OnPostprocessAllAssets (string[],string[],string[],string[]) (at Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs:98) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) (Filename: Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs Line: 549) Start importing Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod_SkeletonData.asset using Guid(3edce90731cb12340af040e2ccd7da1c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fcd7dafffcc79197456f9cee999681ae') in 0.009499 seconds Refreshing native plugins compatible for Editor in 4.00 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9026eba10ec0ecb4bac8a2d40d89b41b): Total: 395.687 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=191 (actual=191, local cache=0, cache server=0) Asset DB Process Time: managed=172 ms, native=286075 ms Asset DB Callback time: managed=1356 ms, native=173 ms Scripting: domain reloads=1, domain reload time=35811 ms, compile time=72006 ms, other=91 ms Project Asset Count: scripts=8090, non-scripts=5942 Asset File Changes: new=53, changed=163, moved=3, deleted=5 Scan Filter Count: 7 InvokeBeforeRefreshCallbacks: 0.495ms ApplyChangesToAssetFolders: 0.300ms Scan: 978.908ms OnSourceAssetsModified: 4.422ms UnregisterDeletedAssets: 0.011ms GetAllGuidsForCategorization: 3.864ms CategorizeAssets: 876.719ms ImportOutOfDateAssets: 31098.834ms (-67088.718ms without children) ImportManagerImport: 26124.861ms (1054.230ms without children) ImportInProcess: 25069.280ms UpdateCategorizedAssets: 1.351ms CompileScripts: 72005.850ms ReloadNativeAssets: 0.212ms UnloadImportedAssets: 24.410ms ReloadImportedAssets: 12.237ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.344ms InitializingProgressBar: 0.032ms PostProcessAllAssetNotificationsAddChangedAssets: 0.003ms OnDemandSchedulerStart: 11.603ms PostProcessAllAssets: 1713.427ms Hotreload: 5.414ms GatherAllCurrentPrimaryArtifactRevisions: 3.038ms UnloadStreamsBegin: 2.943ms PersistCurrentRevisions: 3.828ms UnloadStreamsEnd: 0.452ms GenerateScriptTypeHashes: 12.566ms Untracked: 360993.867ms Application.AssetDatabase Initial Refresh End Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found Shader '2DxFX/AL/4Gradients': fallback shader 'Sprites-Defaultt' not found Scanning for USB devices : 2.044ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Fishtopia [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. ProgressiveSceneManager::Cancel() Unloading 429 Unused Serialized files (Serialized files now loaded: 0) Unloading 610 unused Assets / (104.9 MB). Loaded Objects now: 6781. Memory consumption went from 422.7 MB to 317.8 MB. Total: 28.072500 ms (FindLiveObjects: 0.462500 ms CreateObjectMapping: 0.268400 ms MarkObjects: 13.482300 ms DeleteObjects: 13.858200 ms) DisplayProgressbar: Processing Addressable Group Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0a4d7c9f228f0e7d19c5d9e17f45dee8') in 0.001243 seconds Refreshing native plugins compatible for Editor in 3.08 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=22b7f53168a96de4a83069c05671dcf1): Total: 0.032 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) DisplayProgressbar: Switch To Build Platform DisplayProgressbar: Rebuild Sprite Atlas Cache Start importing Assets/_KFS/_GameResources/Textures/UI/Common/_Common.spriteatlas using Guid(a345dc99099e65146b620f30a588e570) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '416c8906a50660e19cbcbdae4082482a') in 0.001316 seconds Refreshing native plugins compatible for Editor in 3.62 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=136f0a0d426b3a64db682982e2262914): Total: 0.034 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) - _Common_Fishtopia (56 / 4075) bytes - Shop (92 / 4075) bytes - Common (96 / 4075) bytes Unloading 294 unused Assets / (1.3 MB). Loaded Objects now: 6961. Memory consumption went from 231.0 MB to 229.7 MB. Total: 12.893800 ms (FindLiveObjects: 0.350400 ms CreateObjectMapping: 0.195400 ms MarkObjects: 11.981300 ms DeleteObjects: 0.366100 ms) - Batching 3 : Memory 229 MB - Placed sprite WeightBooster in page ( 0) at ( 0, 0). Page is now ( 100, 100). ( 104/104). - Placed sprite 4001 in page ( 0) at ( 104, 0). Page is now ( 204, 100). ( 104/104). - Placed sprite 4007 in page ( 0) at ( 0, 104). Page is now ( 204, 204). ( 104/104). - Placed sprite InstantChanceBooster in page ( 0) at ( 104, 104). Page is now ( 204, 204). ( 104/104). - Placed sprite SonarRarity in page ( 0) at ( 208, 0). Page is now ( 303, 204). ( 99/99). - Placed sprite 4005 in page ( 0) at ( 307, 0). Page is now ( 402, 204). ( 99/99). - Placed sprite shell_pack_6 in page ( 0) at ( 0, 0). Page is now ( 376, 361). ( 380/365). - Placed sprite bg_wood_0 in page ( 0) at ( 0, 0). Page is now ( 997, 152). ( 1001/156). - Placed sprite bg_title_1 in page ( 0) at ( 0, 156). Page is now ( 997, 350). ( 384/198). - Placed sprite 4003 in page ( 0) at ( 208, 99). Page is now ( 402, 204). ( 99/95). - Placed sprite Damage in page ( 0) at ( 307, 99). Page is now ( 402, 204). ( 99/95). - Placed sprite lure_pack_diamond in page ( 0) at ( 0, 365). Page is now ( 383, 692). ( 387/331). - Placed sprite LuckRarity in page ( 0) at ( 406, 0). Page is now ( 487, 204). ( 85/102). - Placed sprite BiggerFish in page ( 0) at ( 406, 102). Page is now ( 506, 204). ( 104/82). - Placed sprite HeavierFish in page ( 0) at ( 0, 208). Page is now ( 506, 297). ( 90/93). - Placed sprite bg_title_2 in page ( 0) at ( 384, 156). Page is now ( 997, 350). ( 384/198). - Placed sprite FishCatchChance in page ( 0) at ( 90, 208). Page is now ( 506, 297). ( 90/89). - Placed sprite 4002 in page ( 0) at ( 0, 301). Page is now ( 506, 386). ( 90/89). - Placed sprite 10 in page ( 0) at ( 180, 208). Page is now ( 506, 386). ( 84/88). - Placed sprite 3 in page ( 0) at ( 264, 194). Page is now ( 506, 386). ( 85/84). - Placed sprite 11 in page ( 0) at ( 90, 297). Page is now ( 506, 386). ( 84/84). - Placed sprite 14 in page ( 0) at ( 180, 296). Page is now ( 506, 386). ( 39/38). - Placed sprite light_white in page ( 0) at ( 768, 156). Page is now (1024, 409). ( 260/257). - Placed sprite bg_circle_cream_6 in page ( 0) at ( 0, 354). Page is now (1024, 603). ( 253/253). - Placed sprite de_line 1 in page ( 0) at ( 253, 354). Page is now (1024, 603). ( 260/245). - Placed sprite icon_vs_pvp in page ( 0) at ( 0, 607). Page is now (1024, 832). ( 229/229). - Placed sprite lure_pack_Gold in page ( 0) at ( 0, 696). Page is now ( 383, 1023). ( 387/331). - Placed sprite bg_circle_wood_select in page ( 0) at ( 513, 354). Page is now (1024, 832). ( 212/212). - Placed sprite pearl_pack_3 in page ( 0) at ( 380, 0). Page is now ( 751, 1023). ( 375/312). - Placed sprite bg_circle_wood in page ( 0) at ( 725, 413). Page is now (1024, 832). ( 208/208). - Placed sprite shell_pack_5 in page ( 0) at ( 387, 312). Page is now ( 752, 1023). ( 369/292). - Placed sprite bg_circle_wood_disabled in page ( 0) at ( 253, 599). Page is now (1024, 832). ( 207/208). - Placed sprite icon_rod in page ( 0) at ( 460, 599). Page is now (1024, 832). ( 225/175). - Placed sprite bg_brown_round_2 in page ( 0) at ( 460, 774). Page is now (1024, 962). ( 192/192). - Placed sprite bg_circle_cream in page ( 0) at ( 685, 621). Page is now (1024, 962). ( 192/192). - Placed sprite lure_pack_bronze in page ( 0) at ( 387, 604). Page is now ( 752, 1023). ( 323/332). - Placed sprite lure_pack_Silver in page ( 0) at ( 756, 0). Page is now (1075, 1023). ( 323/332). - Placed sprite bg_brown_round in page ( 0) at ( 652, 813). Page is now (1024, 1001). ( 192/192). - Placed sprite bg_wood_orange in page ( 0) at ( 0, 836). Page is now (1024, 1001). ( 200/138). - Placed sprite bg_bubble_0 in page ( 0) at ( 229, 807). Page is now (1024, 1001). ( 164/168). - Placed sprite shell_pack_4 in page ( 0) at ( 756, 332). Page is now (1114, 1023). ( 362/267). - Placed sprite shell_pack_3 in page ( 0) at (1079, 0). Page is now (1347, 1023). ( 272/279). - Placed sprite bg_wood_green in page ( 0) at ( 0, 974). Page is now (1024, 1107). ( 200/137). - Placed sprite pearl_pack_2 in page ( 0) at (1351, 0). Page is now (1613, 1023). ( 266/280). - Placed sprite bg_wood_cream in page ( 0) at ( 200, 975). Page is now (1024, 1108). ( 200/137). - Placed sprite bg_title_0 in page ( 0) at ( 0, 1111). Page is now (1024, 1271). ( 165/164). - Placed sprite shell_pack_2 in page ( 0) at ( 710, 604). Page is now (1613, 1023). ( 213/250). - Placed sprite lure_pack_pvp in page ( 0) at (1617, 0). Page is now (1823, 1023). ( 210/217). - Placed sprite icon_shop in page ( 0) at ( 400, 966). Page is now (1024, 1271). ( 156/164). - Placed sprite arrow_yellow_0 in page ( 0) at ( 0, 1275). Page is now (1024, 1398). ( 200/127). - Placed sprite bg_blue_0 in page ( 0) at ( 200, 1112). Page is now (1024, 1398). ( 135/180). - Placed sprite icon_home in page ( 0) at ( 335, 1130). Page is now (1024, 1398). ( 164/144). - Placed sprite pearl_pack_1 in page ( 0) at (1118, 280). Page is now (1823, 1023). ( 279/163). - Placed sprite icon_card in page ( 0) at ( 200, 1292). Page is now (1024, 1435). ( 153/147). - Placed sprite bg_bubble_green in page ( 0) at ( 0, 1402). Page is now (1024, 1541). ( 142/143). - Placed sprite bg_bubble_2 in page ( 0) at ( 0, 1545). Page is now (1024, 1681). ( 140/140). - Placed sprite icon_leaderboard in page ( 0) at ( 499, 1130). Page is now (1024, 1681). ( 126/144). - Placed sprite icon_loading_handler in page ( 0) at ( 353, 1274). Page is now (1024, 1681). ( 135/132). - Placed sprite de_10 in page ( 0) at ( 0, 1685). Page is now (1024, 1732). ( 357/51). - Placed sprite bg_circle_orange_0 in page ( 0) at ( 625, 1005). Page is now (1024, 1732). ( 130/129). - Placed sprite shell_pack_1 in page ( 0) at (1118, 443). Page is now (1823, 1023). ( 277/155). - Placed sprite bg_brown_1 in page ( 0) at ( 488, 1274). Page is now (1024, 1732). ( 127/128). - Placed sprite lure_pack_free in page ( 0) at ( 923, 599). Page is now (1823, 1023). ( 191/196). - Placed sprite bg_yellow_0 in page ( 0) at ( 142, 1439). Page is now (1024, 1732). ( 126/128). - Placed sprite bg_cream_0 in page ( 0) at ( 268, 1439). Page is now (1024, 1732). ( 130/123). - Placed sprite lure_pack_orange in page ( 0) at (1118, 598). Page is now (1823, 1023). ( 186/194). - Placed sprite lure_pack_blue in page ( 0) at (1827, 0). Page is now (2006, 1023). ( 183/188). - Placed sprite icon_fire_0 in page ( 0) at ( 0, 1736). Page is now (1024, 1864). ( 118/132). - Placed sprite lure_pack_wooden in page ( 0) at (1395, 443). Page is now (2006, 1023). ( 180/185). - Placed sprite bg_title_orange_0 in page ( 0) at ( 398, 1406). Page is now (1024, 1864). ( 180/83). - Placed sprite Icon_Copy in page ( 0) at ( 755, 1005). Page is now (1024, 1864). ( 121/119). - Placed sprite btn_cyan in page ( 0) at ( 625, 1134). Page is now (1024, 1864). ( 85/166). - Placed sprite star_blue in page ( 0) at ( 268, 1562). Page is now (1024, 1864). ( 112/122). - Placed sprite icon_book in page ( 0) at ( 398, 1489). Page is now (1024, 1864). ( 104/125). - Placed sprite btn_green_large in page ( 0) at ( 380, 1614). Page is now (1024, 1864). ( 68/193). - Placed sprite btn_red_0 in page ( 0) at ( 502, 1489). Page is now (1024, 1864). ( 88/146). - Placed sprite bg_green_gradient_0 in page ( 0) at ( 877, 621). Page is now (1024, 1864). ( 68/190). - Placed sprite bg_yellow_light_shine in page ( 0) at ( 615, 1300). Page is now (1024, 1864). ( 113/109). - Placed sprite arrow_yellow_3 in page ( 0) at ( 118, 1736). Page is now (1024, 1864). ( 93/132). - Placed sprite bg_yellow_1 in page ( 0) at ( 448, 1635). Page is now (1024, 1864). ( 76/161). - Placed sprite bg_green in page ( 0) at ( 710, 1134). Page is now (1024, 1864). ( 260/47). - Placed sprite waiting_1 in page ( 0) at ( 728, 1181). Page is now (1024, 1864). ( 94/124). - Placed sprite waiting_2 in page ( 0) at ( 822, 1181). Page is now (1024, 1864). ( 94/124). - Placed sprite waiting_3 in page ( 0) at ( 590, 1409). Page is now (1024, 1864). ( 94/124). - Placed sprite waiting_4 in page ( 0) at ( 684, 1409). Page is now (1024, 1864). ( 94/124). - Placed sprite line_black_yellow in page ( 0) at ( 0, 1868). Page is now (1024, 1920). ( 210/56). - Placed sprite icon_quest in page ( 0) at ( 844, 813). Page is now (1024, 1920). ( 106/105). - Placed sprite icon_lpoint in page ( 0) at ( 0, 1924). Page is now (1024, 2022). ( 100/102). - Placed sprite bg_brown_00 in page ( 0) at ( 916, 1181). Page is now (1024, 2022). ( 48/216). - Placed sprite icon_heart in page ( 0) at ( 524, 1635). Page is now (1024, 2022). ( 110/90). - Placed sprite slider_empty_0 in page ( 0) at ( 211, 1807). Page is now (1024, 2022). ( 280/37). - Placed sprite arrow_red_0 in page ( 0) at ( 211, 1844). Page is now (1024, 2022). ( 80/121). - Placed sprite arrow_white_0 in page ( 0) at ( 634, 1533). Page is now (1024, 2022). ( 80/121). - Placed sprite arrow_green_0 in page ( 0) at ( 714, 1533). Page is now (1024, 2022). ( 80/121). - Placed sprite de_0 in page ( 0) at ( 728, 1305). Page is now (1024, 2022). ( 95/98). - Placed sprite icon_camera in page ( 0) at ( 778, 1403). Page is now (1024, 2022). ( 106/83). - Placed sprite btn_blue in page ( 0) at ( 634, 1654). Page is now (1024, 2022). ( 83/103). - Placed sprite icon_new_perk in page ( 0) at ( 491, 1796). Page is now (1024, 2022). ( 92/92). - Placed sprite icon_mail in page ( 0) at ( 583, 1757). Page is now (1024, 2022). ( 92/92). - Placed sprite frame_white_0 in page ( 0) at ( 675, 1757). Page is now (1024, 2022). ( 96/88). - Placed sprite icon_circle_arrow_0 in page ( 0) at ( 794, 1486). Page is now (1024, 2022). ( 91/90). - Placed sprite icon_fish_0 in page ( 0) at ( 583, 1849). Page is now (1024, 2022). ( 101/80). - Placed sprite btn_red in page ( 0) at ( 291, 1844). Page is now (1024, 2022). ( 77/103). - Placed sprite btn_gray in page ( 0) at ( 794, 1576). Page is now (1024, 2022). ( 75/103). - Placed sprite btn_green_0 in page ( 0) at ( 869, 1576). Page is now (1024, 2022). ( 73/103). - Placed sprite icon_shell in page ( 0) at ( 884, 1397). Page is now (1024, 2022). ( 84/88). - Placed sprite icon_book_1 in page ( 0) at ( 717, 1679). Page is now (1024, 2022). ( 101/72). - Placed sprite icon_card_3 in page ( 0) at ( 771, 1751). Page is now (1024, 2022). ( 77/94). - Placed sprite icon_info_2 in page ( 0) at ( 368, 1844). Page is now (1024, 2022). ( 82/87). - Placed sprite icon_support in page ( 0) at ( 140, 1567). Page is now (1024, 2022). ( 96/74). - Placed sprite icon_pearl in page ( 0) at ( 684, 1845). Page is now (1024, 2022). ( 84/84). - Placed sprite bg_cream_9 in page ( 0) at ( 291, 1947). Page is now (1024, 2023). ( 88/80). - Placed sprite icon_weight in page ( 0) at ( 768, 1845). Page is now (1024, 2023). ( 75/93). - Placed sprite icon_exit in page ( 0) at ( 848, 1679). Page is now (1024, 2023). ( 82/85). - Placed sprite icon_dice in page ( 0) at ( 450, 1888). Page is now (1024, 2023). ( 81/85). - Placed sprite icon_lock in page ( 0) at ( 876, 918). Page is now (1024, 2023). ( 73/94). - Placed sprite icon_cup in page ( 0) at ( 876, 1012). Page is now (1024, 2023). ( 84/79). - Placed sprite slider_fill_orange in page ( 0) at ( 379, 1973). Page is now (1024, 2023). ( 266/25). - Placed sprite slider_fill_yellow in page ( 0) at ( 531, 1938). Page is now (1024, 2023). ( 266/25). - Placed sprite icon_ads in page ( 0) at ( 843, 1845). Page is now (1024, 2023). ( 87/69). - Placed sprite arrow_circle in page ( 0) at ( 848, 1764). Page is now (1024, 2023). ( 72/79). - Placed sprite arrow_gray_0 in page ( 0) at ( 843, 1914). Page is now (1024, 2023). ( 99/56). - Placed sprite icon_bag_effect in page ( 0) at ( 645, 1963). Page is now (1024, 2028). ( 80/69). - Placed sprite icon_bug in page ( 0) at ( 920, 1764). Page is now (1024, 2028). ( 74/74). - Placed sprite icon_triple_dot_blue in page ( 0) at ( 930, 1838). Page is now (1024, 2028). ( 72/76). - Placed sprite icon_language in page ( 0) at ( 942, 1914). Page is now (1024, 2028). ( 73/73). - Placed sprite arrow_blue_2 in page ( 0) at ( 933, 413). Page is now (1024, 2028). ( 68/78). - Placed sprite arrow_green in page ( 0) at (1001, 0). Page is now (1065, 2028). ( 68/77). - Placed sprite icon_setting in page ( 0) at (1069, 0). Page is now (1137, 2028). ( 72/72). - Placed sprite slider_fill_green in page ( 0) at (1001, 77). Page is now (1257, 2028). ( 260/22). - Placed sprite de_line in page ( 0) at (1141, 0). Page is now (1378, 2028). ( 241/23). - Placed sprite _rect in page ( 0) at (1028, 99). Page is now (1378, 2028). ( 73/68). - Placed sprite icon_info_1 in page ( 0) at ( 933, 491). Page is now (1378, 2028). ( 68/70). - Placed sprite bg_bubble_1 in page ( 0) at (1028, 167). Page is now (1378, 2028). ( 68/68). - Placed sprite icon_ton in page ( 0) at (1028, 235). Page is now (1378, 2028). ( 68/68). - Placed sprite light_gradient_vertical in page ( 0) at (1001, 413). Page is now (1378, 2028). ( 68/67). - Placed sprite icon_noti_corner_red in page ( 0) at (1028, 303). Page is now (1378, 2028). ( 114/40). - Placed sprite icon_default in page ( 0) at ( 945, 561). Page is now (1378, 2028). ( 64/62). - Placed sprite light_gradient_horizontal in page ( 0) at ( 945, 623). Page is now (1378, 2028). ( 112/36). - Placed sprite bg_transparent_red_0 in page ( 0) at (1382, 0). Page is now (1440, 2028). ( 62/62). - Placed sprite bg_transparent_blue_0.png in page ( 0) at (1028, 343). Page is now (1440, 2028). ( 61/62). - Placed sprite btn_purple in page ( 0) at (1101, 99). Page is now (1440, 2028). ( 49/70). - Placed sprite arrow_yellow_2 in page ( 0) at (1001, 480). Page is now (1440, 2028). ( 55/60). - Placed sprite bg_brown in page ( 0) at (1056, 480). Page is now (1440, 2028). ( 59/54). - Placed sprite icon_info in page ( 0) at ( 945, 659). Page is now (1440, 2028). ( 54/57). - Placed sprite icon_question_mark in page ( 0) at (1096, 169). Page is now (1440, 2028). ( 43/66). - Placed sprite icon_notice_orange in page ( 0) at (1056, 534). Page is now (1440, 2028). ( 51/54). - Placed sprite icon_plus_1 in page ( 0) at (1141, 23). Page is now (1440, 2028). ( 51/54). - Placed sprite icon_notice_green in page ( 0) at ( 945, 716). Page is now (1440, 2028). ( 51/54). - Placed sprite icon_lighting in page ( 0) at ( 393, 807). Page is now (1440, 2028). ( 42/65). - Placed sprite icon_hourglass in page ( 0) at (1444, 0). Page is now (1483, 2028). ( 43/62). - Placed sprite icon_star_blue in page ( 0) at (1487, 0). Page is now (1536, 2028). ( 53/50). - Placed sprite icon_exp in page ( 0) at (1096, 235). Page is now (1536, 2028). ( 50/52). - Placed sprite icon_plus_3 in page ( 0) at (1089, 343). Page is now (1536, 2028). ( 50/50). - Placed sprite icon_notice_green_2 in page ( 0) at (1057, 588). Page is now (1536, 2028). ( 50/50). - Placed sprite icon_notice_orange in page ( 0) at (1069, 405). Page is now (1536, 2028). ( 50/50). - Placed sprite icon_notice_red in page ( 0) at ( 949, 918). Page is now (1536, 2028). ( 50/50). - Placed sprite icon_notice_purple in page ( 0) at ( 950, 770). Page is now (1536, 2028). ( 49/49). - Placed sprite icon_notice_orange_2 in page ( 0) at (1192, 23). Page is now (1536, 2028). ( 49/49). - Placed sprite icon_star_blank in page ( 0) at (1241, 23). Page is now (1536, 2028). ( 50/48). - Placed sprite icon_check in page ( 0) at (1107, 534). Page is now (1536, 2028). ( 54/44). - Placed sprite icon_clock in page ( 0) at ( 964, 1181). Page is now (1536, 2028). ( 47/49). - Placed sprite icon_plus_2 in page ( 0) at ( 950, 819). Page is now (1536, 2028). ( 48/47). - Placed sprite icon_heart_outline in page ( 0) at (1150, 99). Page is now (1536, 2028). ( 52/43). - Placed sprite icon_heart_blank in page ( 0) at (1119, 393). Page is now (1536, 2028). ( 52/42). - Placed sprite star_green in page ( 0) at ( 885, 1485). Page is now (1536, 2028). ( 45/43). - Placed sprite star_red in page ( 0) at (1540, 0). Page is now (1581, 2028). ( 45/43). - Placed sprite arrow_blue_3 in page ( 0) at (1261, 71). Page is now (1581, 2028). ( 52/37). - Placed sprite star_yellow in page ( 0) at (1142, 287). Page is now (1581, 2028). ( 45/41). - Placed sprite icon_level_red in page ( 0) at (1119, 435). Page is now (1581, 2028). ( 41/41). - Placed sprite icon_level_blue in page ( 0) at ( 950, 866). Page is now (1581, 2028). ( 41/41). - Placed sprite icon_equipped in page ( 0) at (1115, 476). Page is now (1581, 2028). ( 41/41). - Placed sprite arrow_white_tooltip in page ( 0) at (1202, 99). Page is now (1581, 2028). ( 34/44). - Placed sprite icon_coin_0 in page ( 0) at ( 964, 1230). Page is now (1581, 2028). ( 39/38). - Placed sprite icon_plus in page ( 0) at (1291, 23). Page is now (1581, 2028). ( 37/37). - Placed sprite de_line_2 in page ( 0) at ( 960, 968). Page is now (1581, 2028). ( 17/87). - Placed sprite light_0 in page ( 0) at ( 960, 1055). Page is now (1581, 2028). ( 27/32). - Placed sprite _rect_gradient_vertical in page ( 0) at (1291, 62). Page is now (1581, 2028). ( 132/8). - Placed sprite _rect_gradient_horizontal in page ( 0) at (1150, 142). Page is now (1581, 2028). ( 8/132). - Placed sprite _rect_0 in page ( 0) at ( 996, 716). Page is now (1581, 2028). ( 24/24). - Placed sprite line_brown_shadow in page ( 0) at (1158, 143). Page is now (1581, 2028). ( 48/11). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 0.603471 sec (current mem: 264 MB) Processing Atlas : _Common_Fishtopia Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_white.png) of Sprite (light_white) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream_6.png) of Sprite (bg_circle_cream_6) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood_select.png) of Sprite (bg_circle_wood_select) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood.png) of Sprite (bg_circle_wood) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood_disabled.png) of Sprite (bg_circle_wood_disabled) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/FishingLure/bg_brown_round_2.png) of Sprite (bg_brown_round_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream.png) of Sprite (bg_circle_cream) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/FishingLure/bg_brown_round.png) of Sprite (bg_brown_round) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_0.png) of Sprite (bg_bubble_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_shop.png) of Sprite (icon_shop) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_home.png) of Sprite (icon_home) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_2.png) of Sprite (bg_bubble_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_brown_00.png) of Sprite (bg_brown_00) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_new_perk.png) of Sprite (icon_new_perk) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_mail.png) of Sprite (icon_mail) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Frame/frame_white_0.png) of Sprite (frame_white_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_shell.png) of Sprite (icon_shell) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_pearl.png) of Sprite (icon_pearl) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_cream_9.png) of Sprite (bg_cream_9) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconCommon/icon_triple_dot_blue.png) of Sprite (icon_triple_dot_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconCommon/icon_setting.png) of Sprite (icon_setting) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_1.png) of Sprite (bg_bubble_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_ton.png) of Sprite (icon_ton) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_gradient_vertical.png) of Sprite (light_gradient_vertical) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_gradient_horizontal.png) of Sprite (light_gradient_horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_gradient_vertical.png) of Sprite (_rect_gradient_vertical) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_gradient_horizontal.png) of Sprite (_rect_gradient_horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_0.png) of Sprite (_rect_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.283524 sec (current mem: 260 MB) Processing Atlas : Shop - Page ( 0) downsized to : (2048 x 1024). Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_pvp.png) of Sprite (lure_pack_pvp) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_free.png) of Sprite (lure_pack_free) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_orange.png) of Sprite (lure_pack_orange) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_blue.png) of Sprite (lure_pack_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_wooden.png) of Sprite (lure_pack_wooden) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.528906 sec (current mem: 256 MB) Processing Atlas : Common - Page ( 0) downsized to : ( 512 x 512). Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/WeightBooster.png) of Sprite (WeightBooster) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4001.png) of Sprite (4001) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4007.png) of Sprite (4007) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/InstantChanceBooster.png) of Sprite (InstantChanceBooster) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/SonarRarity.png) of Sprite (SonarRarity) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4005.png) of Sprite (4005) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4003.png) of Sprite (4003) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/Damage.png) of Sprite (Damage) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/LuckRarity.png) of Sprite (LuckRarity) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/BiggerFish.png) of Sprite (BiggerFish) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/HeavierFish.png) of Sprite (HeavierFish) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/FishCatchChance.png) of Sprite (FishCatchChance) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4002.png) of Sprite (4002) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/10.png) of Sprite (10) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/11.png) of Sprite (11) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.568963 sec (current mem: 256 MB) - Packing completed. Start importing Assets/_KFS/_Addressable/Atlas/Common.spriteatlas using Guid(c3da3e4cb3a85ef419a568de7d709310) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '820954697f543d97dd12f2573bd32d98') in 0.001367 seconds Start importing Assets/_KFS/_Addressable/Atlas/Shop.spriteatlas using Guid(dc5b2704f8b52864fbe06a39fafe8795) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '185f97620bc0eda2cd2e869e77711730') in 0.001798 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas using Guid(2f9c085d270577342a896565470d36db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e6fe878cb6943ffa75b8b0aa9522304e') in 0.002218 seconds Refreshing native plugins compatible for Editor in 3.97 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f3283b4961fd2fb4ea5cc194edd3e6e2): Total: 0.065 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Sprite Atlas Operation : " ## Packed All Sprite Atlases ## " took 4.711330 sec (current mem: 225 MB) SpriteAtlasPacking completed in 4.717153 sec DisplayProgressbar: Build Player Scripts [ScriptCompilation] Requested script compilation because: Recompiling all scripts before compiling player scripts because Auto Refresh is disabled. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1337ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1.3617ms ExitCode: 0 Duration: 0s185ms [ 957/1285 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.17 seconds), 1 items updated, 1285 evaluated [ScriptCompilation] Requested script compilation because: Compiling scripts for player Total cache size 86503052 Total cache size after purge 86503052 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1053ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 0s798ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2000b0aP-inputdata.json *** Tundra requires additional run (0.78 seconds), 0 items updated, 69 evaluated Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s391ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 644.7327ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.1309ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.2025ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5578ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.0889ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 497.2031ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 435.9488ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.6202ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5017ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.3518ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.1278ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5629ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0686ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5235ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.2550ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1132ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.1300ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 138.1361ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.6765ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.2895ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.9644ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 167.3528ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.7885ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.4985ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.3324ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.8205ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.7997ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.9532ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.1673ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 38.0111ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.1015ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.1656ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.4028ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.8661ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 98.0716ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 90.8333ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 251.2762ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 142.9119ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2982ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 436.3743ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.3025ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.8531ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.2295ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 59.3459ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.2760ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9932ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.2186ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.9723ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.1091ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.3220ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.7891ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.8918ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0396ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1645ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2155ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2457ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2878ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3249ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1685ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8598ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8979ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8827ms ExitCode: 3 Duration: 5s720ms Finished compiling graph: 845 nodes, 8736 flattened edges (6768 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 129 artifact files that are no longer in use. 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Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheHit 257a611a127bf03abc40fda1083954b000000000000000000000000000000003] [629/844 1724844921s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [632/844 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [633/844 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [634/844 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [635/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [636/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [637/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [638/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [639/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [640/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [641/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [642/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [643/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [644/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [645/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [646/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [647/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [648/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [649/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [650/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [651/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [652/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used [631/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9da6bdf85d6885d7f340ac744c3b4f0900000000000000000000000000000003] [653/844 1724844923s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [655/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [656/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [657/844 2s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [658/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [665/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [667/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [669/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [671/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [672/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [673/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [677/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [686/844 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.dll [687/844 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.dll [688/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [689/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.dll [690/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [693/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [694/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [695/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [696/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [697/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [698/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [699/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [700/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [701/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [702/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll [703/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [704/844 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.dll [705/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [706/844 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.dll [707/844 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.dll [708/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [709/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll [710/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [711/844 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [712/844 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.dll [713/844 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [714/844 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [715/844 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.dll [716/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [717/844 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.dll [718/844 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.dll [719/844 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.dll [720/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.dll [721/844 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [722/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.dll [723/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.dll [724/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [725/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.dll [726/844 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.dll [727/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.dll [728/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.dll [729/844 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.dll [730/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [731/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.dll [732/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll [733/844 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.dll [734/844 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.dll [735/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.dll [736/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.dll [737/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [738/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [739/844 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.dll [740/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.pdb [741/844 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.pdb [742/844 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.pdb [743/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [744/844 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.pdb [745/844 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.pdb [746/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [747/844 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [748/844 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [749/844 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [750/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [751/844 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.pdb [752/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.pdb [753/844 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.pdb [754/844 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.pdb [755/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [756/844 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.pdb [757/844 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.pdb [758/844 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.pdb [759/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.pdb [760/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.pdb [761/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.pdb [762/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.pdb [763/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.pdb [764/844 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.pdb [765/844 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.pdb [766/844 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.pdb [767/844 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.pdb [768/844 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.pdb [769/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [770/844 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.pdb [771/844 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.pdb [772/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [773/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [774/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [775/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.pdb [776/844 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.pdb [777/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.pdb [778/844 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.pdb [779/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [780/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [781/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [782/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [783/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [784/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [785/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [786/844 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.dll [787/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [788/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [789/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [790/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [791/844 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.pdb [792/844 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.pdb [793/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [794/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [795/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [796/844 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.dll [797/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [798/844 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.pdb [799/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.pdb [800/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll [801/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [802/844 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [803/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll [804/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.pdb [805/844 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.dll [806/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [807/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [808/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [809/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [810/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [811/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [812/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [813/844 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.pdb [814/844 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.dll [815/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.pdb [816/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll [817/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [818/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used [819/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [820/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [821/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [822/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll [823/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [824/844 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.pdb [825/844 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [826/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [827/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [828/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [829/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.pdb [830/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [831/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [832/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used [833/844 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.pdb [834/844 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [835/844 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.dll [836/844 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.dll [837/844 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.pdb [838/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [839/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [840/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [841/844 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.pdb [842/844 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.pdb [843/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [844/844 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.dll [845/844 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.pdb [846/844 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.dll [847/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [848/844 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.dll [849/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used [850/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [851/844 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.pdb [852/844 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.dll [853/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [854/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [855/844 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.pdb [856/844 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.dll [857/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [858/844 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.pdb [859/844 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.dll [860/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\2000b0aP.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_41 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:ENABLE_AUDIO -define:ENABLE_CLOTH -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_ENGINE_CODE_STRIPPING -define:ENABLE_ONSCREEN_KEYBOARD -define:ENABLE_MANAGED_UNITYTLS -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_WEBGL -define:TEXTCORE_1_0_OR_NEWER -define:UNITY_WEBGL -define:UNITY_WEBGL_API -define:UNITY_DISABLE_WEB_VERIFICATION -define:UNITY_GFX_USE_PLATFORM_VSYNC -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_SPATIALTRACKING -define:ENABLE_IL2CPP -define:NET_4_6 -define:NET_UNITY_4_8 -define:UNITY_PRO_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_LEGACY_INPUT_MANAGER -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:DOTWEEN -define:TextMeshPro -define:ODIN_INSPECTOR -define:ODIN_INSPECTOR_3 -define:ODIN_INSPECTOR_3_1 -define:IAP_SHOP -define:ENABLE_ADS -define:ODIN_INSPECTOR_EDITOR_ONLY -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll" -r:"Assets/Plugins/Demigiant/DOTween/DOTween.dll" -r:"Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll" -r:"Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AccessibilityModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AndroidJNIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AnimationModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AssetBundleModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AudioModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ContentLoadModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.CoreModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.CrashReportingModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.DSPGraphModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.GameCenterModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.GIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.GridModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.HotReloadModule.dll" -r:"C:/Program 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"Assets/_KFS/Z_Cheat/Scripts/CheatPvp.cs" "Assets/_KFS/Z_Cheat/Scripts/SceneTest.cs" "Assets/_KFS/Z_Cheat/Scripts/SetupDamageUIController.cs" "Assets/_KFS/Z_Cheat/Scripts/SpriteCollector.cs" "Assets/_KFS/Z_Cheat/Scripts/TestFashion/CheatSceneFashion.cs" "Assets/_KFS/Z_Cheat/Scripts/TestSceneScroll/ScrollTestBaseSliderItem.cs" "Assets/_KFS/Z_Cheat/Scripts/TestSceneScroll/ScrollTestItem.cs" "Assets/_KFS/Z_Cheat/Scripts/TestSceneScroll/TestSceneScroll.cs" "Assets/_KFS/Z_Cheat/Scripts/UiCheatGlobal.cs" "Assets/_KFS/Z_Cheat/Scripts/UiCheatIsland.cs" "Assets/_KFS/Z_Cheat/Scripts/UICheatLogin.cs" "Assets/_KFS/Z_Cheat/Scripts/UICheatMain.cs" "Assets/_KFS/Z_Cheat/TestTab/CheatTestTab.cs" "Assets/_KFS/_GameResources/NPC/NPCActionHandler.cs" "Assets/_KFS/_GameResources/NPC/NPCHandler.cs" "Assets/_KFS/_GameResources/NPC/NPCInteractiveNearbyObject.cs" "Assets/_KFS/_GameResources/NPC/NPCManager.cs" "Assets/_KFS/_GameResources/NPC/UINPCFloatingInfo.cs" "Assets/_KFS/_GameResources/NPC/UINPCQuestBubble.cs" -langversion:9.0 /deterministic /optimize+ /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\_KFS\Scripts\PvP\UIPvpLureCardSelect.cs(13,29): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Sirenix.OdinInspector' (are you missing an assembly reference?) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. *** Tundra build failed (5.71 seconds), 354 items updated, 844 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp2" ## Output: Assets\_KFS\Scripts\PvP\UIPvpLureCardSelect.cs(13,29): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Sirenix.OdinInspector' (are you missing an assembly reference?) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Total cache size 86503052 Total cache size after purge 86503052 Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpLureCardSelect.cs(13,29): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Sirenix.OdinInspector' (are you missing an assembly reference?) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Failed to compile player scripts UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative (UnityEditor.Build.Player.ScriptCompilationSettings,string,bool) UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsInternal (UnityEditor.Build.Player.ScriptCompilationSettings,string,bool) UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts (UnityEditor.Build.Player.ScriptCompilationSettings,string) UnityEditor.Build.Pipeline.Tasks.BuildPlayerScripts:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/BuildPlayerScripts.cs:41) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:77) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:112) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/BuildPlayerScripts.cs line 41] [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 38 Unused Serialized files (Serialized files now loaded: 0) Unloading 39 unused Assets / (19.0 KB). Loaded Objects now: 6787. Memory consumption went from 213.8 MB to 213.7 MB. Total: 15.498700 ms (FindLiveObjects: 0.360800 ms CreateObjectMapping: 0.231700 ms MarkObjects: 14.832700 ms DeleteObjects: 0.072600 ms) SBP ErrorError UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2850) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:77) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:112) (Filename: ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs Line: 2850) Addressable content build failure (duration : 0:00:12.703) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2851) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:77) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:112) (Filename: ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs Line: 2851) Asset Pipeline Refresh (id=a08e4c749e1848c469e22d5b9c6fdccb): Total: 0.008 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Failed to build Addressables content, content not included in Player Build. "SBP ErrorError" UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:104) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:77) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:112) (Filename: ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs Line: 104) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets / (1.4 KB). Loaded Objects now: 6787. Memory consumption went from 227.3 MB to 227.3 MB. Total: 12.731000 ms (FindLiveObjects: 0.319300 ms CreateObjectMapping: 0.183800 ms MarkObjects: 12.196100 ms DeleteObjects: 0.030900 ms) Asset Pipeline Refresh (id=d8380aefcb0d4cc4ab345faa149cab99): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets / (0.9 KB). Loaded Objects now: 6787. Memory consumption went from 238.6 MB to 238.6 MB. Total: 14.695700 ms (FindLiveObjects: 0.341600 ms CreateObjectMapping: 0.211600 ms MarkObjects: 14.118200 ms DeleteObjects: 0.023400 ms) Asset Pipeline Refresh (id=97a0058464a421e429e6f197dc6b8963): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1056ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aESkipCompile.dag.json" "Library/Bee/2000b0aESkipCompile-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s53ms [ ] Require frontend run. Library/Bee/2000b0aESkipCompile.dag couldn't be loaded ExitCode: 0 Duration: 0s137ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 1s578ms Finished compiling graph: 5 nodes, 7 flattened edges (7 ToBuild, 0 ToUse), maximum node priority 5 [2/4 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp [3/4 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (1.56 seconds), 2 items updated, 4 evaluated Total cache size 86503052 Total cache size after purge 86503052 Asset Pipeline Refresh (id=9cb5f897a22de204eacc26d056c457cc): Total: 0.005 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 20 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.0928ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s16ms [ ] Require frontend run. Library/Bee/2000b0aP.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s411ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 2 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 7.8306ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.4507ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.0718ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.5560ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.7615ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.9210ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 130.6231ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 130.8753ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 130.8992ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 137.4582ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 159.7990ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 168.4740ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 164.5960ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 184.2455ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 184.5523ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 189.8772ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.6145ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5334ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4873ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7482ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.0856ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5299ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9647ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.1099ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.7076ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.2988ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5616ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.1102ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.4438ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.9415ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8382ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.0303ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.3951ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6041ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9402ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9300ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.0371ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.5831ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.1556ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.9190ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.6091ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.4513ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3220ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.8381ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.6470ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6167ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.5709ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.0658ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.6776ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.7722ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.2169ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 73.4544ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.7883ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.7534ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.1214ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7313ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5686ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.8672ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 132.7861ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 726.2036ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1101.2653ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1123.1032ms ExitCode: 3 Duration: 14s Finished compiling graph: 845 nodes, 8736 flattened edges (6768 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 126 artifact files that are no longer in use. (like Library\PlayerScriptAssemblies\MoreMountains.Feedbacks.NiceVibrations.dll) [ 1/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 2/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp2 [ 3/844 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 4/844 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp2 [ 5/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_E5154DFB7EBBA6C4.mvfrm [ 6/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsSamplesModule.dll_0E1EC4FAD2898B5B.mvfrm [ 7/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_7E2BA73C4D3E4EB1.mvfrm [ 8/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_E4DD503A3B2278D6.mvfrm [ 9/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ImageConversionModule.dll_1721A7E0A4017B63.mvfrm [ 10/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.IMGUIModule.dll_A1FCF1F0E99A4829.mvfrm [ 11/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UnityConnectModule.dll_B2C6D2B498AFE96C.mvfrm [ 12/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.JSONSerializeModule.dll_710C4AA1331606BA.mvfrm [ 13/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputLegacyModule.dll_765A691A16AD5CB5.mvfrm [ 14/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.WebGLModule.dll_D80A038D61704805.mvfrm [ 15/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsModule.dll_821D37E69BAE4F32.mvfrm [ 16/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputModule.dll_D0131A3A99A0D8EC.mvfrm [ 17/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIBuilderModule.dll_6AE0812DD37E1D64.mvfrm [ 18/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_699D528A2368B448.mvfrm [ 19/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AccessibilityModule.dll_10F4C16533DAA630.mvfrm [ 20/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_006620B9E4CDBE08.mvfrm [ 21/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.iOS.Extensions.Common.dll_044F08432166C9FB.mvfrm [ 22/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_8EA6D6F4E5FACFED.mvfrm [ 23/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_8A2BB167773A7519.mvfrm [ 24/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreTextEngineModule.dll_97795650C9BA0592.mvfrm [ 25/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SubstanceModule.dll_761D51D3D5FD2E22.mvfrm [ 26/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_90E0EC0A577B1A5F.mvfrm [ 27/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CoreModule.dll_622AACCFC186CAE1.mvfrm [ 28/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GameCenterModule.dll_2AB36AD4AB0EAEF9.mvfrm [ 29/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_57BC584B76EE88E4.mvfrm [ 30/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.StreamingModule.dll_99723D8A8AAA3014.mvfrm [ 31/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll_55DC380B00AA3734.mvfrm [ 32/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteShapeModule.dll_FE767B56345DDECE.mvfrm [ 33/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SharedInternalsModule.dll_9B32E6B61B2F76B3.mvfrm [ 34/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GIModule.dll_E4748B8B6C2E3B64.mvfrm [ 35/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteMaskModule.dll_13DFDD64CC7E4473.mvfrm [ 36/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PropertiesModule.dll_57EEAA131DFA1335.mvfrm [ 37/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ProfilerModule.dll_BDD5C3D77E73D04B.mvfrm [ 38/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.GradleProject.dll_B69450A4CF2B7EF7.mvfrm [ 39/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WebGL.Extensions.dll_BCF9E08D8009615A.mvfrm [ 40/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.HotReloadModule.dll_66260E4016559458.mvfrm [ 41/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.Physics2DModule.dll_3183402ADC1F706B.mvfrm [ 42/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Gradle.dll_4824108CA19B849E.mvfrm [ 43/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PhysicsModule.dll_AB61696C55F93819.mvfrm [ 44/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.EditorToolbarModule.dll_BAAFE5103477D45B.mvfrm [ 45/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WindowsStandalone.Extensions.dll_335EC24C8AD9134A.mvfrm [ 46/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PerformanceReportingModule.dll_5405882855EF80A0.mvfrm [ 47/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ParticleSystemModule.dll_DD3DFAB3E54C00A7.mvfrm [ 48/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DeviceSimulatorModule.dll_A582E7BEB221B5EB.mvfrm [ 49/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DiagnosticsModule.dll_161C99FCC37DF579.mvfrm [ 50/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Graphs.dll_09903B8EBBB0B3E8.mvfrm [ 51/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.dll_25181173187AFBFF.mvfrm [ 52/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.CoreModule.dll_3F09D97D19815FB6.mvfrm [ 53/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.GraphViewModule.dll_1657D41160C5A430.mvfrm [ 54/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneTemplateModule.dll_DE4F55CE33647E93.mvfrm [ 55/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.PresetsUIModule.dll_D1BE0CF3631DFC35.mvfrm [ 56/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.LocalizationModule.dll_70B0121CE1B3AF2B.mvfrm [ 57/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreFontEngineModule.dll_CDF09B324D340B3F.mvfrm [ 58/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.QuickSearchModule.dll_A12C1B0A1C54F1D2.mvfrm [ 59/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GridModule.dll_3F9BC8BDD9DB60D8.mvfrm [ 60/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneViewModule.dll_5507B71955E8713E.mvfrm [ 61/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreTextEngineModule.dll_15D8D1A3DCB7C45D.mvfrm [ 62/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextRenderingModule.dll_B4336A30FEB9B311.mvfrm [ 63/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreFontEngineModule.dll_4F911FDF3A364C74.mvfrm [ 64/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TilemapModule.dll_64A44C5C43746210.mvfrm [ 65/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TLSModule.dll_2B860726AEA65AAD.mvfrm [ 66/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UIModule.dll_47ABE0AB2CC658F6.mvfrm [ 67/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsCommonModule.dll_EF44456C6FD81EFE.mvfrm [ 68/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll.mvfrm.rsp [ 69/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp [ 70/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.UnityAdditionalFile.txt [ 71/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsModule.dll_FCDD6B7D917352A3.mvfrm [ 72/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.rsp2 [ 73/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.rsp2 [ 74/844 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 75/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityConnectModule.dll_A02656C39337EA17.mvfrm [ 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Library/Bee/artifacts/rsp/5536806956087129967.rsp [477/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/3271452858328866250.rsp [478/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/15307792231900450265.rsp [479/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/4257245130418969259.rsp [480/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/2549252784825872615.rsp [481/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/8066980484123699355.rsp [482/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/11523879552083045449.rsp [483/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/9884423510522134123.rsp [484/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/2224506104397976829.rsp [485/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/17517519958852822303.rsp [486/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/16895298871226218788.rsp [487/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/8724171774940824956.rsp [488/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/16528411590229185100.rsp [489/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/1672819814691710095.rsp [490/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/2918927249304849764.rsp [491/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/1352963024156009469.rsp [492/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/4785370087603955865.rsp [493/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/16990090153913929848.rsp [494/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/11287525486334980760.rsp [495/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/17637199158800171867.rsp [496/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/12239978261934336041.rsp [497/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/17134547584074665331.rsp [498/844 0s] WriteResponseFile Library/Bee/artifacts/rsp/7266887813578979542.rsp [499/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [500/844 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [501/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [502/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [503/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [504/844 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [505/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TestRunner.ref.dll_02915EF73A76CDE5.mvfrm [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [506/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll.mvfrm [507/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_6C1073D56147DE5F.mvfrm [508/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_24ED6633257E4A27.mvfrm [509/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm [510/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll.mvfrm [511/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll.mvfrm [512/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll.mvfrm [513/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll.mvfrm [514/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll.mvfrm [515/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll.mvfrm [516/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll.mvfrm [517/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll.mvfrm [518/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll.mvfrm [519/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll.mvfrm [520/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll.mvfrm [521/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Fi.dll.mvfrm [522/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [523/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.dll.mvfrm [524/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll.mvfrm [525/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll.mvfrm [526/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [527/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll.mvfrm [528/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll.mvfrm [529/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll.mvfrm [530/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll.mvfrm [531/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [532/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [533/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [534/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [535/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll.mvfrm [536/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used [537/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [538/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [539/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.001.ref.dll_2625A6EDA7C5CEF4.mvfrm [540/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [541/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [542/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [543/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [544/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [545/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [546/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll.mvfrm [547/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [548/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [549/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [550/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll.mvfrm [551/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [552/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll.mvfrm [553/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [554/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [555/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll.mvfrm [556/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll.mvfrm [557/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [558/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll.mvfrm [559/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll.mvfrm [560/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [561/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [562/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [563/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll.mvfrm [564/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll.mvfrm [565/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [566/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.ref.dll_417E37648EC84D84.mvfrm [567/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_35AED35FB489C43C.mvfrm [568/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_1B8669A2B18E1188.mvfrm [569/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [570/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [571/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [572/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [573/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [574/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [575/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [576/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [577/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [578/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [579/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_23FCBFA2BA70F491.mvfrm [580/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [581/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ResourceManager.ref.dll_03D2A9FBB6D9E2B8.mvfrm [582/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll.mvfrm [583/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [584/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [585/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [586/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [587/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_96C9F3316A8E30B9.mvfrm [588/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_62E30C949C33F28C.mvfrm [589/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll.mvfrm [590/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll.mvfrm [591/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll.mvfrm [592/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll.mvfrm [593/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Demo.dll.mvfrm [594/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll.mvfrm [595/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll.mvfrm [596/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll.mvfrm [597/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [598/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll.mvfrm [599/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll.mvfrm [600/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll.mvfrm [601/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [602/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [603/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [604/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [605/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [606/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [607/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [608/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [609/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.ref.dll_306BA25AAC681622.mvfrm [610/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll.mvfrm [611/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll.mvfrm [612/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [613/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [614/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [615/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [616/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [617/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [618/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [619/844 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [620/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [621/844 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [622/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TestRunner.ref.dll_367314490EB36FFA.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [623/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used [624/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll.mvfrm [625/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_C72EBE726BBE86FF.mvfrm [626/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [627/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used [628/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used [629/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll.mvfrm [630/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll.mvfrm [631/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [632/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [633/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [634/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [635/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [636/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [637/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_5BE1C36C56BA6FFA.mvfrm [638/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [639/844 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [640/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_68878FD81F5C21BC.mvfrm [641/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll.mvfrm [642/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [643/844 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [644/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [645/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_5EDE5141AB38CFE7.mvfrm [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [646/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_903A8A835E45D671.mvfrm [647/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_43AC5767C5E30E7E.mvfrm [648/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll.mvfrm [649/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll.mvfrm [650/844 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [651/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [652/844 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [653/844 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_CAA9FB91F4E4722F.mvfrm [654/844 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll.mvfrm [655/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [657/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [665/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [667/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [669/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [671/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [672/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [687/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [690/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [693/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [694/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [695/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [696/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [697/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [698/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [699/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [700/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [701/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DemoSpine.dll [702/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [703/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [704/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [705/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [706/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [707/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CharacterSpine.dll [708/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [709/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Kawaii.Isometric2.dll [710/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [711/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TextMeshProEffect.dll [712/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll [713/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll [714/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [715/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Demo.dll [716/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ImbaFrameworks.dll [717/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [718/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity.dll [719/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UIEffect.dll [720/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [721/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Fi.dll [722/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll [723/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Addressables.dll [724/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTween.Modules.dll [725/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [726/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.dll [727/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CasualGameEffects.dll [728/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll [729/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [730/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll [731/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [732/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiPlayFab.dll [733/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Group2dxfxEffect.dll [734/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/LocalPlayerData.dll [735/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRRuntime.dll [736/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity-examples.dll [737/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTweenPro.Scripts.dll [738/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [739/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.dll [740/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiUtil.dll [741/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [742/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DamageNumbersPro.dll [743/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [744/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [745/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.dll [746/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [747/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.dll [748/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-csharp.dll [749/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll [750/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ScriptAction.dll [751/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [752/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ResourceManager.dll [753/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CharacterSpine.pdb [754/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [755/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Addressables.pdb [756/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SuperScrollView.pdb [757/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.pdb [758/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TextMeshProEffect.pdb [759/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [760/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ImbaFrameworks.pdb [761/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DemoSpine.pdb [762/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [763/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [764/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [765/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Fi.pdb [766/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Kawaii.Isometric2.pdb [767/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.pdb [768/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Json.Runtime.pdb [769/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [770/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTween.Modules.pdb [771/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CasualGameEffects.pdb [772/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/2DxFX.pdb [773/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [774/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/LocalPlayerData.pdb [775/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UIEffect.pdb [776/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [777/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [778/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.pdb [779/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ResourceManager.pdb [780/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb [781/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [782/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiPlayFab.pdb [783/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTweenPro.Scripts.pdb [784/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [785/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Demo.pdb [786/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.pdb [787/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiUtil.pdb [788/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.pdb [789/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DamageNumbersPro.pdb [790/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [791/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.pdb [792/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.pdb [793/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ScriptAction.pdb [794/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-csharp.pdb [795/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [796/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity.pdb [797/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb [798/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRRuntime.pdb [799/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity-examples.pdb [800/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.pdb [801/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.pdb [802/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [803/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Group2dxfxEffect.pdb [804/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.pdb [805/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.dll [806/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [807/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [808/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [809/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [810/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [811/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb [812/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [813/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [814/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.pdb [815/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.dll [816/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [817/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll [818/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.pdb [819/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [820/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRDemo.dll [821/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRDemo.pdb [822/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll [823/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.pdb [824/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.pdb [825/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SuperScrollView.dll [826/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [827/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.dll [828/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/2DxFX.dll [829/844 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [830/844 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [831/844 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [832/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [833/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [834/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [835/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [836/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [837/844 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [838/844 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\2000b0aP.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.ref.dll" -define:IAP_SHOP -define:UNITY_2022_3_41 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:ENABLE_AUDIO -define:ENABLE_CLOTH -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_ENGINE_CODE_STRIPPING -define:ENABLE_ONSCREEN_KEYBOARD -define:ENABLE_MANAGED_UNITYTLS -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_WEBGL -define:TEXTCORE_1_0_OR_NEWER -define:UNITY_WEBGL -define:UNITY_WEBGL_API -define:UNITY_DISABLE_WEB_VERIFICATION -define:UNITY_GFX_USE_PLATFORM_VSYNC -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_SPATIALTRACKING -define:ENABLE_IL2CPP -define:NET_4_6 -define:NET_UNITY_4_8 -define:UNITY_PRO_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_LEGACY_INPUT_MANAGER -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:DOTWEEN -define:TextMeshPro -define:ODIN_INSPECTOR -define:ODIN_INSPECTOR_3 -define:ODIN_INSPECTOR_3_1 -define:IAP_SHOP -define:ENABLE_ADS -define:ODIN_INSPECTOR_EDITOR_ONLY -define:IAP_SHOP -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"Assets/Plugins/Demigiant/DemiLib/Core/DemiLib.dll" -r:"Assets/Plugins/Demigiant/DOTween/DOTween.dll" -r:"Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.dll" -r:"Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AccessibilityModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AndroidJNIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AnimationModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AssetBundleModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.AudioModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ContentLoadModule.dll" -r:"C:/Program 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Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.HotReloadModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ImageConversionModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.IMGUIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.InputLegacyModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.InputModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.JSONSerializeModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.LocalizationModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ParticleSystemModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.PerformanceReportingModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.Physics2DModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.PhysicsModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.ProfilerModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.PropertiesModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Managed/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll" -r:"C:/Program 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"Assets/_KFS/Scripts/UI/Popup/License/UILicenseFishBonusItem.cs" "Assets/_KFS/Scripts/UI/Popup/License/UILicenseFishSubStats.cs" "Assets/_KFS/Scripts/UI/Popup/License/UILicenseMainStats.cs" "Assets/_KFS/Scripts/UI/Popup/License/UILicenseUpgradeProEffect.cs" "Assets/_KFS/Scripts/UI/Popup/License/UILicenseUpgradeProPopup.cs" "Assets/_KFS/Scripts/UI/Popup/LureAssign/UILureAssignItem.cs" "Assets/_KFS/Scripts/UI/Popup/LureAssign/UILureAssignPopup.cs" "Assets/_KFS/Scripts/UI/Popup/LureCardReward/UICardRewardItem.cs" "Assets/_KFS/Scripts/UI/Popup/LureCardReward/UIPackRewardEffect.cs" "Assets/_KFS/Scripts/UI/Popup/LureCardReward/UIPackRewardItem.cs" "Assets/_KFS/Scripts/UI/Popup/LureCardReward/UIPackRewardPopup.cs" "Assets/_KFS/Scripts/UI/Popup/LureCardReward/UIRewardItemEffectController.cs" "Assets/_KFS/Scripts/UI/Popup/LureInfo/UILureInfoPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIChangelogContent.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIMailConfirmDelete.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIMailContent.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIMailDetail.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIMailItem.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIMailNoti.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UIMailPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Mail/UINoMail.cs" "Assets/_KFS/Scripts/UI/Popup/News/NewsCenter.cs" "Assets/_KFS/Scripts/UI/Popup/News/UINewsPopup.cs" "Assets/_KFS/Scripts/UI/Popup/NewsList/UINewsListItem.cs" "Assets/_KFS/Scripts/UI/Popup/NewsList/UINewsListPopup.cs" "Assets/_KFS/Scripts/UI/Popup/PackExchange/UIExchangePackInfoPopup.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfo/PackItemInfo.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfo/UIEventPackInfoPopup.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfo/UIPackInfoBoosterBundle.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfo/UIPackInfoPopup.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfo/UIPackInfoSingle.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfoIAP/UIPackInfoIAPPopup.cs" "Assets/_KFS/Scripts/UI/Popup/PackInfoIAP/UIPackInfoTooltip.cs" "Assets/_KFS/Scripts/UI/Popup/PlayerInteraction/PlayerInteractionAction.cs" "Assets/_KFS/Scripts/UI/Popup/PlayerInteraction/PlayerParadeController.cs" "Assets/_KFS/Scripts/UI/Popup/PlayerInteraction/UIPlayerInteractionPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Profile/CharacterUIProfile.cs" "Assets/_KFS/Scripts/UI/Popup/Profile/CharacterUIRegister.cs" "Assets/_KFS/Scripts/UI/Popup/Profile/UIProfilePopup.cs" "Assets/_KFS/Scripts/UI/Popup/Profile/UIProfileStatItem.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingAvatar.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingAvatarFrame.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingAvatarFrameItem.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingAvatarItem.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingChatFrame.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingEmote.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingEmoteItem.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingPopup.cs" "Assets/_KFS/Scripts/UI/Popup/ProfileSetting/UIProfileSettingTab.cs" "Assets/_KFS/Scripts/UI/Popup/Prologue/UIProloguePopup.cs" "Assets/_KFS/Scripts/UI/Popup/RateGame/RateGameManager.cs" "Assets/_KFS/Scripts/UI/Popup/RateGame/UIRateGameFeedback.cs" "Assets/_KFS/Scripts/UI/Popup/RateGame/UIRateGamePopup.cs" "Assets/_KFS/Scripts/UI/Popup/RateGame/UIRateGameStar.cs" "Assets/_KFS/Scripts/UI/Popup/Register/UIRegisterFashion.cs" "Assets/_KFS/Scripts/UI/Popup/Register/UIRegisterFashionItem.cs" "Assets/_KFS/Scripts/UI/Popup/Register/UIRegisterFashionScroll.cs" "Assets/_KFS/Scripts/UI/Popup/Register/UIRegisterItem.cs" "Assets/_KFS/Scripts/UI/Popup/Register/UIRegisterPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Reward/ScriptActionClaimPack.cs" "Assets/_KFS/Scripts/UI/Popup/Reward/UIRewardItem.cs" "Assets/_KFS/Scripts/UI/Popup/Reward/UIRewardPopup.cs" "Assets/_KFS/Scripts/UI/Popup/RodInfo/UIRodInfoPopup.cs" "Assets/_KFS/Scripts/UI/Popup/RodRedraw/UIRodRedrawItem.cs" "Assets/_KFS/Scripts/UI/Popup/RodRedraw/UIRodRedrawPopup.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradeDetail.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradeDetailFood.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradeEffectController.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradeList.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradeListItem.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradeListItemPerk.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradePerkItem.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradePerks.cs" "Assets/_KFS/Scripts/UI/Popup/RodUpgrade/UIRodUpgradePopup.cs" "Assets/_KFS/Scripts/UI/Popup/Screenshot/UIScreenshotPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/MoreGameConfig.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UIAccountFound.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UIDeleteAccountConfirmPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UIDeleteAccountNoticePopup.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UIRedeemCode.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UISettingCommunity.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UISettingCommunityItem.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UISettingMoreGame.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UISettingMoreGameItem.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UISettingPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Setting/UISettingTab.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UILurePackDetail.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopBooster.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopBoosterItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopDailyLure.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopLurePack.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopLurePackItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopPearl.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopPearlPackItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UIShopPopup.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/ShopPopup/UITabScroller.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopDailyLureItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopFriendItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopIAP.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopIAPItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopIAPItemGemPack.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopItem.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopItemDecoration.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopTab.cs" "Assets/_KFS/Scripts/UI/Popup/Shop/UIShopTabItem.cs" "Assets/_KFS/Scripts/UI/Popup/ShopExchange/UIShopExchangeItem.cs" "Assets/_KFS/Scripts/UI/Popup/ShopExchange/UIShopExchangePopup.cs" "Assets/_KFS/Scripts/UI/Popup/SwitchChannel/UIChannelInfoItem.cs" "Assets/_KFS/Scripts/UI/Popup/SwitchChannel/UISwitchChannelPopup.cs" "Assets/_KFS/Scripts/UI/Tooltip/UITestTooltip.cs" "Assets/_KFS/Scripts/UI/UIGlobal/HomeTab/UIHomeTabController.cs" "Assets/_KFS/Scripts/UI/UIGlobal/HomeTab/UIHomeTabItem.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIArrowFocusGlobal.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIChallengeIcon.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIChallengeIcons.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIDailyChallengShortcut.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIEventChallengeIcon.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIEventChallengeIcons.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIGlobalBanner.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIGlobalBannerItem.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIGlobalHomeSystem.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIGlobalKFS.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIIslandChallengeIcon.cs" "Assets/_KFS/Scripts/UI/UIGlobal/UIIslandChallengeIcons.cs" "Assets/_KFS/Scripts/UI/UIMenuGlobal/UIFade.cs" "Assets/_KFS/Scripts/UI/UIMenuGlobal/UIMenuPanel.cs" "Assets/_KFS/Scripts/Utils/KfsModelDefine.cs" "Assets/_KFS/Scripts/Utils/Leaderboard/LeaderboardRewardConfig.cs" "Assets/_KFS/Scripts/Utils/Leaderboard/LeaderboardSettingConfig.cs" "Assets/_KFS/Scripts/Utils/Leaderboard/UILeaderboard.cs" "Assets/_KFS/Scripts/Utils/Leaderboard/UILeaderboardItem.cs" "Assets/_KFS/Scripts/Utils/Leaderboard/UILeaderboardRankIcon.cs" "Assets/_KFS/Scripts/Utils/MemeTDUtils.cs" "Assets/_KFS/Scripts/Utils/Time/AutoTriggerAfter.cs" "Assets/_KFS/Scripts/Utils/Time/TimeLeftObjectSlider.cs" "Assets/_KFS/Z_Cheat/RewardOld/UIRewardPopupOld.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatAudio.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatCamera.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatConfig.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatDatabase.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatObject.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatPopup/UICheatPopup.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatPopup/UICheatSetting.cs" "Assets/_KFS/Z_Cheat/Scripts/CheatPvp.cs" "Assets/_KFS/Z_Cheat/Scripts/SceneTest.cs" "Assets/_KFS/Z_Cheat/Scripts/SetupDamageUIController.cs" "Assets/_KFS/Z_Cheat/Scripts/SpriteCollector.cs" "Assets/_KFS/Z_Cheat/Scripts/TestFashion/CheatSceneFashion.cs" "Assets/_KFS/Z_Cheat/Scripts/TestSceneScroll/ScrollTestBaseSliderItem.cs" "Assets/_KFS/Z_Cheat/Scripts/TestSceneScroll/ScrollTestItem.cs" "Assets/_KFS/Z_Cheat/Scripts/TestSceneScroll/TestSceneScroll.cs" "Assets/_KFS/Z_Cheat/Scripts/UiCheatGlobal.cs" "Assets/_KFS/Z_Cheat/Scripts/UiCheatIsland.cs" "Assets/_KFS/Z_Cheat/Scripts/UICheatLogin.cs" "Assets/_KFS/Z_Cheat/Scripts/UICheatMain.cs" "Assets/_KFS/Z_Cheat/TestTab/CheatTestTab.cs" "Assets/_KFS/_GameResources/NPC/NPCActionHandler.cs" "Assets/_KFS/_GameResources/NPC/NPCHandler.cs" "Assets/_KFS/_GameResources/NPC/NPCInteractiveNearbyObject.cs" "Assets/_KFS/_GameResources/NPC/NPCManager.cs" "Assets/_KFS/_GameResources/NPC/UINPCFloatingInfo.cs" "Assets/_KFS/_GameResources/NPC/UINPCQuestBubble.cs" -langversion:9.0 /deterministic /optimize+ /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\_KFS\Scripts\PvP\UIPvpLureCardSelect.cs(13,29): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Sirenix.OdinInspector' (are you missing an assembly reference?) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. *** Tundra build failed (14.17 seconds), 838 items updated, 844 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp2" ## Output: Assets\_KFS\Scripts\PvP\UIPvpLureCardSelect.cs(13,29): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Sirenix.OdinInspector' (are you missing an assembly reference?) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Total cache size 86503052 Total cache size after purge 86503052 Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpLureCardSelect.cs(13,29): error CS0234: The type or namespace name 'Editor' does not exist in the namespace 'Sirenix.OdinInspector' (are you missing an assembly reference?) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. [ScriptCompilation] Requested script compilation because: Recompiling scripts for editor because player build failed. DisplayProgressNotification: Build Failed Error building Player because scripts had compiler errors Unloading 38 Unused Serialized files (Serialized files now loaded: 0) Unloading 197 unused Assets / (20.2 MB). Loaded Objects now: 6792. Memory consumption went from 279.3 MB to 259.1 MB. Total: 15.156000 ms (FindLiveObjects: 0.339100 ms CreateObjectMapping: 0.211200 ms MarkObjects: 13.493200 ms DeleteObjects: 1.110800 ms) Build Finished, Result: Failure. ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1724844949515,"processId":7116,"steps":[{"description":"Preprocess Player","duration":3208},{"description":"Prepare For Build","duration":2655},{"description":"ProducePlayerScriptAssemblies","duration":16856}],"duration":22719} [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.509 ms Integration: 181.761 ms Integration of assets: 0.001 ms Thread Wait Time: 0.054 ms Total Operation Time: 182.324 ms Unloading 0 unused Assets / (0 B). Loaded Objects now: 6792. Memory consumption went from 258.0 MB to 258.0 MB. Total: 16.947000 ms (FindLiveObjects: 0.503300 ms CreateObjectMapping: 0.295200 ms MarkObjects: 16.121500 ms DeleteObjects: 0.026400 ms) Build failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:85) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:112) (Filename: Assets/_KFS/Editor/MMWCliBuilder.cs Line: 85) Batchmode quit successfully invoked - shutting down! Killing ADB server in 0.0373025 seconds. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. Cleanup mono abort_threads: Failed aborting id: 00000000000071DC, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000042C8, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000071DC, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000042C8, mono_thread_manage will ignore it debugger-agent: Unable to listen on 4504 [usbmuxd] Stop listen thread [usbmuxd] Listen thread exiting [Performance] WinEditorMain : 1 samples, Peak. 10.0 s (1.0x), Avg. 10.0 s, Total. 10.00 s (2.1%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 20.6 us (1.0x), Avg. 20.6 us, Total. 20.60 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 917 us (1.0x), Avg. 917 us, Total. 917.2 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 625 us (1.0x), Avg. 625 us, Total. 624.7 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 9.93 s (1.0x), Avg. 9.93 s, Total. 9.933 s (2.0%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 67.0 ms (1.0x), Avg. 67.0 ms, Total. 67.02 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 178 us (1.0x), Avg. 178 us, Total. 177.6 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 440 s (1.0x), Avg. 440 s, Total. 439.5 s (90.2%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 7.59 ms (1.0x), Avg. 7.59 ms, Total. 7.587 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 27.2 ms (1.0x), Avg. 27.2 ms, Total. 27.21 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 211 ms (1.0x), Avg. 211 ms, Total. 210.7 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 1.97 s (1.0x), Avg. 1.97 s, Total. 1.972 s (0.4%) [Performance] Connecting to Package Manager : 184 samples, Peak. 89.4 us (30.8x), Avg. 2.90 us, Total. 534.0 us (0.0%) [Performance] PackageManager::Api::RunRequestSynchronously : 133 samples, Peak. 37.5 us (8.0x), Avg. 4.70 us, Total. 625.0 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 236 ms (1.0x), Avg. 236 ms, Total. 236.3 ms (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 2.67 ms (1.0x), Avg. 2.67 ms, Total. 2.668 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 3.97 ms (1.0x), Avg. 3.97 ms, Total. 3.971 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 7.01 s (1.0x), Avg. 7.01 s, Total. 7.008 s (1.4%) [Performance] RestoreManagedReferences : 2 samples, Peak. 38.1 ms (2.0x), Avg. 19.0 ms, Total. 38.06 ms (0.0%) [Performance] EditorResources.Load : 10 samples, Peak. 50.7 ms (9.5x), Avg. 5.35 ms, Total. 53.51 ms (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 12.6 ms (1.8x), Avg. 7.16 ms, Total. 14.32 ms (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 20.2 us (1.3x), Avg. 15.1 us, Total. 30.30 us (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 18.1 ms (1.5x), Avg. 12.3 ms, Total. 24.53 ms (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 109 us (1.3x), Avg. 85.3 us, Total. 170.7 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 103 us (1.1x), Avg. 92.3 us, Total. 184.5 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 61.3 us (1.2x), Avg. 49.9 us, Total. 99.80 us (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 381 us (1.4x), Avg. 274 us, Total. 548.4 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 18.1 us (1.1x), Avg. 16.4 us, Total. 32.80 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 4.76 ms (1.6x), Avg. 2.98 ms, Total. 5.955 ms (0.0%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 368 us (1.4x), Avg. 271 us, Total. 541.1 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 7.10 us (1.3x), Avg. 5.40 us, Total. 10.80 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 1.15 ms (1.4x), Avg. 830 us, Total. 1.659 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 211 us (1.4x), Avg. 154 us, Total. 309.0 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 150 us (1.3x), Avg. 117 us, Total. 234.7 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 900 ns (1.5x), Avg. 600 ns, Total. 1.200 us (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 119 us (1.4x), Avg. 87.5 us, Total. 175.0 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 562 us (1.4x), Avg. 402 us, Total. 804.3 us (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 11.9 us (1.3x), Avg. 9.25 us, Total. 18.50 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 879 us (1.8x), Avg. 488 us, Total. 976.9 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 94.3 us (1.4x), Avg. 69.4 us, Total. 138.9 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 78.9 us (1.3x), Avg. 60.5 us, Total. 121.1 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 157 us (1.3x), Avg. 123 us, Total. 245.7 us (0.0%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 695 us (1.1x), Avg. 612 us, Total. 1.223 ms (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 3.12 ms (1.3x), Avg. 2.31 ms, Total. 4.628 ms (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 1.23 ms (1.4x), Avg. 901 us, Total. 1.803 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration : 2 samples, Peak. 908 us (1.4x), Avg. 666 us, Total. 1.331 ms (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 150 us (1.5x), Avg. 103 us, Total. 205.2 us (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator : 2 samples, Peak. 227 us (1.2x), Avg. 187 us, Total. 374.9 us (0.0%) [Performance] InitializeOnLoad UxmlObjectEditorFactories : 2 samples, Peak. 703 us (1.3x), Avg. 546 us, Total. 1.091 ms (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 110 ms (1.4x), Avg. 81.0 ms, Total. 161.9 ms (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 420 us (1.2x), Avg. 341 us, Total. 681.3 us (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 2.07 ms (1.3x), Avg. 1.60 ms, Total. 3.209 ms (0.0%) [Performance] InitializeOnLoad EditorGameServicesAnalytics : 2 samples, Peak. 2.56 ms (1.6x), Avg. 1.64 ms, Total. 3.279 ms (0.0%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 315 us (1.4x), Avg. 222 us, Total. 444.2 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 277 us (1.4x), Avg. 200 us, Total. 399.4 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 1.40 us (1.6x), Avg. 850 ns, Total. 1.700 us (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 8.90 ms (1.4x), Avg. 6.52 ms, Total. 13.03 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 314 us (1.4x), Avg. 228 us, Total. 455.8 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 236 us (1.3x), Avg. 180 us, Total. 360.3 us (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 165 us (1.2x), Avg. 133 us, Total. 265.8 us (0.0%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 42.2 ms (1.6x), Avg. 26.3 ms, Total. 52.57 ms (0.0%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 1.45 ms (1.2x), Avg. 1.17 ms, Total. 2.341 ms (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 31.9 us (1.4x), Avg. 23.5 us, Total. 46.90 us (0.0%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 19.1 us (1.3x), Avg. 14.5 us, Total. 29.00 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 1.52 ms (1.9x), Avg. 814 us, Total. 1.628 ms (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 940 us (1.6x), Avg. 585 us, Total. 1.171 ms (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 2.54 ms (1.5x), Avg. 1.69 ms, Total. 3.387 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 5.27 ms (1.8x), Avg. 2.98 ms, Total. 5.962 ms (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 14.9 ms (1.9x), Avg. 7.69 ms, Total. 15.38 ms (0.0%) [Performance] InitializeOnLoad RectSelection.RegisterShortcutContext : 2 samples, Peak. 381 us (1.4x), Avg. 281 us, Total. 562.1 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 6.80 ms (1.8x), Avg. 3.79 ms, Total. 7.582 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 94.8 ms (2.0x), Avg. 47.5 ms, Total. 94.94 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 5.40 ms (1.5x), Avg. 3.67 ms, Total. 7.339 ms (0.0%) [Performance] InitializeOnLoad SceneViewMotion.RegisterShortcutContexts : 2 samples, Peak. 283 us (1.3x), Avg. 225 us, Total. 449.1 us (0.0%) [Performance] InitializeOnLoad ToolShortcutContext.Init : 2 samples, Peak. 213 us (1.3x), Avg. 163 us, Total. 325.1 us (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 392 us (1.4x), Avg. 290 us, Total. 579.6 us (0.0%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 273 us (1.6x), Avg. 173 us, Total. 346.9 us (0.0%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 5.61 ms (1.9x), Avg. 2.89 ms, Total. 5.781 ms (0.0%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 19.0 us (1.4x), Avg. 13.8 us, Total. 27.70 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload : 2 samples, Peak. 2.34 ms (1.6x), Avg. 1.43 ms, Total. 2.851 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 440 us (1.2x), Avg. 378 us, Total. 755.4 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 61.1 ms (1.0x), Avg. 61.1 ms, Total. 61.15 ms (0.0%) [Performance] Application.InitialRefresh : 1 samples, Peak. 396 s (1.0x), Avg. 396 s, Total. 395.7 s (81.2%) [Performance] BuilderAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 1.52 ms (1.0x), Avg. 1.52 ms, Total. 1.518 ms (0.0%) [Performance] ShaderImporter.SourceAssetModified : 7 samples, Peak. 6.10 us (3.1x), Avg. 2.00 us, Total. 14.00 us (0.0%) [Performance] ShaderIncludeImporter.SourceAssetModified : 7 samples, Peak. 11.2 us (3.3x), Avg. 3.40 us, Total. 23.80 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 72.0 s (1.0x), Avg. 72.0 s, Total. 72.01 s (14.8%) [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload : 1 samples, Peak. 649 us (1.0x), Avg. 649 us, Total. 649.2 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPreprocessAsset : 196 samples, Peak. 890 us (58.0x), Avg. 15.3 us, Total. 3.008 ms (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 196 samples, Peak. 221 us (26.9x), Avg. 8.24 us, Total. 1.616 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 196 samples, Peak. 101 us (34.9x), Avg. 2.90 us, Total. 568.2 us (0.0%) [Performance] SpritePostProcess.OnPreprocessAsset : 196 samples, Peak. 1.66 ms (51.3x), Avg. 32.4 us, Total. 6.345 ms (0.0%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 219 us (1.0x), Avg. 219 us, Total. 219.3 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_RawImage : 1 samples, Peak. 782 us (1.0x), Avg. 782 us, Total. 781.5 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Image : 1 samples, Peak. 138 us (1.0x), Avg. 138 us, Total. 137.8 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Child : 1 samples, Peak. 65.4 us (1.0x), Avg. 65.4 us, Total. 65.40 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_TextMesh : 1 samples, Peak. 65.6 us (1.0x), Avg. 65.6 us, Total. 65.60 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Text : 1 samples, Peak. 93.1 us (1.0x), Avg. 93.1 us, Total. 93.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_UGUI : 1 samples, Peak. 91.7 us (1.0x), Avg. 91.7 us, Total. 91.70 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Prefab : 1 samples, Peak. 53.1 us (1.0x), Avg. 53.1 us, Total. 53.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_Label : 1 samples, Peak. 66.3 us (1.0x), Avg. 66.3 us, Total. 66.30 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_AudioSource : 1 samples, Peak. 61.1 us (1.0x), Avg. 61.1 us, Total. 61.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_MeshRenderer : 1 samples, Peak. 58.9 us (1.0x), Avg. 58.9 us, Total. 58.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_SpriteRenderer : 1 samples, Peak. 60.6 us (1.0x), Avg. 60.6 us, Total. 60.60 us (0.0%) [Performance] InitializeOnLoad UnityVersion : 2 samples, Peak. 427 us (1.3x), Avg. 329 us, Total. 658.6 us (0.0%) [Performance] InitializeOnLoad PrefabSelectionTracker : 1 samples, Peak. 2.71 ms (1.0x), Avg. 2.71 ms, Total. 2.711 ms (0.0%) [Performance] InitializeOnLoad FormatterLocator : 1 samples, Peak. 10.5 ms (1.0x), Avg. 10.5 ms, Total. 10.52 ms (0.0%) [Performance] InitializeOnLoad FormatterUtilities : 1 samples, Peak. 817 us (1.0x), Avg. 817 us, Total. 816.6 us (0.0%) [Performance] InitializeOnLoad UnityEditorEventUtility : 1 samples, Peak. 4.30 ms (1.0x), Avg. 4.30 ms, Total. 4.296 ms (0.0%) [Performance] InitializeOnLoad SirenixEditorGUI : 1 samples, Peak. 3.06 ms (1.0x), Avg. 3.06 ms, Total. 3.061 ms (0.0%) [Performance] InitializeOnLoad ASTEmitter : 1 samples, Peak. 3.35 ms (1.0x), Avg. 3.35 ms, Total. 3.348 ms (0.0%) [Performance] InitializeOnLoad AssemblyUtilities : 1 samples, Peak. 1.19 ms (1.0x), Avg. 1.19 ms, Total. 1.187 ms (0.0%) [Performance] InitializeOnLoad GUIHelper : 1 samples, Peak. 27.9 ms (1.0x), Avg. 27.9 ms, Total. 27.92 ms (0.0%) [Performance] InitializeOnLoad SirenixGUIStyles : 1 samples, Peak. 1.30 us (1.0x), Avg. 1.30 us, Total. 1.300 us (0.0%) [Performance] InitializeOnLoad PersistentContextCache : 1 samples, Peak. 3.24 ms (1.0x), Avg. 3.24 ms, Total. 3.243 ms (0.0%) [Performance] InitializeOnLoad OdinModuleConfig : 1 samples, Peak. 257 us (1.0x), Avg. 257 us, Total. 256.9 us (0.0%) [Performance] InitializeOnLoad FixUnityScriptableObjectDirtying : 1 samples, Peak. 154 us (1.0x), Avg. 154 us, Total. 153.9 us (0.0%) [Performance] InitializeOnLoad FixUnityAboutWindowBeforeEmit : 1 samples, Peak. 148 us (1.0x), Avg. 148 us, Total. 148.1 us (0.0%) [Performance] InitializeOnLoad OdinEditor : 1 samples, Peak. 109 us (1.0x), Avg. 109 us, Total. 109.4 us (0.0%) [Performance] InitializeOnLoad FixUnityAssemblyVersionResolution : 1 samples, Peak. 133 us (1.0x), Avg. 133 us, Total. 133.1 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager : 1 samples, Peak. 11.2 us (1.0x), Avg. 11.2 us, Total. 11.20 us (0.0%) [Performance] InitializeOnLoad UndoTracker : 1 samples, Peak. 169 us (1.0x), Avg. 169 us, Total. 169.0 us (0.0%) [Performance] InitializeOnLoad GeneralDrawerConfig : 1 samples, Peak. 133 us (1.0x), Avg. 133 us, Total. 133.0 us (0.0%) [Performance] InitializeOnLoad SettingsDatabase : 1 samples, Peak. 347 us (1.0x), Avg. 347 us, Total. 346.7 us (0.0%) [Performance] InitializeOnLoad SpriteEditorWindow : 1 samples, Peak. 536 us (1.0x), Avg. 536 us, Total. 535.7 us (0.0%) [Performance] InitializeOnLoad RecompileRequest : 1 samples, Peak. 3.40 ms (1.0x), Avg. 3.40 ms, Total. 3.405 ms (0.0%) [Performance] AssetDatabase.ImportAsset : 1 samples, Peak. 693 us (1.0x), Avg. 693 us, Total. 692.8 us (0.0%) [Performance] InitializeOnLoad MMWCliBuilder : 1 samples, Peak. 164 us (1.0x), Avg. 164 us, Total. 164.0 us (0.0%) [Performance] InitializeOnLoad Core : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] InitializeOnLoad UpgradeManager : 1 samples, Peak. 494 us (1.0x), Avg. 494 us, Total. 494.1 us (0.0%) [Performance] InitializeOnLoad CoreAssetPostProcessor : 1 samples, Peak. 1.63 ms (1.0x), Avg. 1.63 ms, Total. 1.625 ms (0.0%) [Performance] InitializeOnLoad DeEditorNotification : 1 samples, Peak. 1.76 ms (1.0x), Avg. 1.76 ms, Total. 1.756 ms (0.0%) [Performance] InitializeOnLoad DeScriptExecutionOrderManager : 1 samples, Peak. 151 us (1.0x), Avg. 151 us, Total. 151.2 us (0.0%) [Performance] InitializeOnLoad DOTweenProEditorManager : 1 samples, Peak. 1.40 ms (1.0x), Avg. 1.40 ms, Total. 1.402 ms (0.0%) [Performance] InitializeOnLoad Initializer : 2 samples, Peak. 408 us (1.2x), Avg. 347 us, Total. 693.7 us (0.0%) [Performance] InitializeOnLoad BurstLoader : 1 samples, Peak. 2.66 s (1.0x), Avg. 2.66 s, Total. 2.658 s (0.5%) [Performance] InitializeOnLoad EditorToolManager : 1 samples, Peak. 3.04 ms (1.0x), Avg. 3.04 ms, Total. 3.043 ms (0.0%) [Performance] InitializeOnLoad SceneDragAndDrop : 1 samples, Peak. 165 us (1.0x), Avg. 165 us, Total. 164.7 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUpdateCache : 1 samples, Peak. 227 us (1.0x), Avg. 227 us, Total. 226.9 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUnityAnalyticsStorage : 1 samples, Peak. 22.8 us (1.0x), Avg. 22.8 us, Total. 22.80 us (0.0%) [Performance] InitializeOnLoad SpriteSkinCompositeStartup : 1 samples, Peak. 12.8 ms (1.0x), Avg. 12.8 ms, Total. 12.83 ms (0.0%) [Performance] InitializeOnLoad UnityAnalyticsStorage : 1 samples, Peak. 292 us (1.0x), Avg. 292 us, Total. 291.7 us (0.0%) [Performance] InitializeOnLoad BoneGizmoInitializer : 1 samples, Peak. 3.09 ms (1.0x), Avg. 3.09 ms, Total. 3.088 ms (0.0%) [Performance] InitializeOnLoad PreloadSigningAlias : 1 samples, Peak. 88.8 us (1.0x), Avg. 88.8 us, Total. 88.80 us (0.0%) [Performance] InitializeOnLoad RemoveAutoAddedPackage : 1 samples, Peak. 428 us (1.0x), Avg. 428 us, Total. 427.9 us (0.0%) [Performance] InitializeOnLoad MMPathEditor : 1 samples, Peak. 7.90 us (1.0x), Avg. 7.90 us, Total. 7.900 us (0.0%) [Performance] InitializeOnLoad MMMonoBehaviourDrawerHelper : 1 samples, Peak. 2.30 us (1.0x), Avg. 2.30 us, Total. 2.300 us (0.0%) [Performance] InitializeOnLoad SceneViewIconEditor : 1 samples, Peak. 15.5 us (1.0x), Avg. 15.5 us, Total. 15.50 us (0.0%) [Performance] InitializeOnLoad MMPathMovementEditor : 1 samples, Peak. 7.70 us (1.0x), Avg. 7.70 us, Total. 7.700 us (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 131 us (1.0x), Avg. 131 us, Total. 130.6 us (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 173 us (1.0x), Avg. 173 us, Total. 173.1 us (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 521 us (1.0x), Avg. 521 us, Total. 521.5 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 2.38 ms (1.0x), Avg. 2.38 ms, Total. 2.376 ms (0.0%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 11.9 ms (1.0x), Avg. 11.9 ms, Total. 11.90 ms (0.0%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 1.51 ms (1.0x), Avg. 1.51 ms, Total. 1.506 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport : 1 samples, Peak. 138 us (1.0x), Avg. 138 us, Total. 138.0 us (0.0%) [Performance] InitializeOnLoad VSCodeScriptEditor : 1 samples, Peak. 5.19 ms (1.0x), Avg. 5.19 ms, Total. 5.191 ms (0.0%) [Performance] InitializeOnLoad SettingsValidator : 1 samples, Peak. 132 us (1.0x), Avg. 132 us, Total. 131.6 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 8.51 ms (1.0x), Avg. 8.51 ms, Total. 8.505 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 1.04 ms (1.0x), Avg. 1.04 ms, Total. 1.042 ms (0.0%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 2.37 ms (1.0x), Avg. 2.37 ms, Total. 2.374 ms (0.0%) [Performance] InitializeOnLoad GlobalInitialization : 1 samples, Peak. 852 us (1.0x), Avg. 852 us, Total. 851.6 us (0.0%) [Performance] InitializeOnLoad RegisterCheckSceneDupeDependencies : 1 samples, Peak. 1.12 ms (1.0x), Avg. 1.12 ms, Total. 1.119 ms (0.0%) [Performance] InitializeOnLoad RegisterCheckResourcesDupeDependencies : 1 samples, Peak. 132 us (1.0x), Avg. 132 us, Total. 132.4 us (0.0%) [Performance] InitializeOnLoad AddressableEditorInitialization : 1 samples, Peak. 489 ms (1.0x), Avg. 489 ms, Total. 488.8 ms (0.1%) [Performance] InitializeOnLoad RegisterCheckBundleDupeDependencies : 1 samples, Peak. 204 us (1.0x), Avg. 204 us, Total. 203.8 us (0.0%) [Performance] InitializeOnLoad RegisterBuildBundleLayout : 1 samples, Peak. 87.1 us (1.0x), Avg. 87.1 us, Total. 87.10 us (0.0%) [Performance] InitializeOnLoad GroupsPopupWindow : 1 samples, Peak. 5.30 us (1.0x), Avg. 5.30 us, Total. 5.300 us (0.0%) [Performance] InitializeOnLoad AddressableAssetInspectorGUI : 1 samples, Peak. 3.23 ms (1.0x), Avg. 3.23 ms, Total. 3.228 ms (0.0%) [Performance] InitializeOnLoad Analytics : 1 samples, Peak. 237 us (1.0x), Avg. 237 us, Total. 237.3 us (0.0%) [Performance] InitializeOnLoad SpineEditorUtilities : 1 samples, Peak. 1000 ns (1.0x), Avg. 1000 ns, Total. 1000.0 ns (0.0%) [Performance] InitializeOnLoad GUITimeHelper.Init : 1 samples, Peak. 552 us (1.0x), Avg. 552 us, Total. 552.2 us (0.0%) [Performance] InitializeOnLoad SdfIcons.FixBug : 1 samples, Peak. 359 ms (1.0x), Avg. 359 ms, Total. 359.1 ms (0.1%) [Performance] InitializeOnLoad PersistentAssemblyGuidUpdater.Init : 1 samples, Peak. 401 us (1.0x), Avg. 401 us, Total. 400.6 us (0.0%) [Performance] InitializeOnLoad CheckForUpdatesWindow.DailyCheckForUpdates : 1 samples, Peak. 343 us (1.0x), Avg. 343 us, Total. 343.0 us (0.0%) [Performance] InitializeOnLoad InspectorConfig.RemoveObsoleteGeneratedOdinEditorsDLL : 1 samples, Peak. 339 us (1.0x), Avg. 339 us, Total. 338.6 us (0.0%) [Performance] InitializeOnLoad GettingStartedWindow.AutoOpen : 1 samples, Peak. 327 us (1.0x), Avg. 327 us, Total. 327.3 us (0.0%) [Performance] InitializeOnLoad EnsureOdinInspectorDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 410 us (1.0x), Avg. 410 us, Total. 409.9 us (0.0%) [Performance] InitializeOnLoad EnsureEditorOnlyModeDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 1.48 ms (1.0x), Avg. 1.48 ms, Total. 1.481 ms (0.0%) [Performance] InitializeOnLoad AcceptEULAWindow.OpenIfNotAccepted : 1 samples, Peak. 118 us (1.0x), Avg. 118 us, Total. 118.3 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager.LoadEditorPrefs : 1 samples, Peak. 106 us (1.0x), Avg. 106 us, Total. 105.7 us (0.0%) [Performance] InitializeOnLoad UnitySerializationInitializer.InitializeEditor : 1 samples, Peak. 742 ms (1.0x), Avg. 742 ms, Total. 741.6 ms (0.2%) [Performance] InitializeOnLoad UnitySerializationUtility.SubscribeToDomainReloadEvents : 1 samples, Peak. 4.52 ms (1.0x), Avg. 4.52 ms, Total. 4.516 ms (0.0%) [Performance] InitializeOnLoad IKEditorManager.CreateInstance : 1 samples, Peak. 1.86 ms (1.0x), Avg. 1.86 ms, Total. 1.858 ms (0.0%) [Performance] InitializeOnLoad SceneViewGridManager.Initialize : 1 samples, Peak. 3.82 ms (1.0x), Avg. 3.82 ms, Total. 3.821 ms (0.0%) [Performance] InitializeOnLoad TilemapPrefabStageHelper.Initialize : 1 samples, Peak. 1.18 ms (1.0x), Avg. 1.18 ms, Total. 1.184 ms (0.0%) [Performance] InitializeOnLoad SceneViewOpenTilePaletteHelper.Initialize : 1 samples, Peak. 825 us (1.0x), Avg. 825 us, Total. 824.5 us (0.0%) [Performance] InitializeOnLoad TileDragAndDropManager.Initialize : 1 samples, Peak. 625 us (1.0x), Avg. 625 us, Total. 625.2 us (0.0%) [Performance] InitializeOnLoad PlayerLoopHelper.InitOnEditor : 1 samples, Peak. 5.29 ms (1.0x), Avg. 5.29 ms, Total. 5.294 ms (0.0%) [Performance] InitializeOnLoad AssetReferenceResolver.UpdateLocation : 1 samples, Peak. 17.6 ms (1.0x), Avg. 17.6 ms, Total. 17.61 ms (0.0%) [Performance] InitializeOnLoad $BurstDirectCallInitializer.Initialize : 7 samples, Peak. 11.6 ms (3.5x), Avg. 3.28 ms, Total. 22.93 ms (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.CheckCCDStatus : 1 samples, Peak. 73.4 us (1.0x), Avg. 73.4 us, Total. 73.40 us (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.RegisterWithAssetPostProcessor : 1 samples, Peak. 455 us (1.0x), Avg. 455 us, Total. 454.6 us (0.0%) [Performance] InitializeOnLoad ProfileDataSourceSettings.InitializeCloudEnvironment : 1 samples, Peak. 312 us (1.0x), Avg. 312 us, Total. 312.1 us (0.0%) [Performance] InitializeOnLoad AddressablesBuildScriptHooks.Init : 1 samples, Peak. 98.7 us (1.0x), Avg. 98.7 us, Total. 98.70 us (0.0%) [Performance] InitializeOnLoad AddressablesPlayerBuildProcessor.CleanTemporaryPlayerBuildData : 1 samples, Peak. 23.9 ms (1.0x), Avg. 23.9 ms, Total. 23.91 ms (0.0%) [Performance] AssetDatabase.DeleteAssets : 1 samples, Peak. 22.7 ms (1.0x), Avg. 22.7 ms, Total. 22.72 ms (0.0%) [Performance] UtilityWindowModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 9.55 ms (1.0x), Avg. 9.55 ms, Total. 9.548 ms (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 601 us (1.0x), Avg. 601 us, Total. 601.0 us (0.0%) [Performance] TMP_FontAssetPostProcessor.OnWillDeleteAsset : 1 samples, Peak. 256 us (1.0x), Avg. 256 us, Total. 256.5 us (0.0%) [Performance] CancelSplashScreenOnAssetDelete.OnWillDeleteAsset : 1 samples, Peak. 94.0 us (1.0x), Avg. 94.0 us, Total. 94.00 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 7.60 us (1.0x), Avg. 7.60 us, Total. 7.600 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor.LegacyVisualStudioCodePackageDisabler : 1 samples, Peak. 1.90 ms (1.0x), Avg. 1.90 ms, Total. 1.899 ms (0.0%) [Performance] InitializeOnLoad MaterialCache.ClearCache : 2 samples, Peak. 1.36 ms (1.6x), Avg. 826 us, Total. 1.652 ms (0.0%) [Performance] InitializeOnLoad GraphicConnector.Init : 1 samples, Peak. 1.03 ms (1.0x), Avg. 1.03 ms, Total. 1.026 ms (0.0%) [Performance] InitializeOnLoad MMExecutionOrderAttribute.ModifyExecutionOrder : 1 samples, Peak. 2.44 ms (1.0x), Avg. 2.44 ms, Total. 2.436 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport.Setup : 1 samples, Peak. 370 us (1.0x), Avg. 370 us, Total. 369.7 us (0.0%) [Performance] InitializeOnLoad CFXR_Effect.InitGlobalOptions : 1 samples, Peak. 362 us (1.0x), Avg. 362 us, Total. 361.9 us (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 1.08 ms (1.0x), Avg. 1.08 ms, Total. 1.083 ms (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 291 us (1.0x), Avg. 291 us, Total. 291.1 us (0.0%) [Performance] InitializeOnLoad DeprecatedRemover.RemoveFiles : 1 samples, Peak. 713 us (1.0x), Avg. 713 us, Total. 713.4 us (0.0%) [Performance] InitializeOnLoad Addressables.RegisterPlayModeStateChange : 1 samples, Peak. 72.7 us (1.0x), Avg. 72.7 us, Total. 72.70 us (0.0%) [Performance] InitializeOnLoad AssetReference.RegisterForPlaymodeChange : 1 samples, Peak. 275 us (1.0x), Avg. 275 us, Total. 275.1 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.CheckScriptingRuntime : 1 samples, Peak. 166 us (1.0x), Avg. 166 us, Total. 165.7 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.InitializeOnLoad : 1 samples, Peak. 191 us (1.0x), Avg. 191 us, Total. 191.0 us (0.0%) [Performance] DidReloadScriptsCustomEditorLoader.LoadCustomEditors : 1 samples, Peak. 7.94 ms (1.0x), Avg. 7.94 ms, Total. 7.942 ms (0.0%) [Performance] DidReloadScriptsACTkPrefsEditor.OnRecompile : 1 samples, Peak. 74.6 us (1.0x), Avg. 74.6 us, Total. 74.60 us (0.0%) [Performance] DidReloadScriptsEditorSkeletonPlayer.OnReloaded : 1 samples, Peak. 332 us (1.0x), Avg. 332 us, Total. 332.1 us (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 246 us (1.0x), Avg. 246 us, Total. 246.4 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 1.48 ms (1.0x), Avg. 1.48 ms, Total. 1.478 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 227 us (1.0x), Avg. 227 us, Total. 226.7 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.U2D.Animation.BoneGizmo.OnAfterAssemblyReload : 1 samples, Peak. 725 us (1.0x), Avg. 725 us, Total. 724.9 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload : 1 samples, Peak. 18.8 us (1.0x), Avg. 18.8 us, Total. 18.80 us (0.0%) [Performance] TextureImporter.Import : 22 samples, Peak. 169 ms (4.7x), Avg. 35.7 ms, Total. 784.7 ms (0.2%) [Performance] SpineEditorUtilities.OnPreprocessTexture : 22 samples, Peak. 185 us (6.0x), Avg. 30.7 us, Total. 674.9 us (0.0%) [Performance] SpritesheetImporter.OnPreprocessTexture : 22 samples, Peak. 36.1 ms (21.0x), Avg. 1.72 ms, Total. 37.81 ms (0.0%) [Performance] TexturePackerImporter.OnPostprocessSprites : 22 samples, Peak. 379 us (15.4x), Avg. 24.6 us, Total. 540.3 us (0.0%) [Performance] SpritePostProcess.OnPostprocessSprites : 22 samples, Peak. 4.92 ms (7.8x), Avg. 633 us, Total. 13.92 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessPrefab : 52 samples, Peak. 90.8 ms (51.1x), Avg. 1.78 ms, Total. 92.44 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 17 samples, Peak. 70.5 ms (5.0x), Avg. 14.0 ms, Total. 237.2 ms (0.0%) [Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 623 us (5.1x), Avg. 122 us, Total. 1.220 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessAllAssets : 10 samples, Peak. 1.07 s (5.0x), Avg. 214 ms, Total. 2.142 s (0.4%) [Performance] PaletteAssetModificationProcessor.OnWillSaveAssets : 5 samples, Peak. 2.34 ms (4.9x), Avg. 475 us, Total. 2.373 ms (0.0%) [Performance] TextureModificationWarningProcessor.OnWillSaveAssets : 5 samples, Peak. 333 us (4.7x), Avg. 71.0 us, Total. 355.1 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 5 samples, Peak. 723 us (4.9x), Avg. 147 us, Total. 734.0 us (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 5 samples, Peak. 469 us (4.9x), Avg. 95.2 us, Total. 475.8 us (0.0%) [Performance] TexturePackerImporter.OnPostprocessAllAssets : 10 samples, Peak. 655 us (4.8x), Avg. 136 us, Total. 1.363 ms (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 37.2 ms (5.0x), Avg. 7.48 ms, Total. 74.78 ms (0.0%) [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 5.59 ms (4.8x), Avg. 1.17 ms, Total. 11.66 ms (0.0%) [Performance] AddressablesAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 6.94 ms (4.9x), Avg. 1.42 ms, Total. 14.16 ms (0.0%) [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 388 us (4.8x), Avg. 80.4 us, Total. 804.4 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 20 samples, Peak. 269 us (7.4x), Avg. 36.3 us, Total. 726.8 us (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 242 us (4.7x), Avg. 51.0 us, Total. 509.9 us (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 60.8 ms (5.0x), Avg. 12.2 ms, Total. 121.7 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 59.9 ms (1.0x), Avg. 59.9 ms, Total. 59.90 ms (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 16.4 ms (5.0x), Avg. 3.30 ms, Total. 32.99 ms (0.0%) [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 2.14 ms (4.9x), Avg. 436 us, Total. 4.364 ms (0.0%) [Performance] AssetChangedListener.OnPostprocessAllAssets : 10 samples, Peak. 1.46 ms (4.7x), Avg. 313 us, Total. 3.125 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 749 us (4.5x), Avg. 166 us, Total. 1.655 ms (0.0%) [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 1.47 ms (4.8x), Avg. 305 us, Total. 3.051 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 30 samples, Peak. 800 us (9.0x), Avg. 88.5 us, Total. 2.655 ms (0.0%) [Performance] SpriteLibraryAssetPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 180 us (4.7x), Avg. 38.6 us, Total. 385.7 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 96.0 us (4.4x), Avg. 21.7 us, Total. 216.9 us (0.0%) [Performance] PSDImportPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 91.5 us (4.5x), Avg. 20.4 us, Total. 204.0 us (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 222 us (3.2x), Avg. 68.9 us, Total. 689.3 us (0.0%) [Performance] SpriteShapeAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 164 us (4.1x), Avg. 40.4 us, Total. 403.6 us (0.0%) [Performance] AssetPathToTypes.OnPostprocessAllAssets : 10 samples, Peak. 245 us (4.8x), Avg. 51.6 us, Total. 516.1 us (0.0%) [Performance] SyncVS.PostprocessSyncProject : 5 samples, Peak. 241 ms (5.0x), Avg. 48.3 ms, Total. 241.7 ms (0.0%) [Performance] EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged : 1 samples, Peak. 503 us (1.0x), Avg. 503 us, Total. 503.2 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 10.2 ms (1.0x), Avg. 10.2 ms, Total. 10.16 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 2.08 ms (1.0x), Avg. 2.08 ms, Total. 2.080 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 5.48 ms (1.0x), Avg. 5.48 ms, Total. 5.476 ms (0.0%) [Performance] CodeEditorProjectSync.SyncEditorProject : 1 samples, Peak. 1.84 s (1.0x), Avg. 1.84 s, Total. 1.843 s (0.4%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 36.3 ms (1.0x), Avg. 36.3 ms, Total. 36.27 ms (0.0%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 2.10 us (7.9x), Avg. 265 ns, Total. 6.900 us (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 25.5 ms (1.9x), Avg. 13.3 ms, Total. 26.56 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 330 samples, Peak. 1.24 ms (100.4x), Avg. 12.4 us, Total. 4.080 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 66.4 ms (1.0x), Avg. 66.4 ms, Total. 66.37 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 709 ms (1.0x), Avg. 709 ms, Total. 709.0 ms (0.1%) [Performance] Menu.RebuildAll : 1 samples, Peak. 709 ms (1.0x), Avg. 709 ms, Total. 709.0 ms (0.1%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 705 ms (1.0x), Avg. 705 ms, Total. 705.2 ms (0.1%) [Performance] Menu.FilterMenuItem : 2474 samples, Peak. 10.8 ms (2310.7x), Avg. 4.66 us, Total. 11.53 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 599 us (1.0x), Avg. 599 us, Total. 599.2 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 2 samples, Peak. 4.20 ms (1.2x), Avg. 3.62 ms, Total. 7.240 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 3 samples, Peak. 214 us (2.9x), Avg. 75.2 us, Total. 225.6 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 3 samples, Peak. 1000 ns (1.3x), Avg. 800 ns, Total. 2.400 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneTemplate.SceneTemplateService.OnNewSceneCreated : 2 samples, Peak. 242 us (2.0x), Avg. 122 us, Total. 243.5 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 2 samples, Peak. 148 us (1.9x), Avg. 79.7 us, Total. 159.4 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 2 samples, Peak. 44.8 us (1.9x), Avg. 23.0 us, Total. 46.10 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 12.1 ms (1.0x), Avg. 12.1 ms, Total. 12.12 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 40.6 us (1.0x), Avg. 40.6 us, Total. 40.60 us (0.0%) [Performance] AssetDatabase.Refresh : 2 samples, Peak. 7.59 ms (1.2x), Avg. 6.53 ms, Total. 13.05 ms (0.0%) [Performance] Inspector.InitOrRebuild : 2 samples, Peak. 606 us (1.5x), Avg. 395 us, Total. 790.6 us (0.0%) [Performance] GenerateAssemblyTypeInfos : 1 samples, Peak. 65.5 ms (1.0x), Avg. 65.5 ms, Total. 65.50 ms (0.0%) [Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting : 1 samples, Peak. 27.5 us (1.0x), Avg. 27.5 us, Total. 27.50 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Tilemaps.SceneViewGridManager.EditorQuitting : 1 samples, Peak. 62.7 us (1.0x), Avg. 62.7 us, Total. 62.70 us (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 9.34 ms (1.0x), Avg. 9.34 ms, Total. 9.344 ms (0.0%) [Performance] EditorApplication.quitting: ThreadingManager.WaitForOutstandingTasks : 1 samples, Peak. 508 us (1.0x), Avg. 508 us, Total. 507.6 us (0.0%) [Performance] Killing ADB server : 1 samples, Peak. 38.1 ms (1.0x), Avg. 38.1 ms, Total. 38.10 ms (0.0%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 77.5 us (1.0x), Avg. 77.5 us, Total. 77.50 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 517 us (1.0x), Avg. 517 us, Total. 517.0 us (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 4.09 ms (1.0x), Avg. 4.09 ms, Total. 4.088 ms (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 27.0 us (1.0x), Avg. 27.0 us, Total. 27.00 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 10.00 ms (1.0x), Avg. 10.00 ms, Total. 9.998 ms (0.0%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 680 us (1.0x), Avg. 680 us, Total. 680.5 us (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 190 ms (1.0x), Avg. 190 ms, Total. 189.8 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 7.70 us (1.0x), Avg. 7.70 us, Total. 7.700 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 1.51 ms (1.0x), Avg. 1.51 ms, Total. 1.506 ms (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 644 us (1.0x), Avg. 644 us, Total. 643.5 us (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 7.40 us (1.0x), Avg. 7.40 us, Total. 7.400 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 6.50 us (1.0x), Avg. 6.50 us, Total. 6.500 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 779 us (1.0x), Avg. 779 us, Total. 779.2 us (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 157 us (1.0x), Avg. 157 us, Total. 156.6 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 121 ms (1.0x), Avg. 121 ms, Total. 121.4 ms (0.0%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 18.6 ms (1.0x), Avg. 18.6 ms, Total. 18.61 ms (0.0%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 11.3 ms (1.0x), Avg. 11.3 ms, Total. 11.31 ms (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 180 us (1.0x), Avg. 180 us, Total. 180.3 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 2.30 ms (1.0x), Avg. 2.30 ms, Total. 2.297 ms (0.0%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 301 us (1.0x), Avg. 301 us, Total. 300.8 us (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 128 ms (1.0x), Avg. 128 ms, Total. 128.4 ms (0.0%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 6.80 us (1.0x), Avg. 6.80 us, Total. 6.800 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 671 ms (1.0x), Avg. 671 ms, Total. 670.8 ms (0.1%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 338 us (1.0x), Avg. 338 us, Total. 338.3 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 88.9 us (1.0x), Avg. 88.9 us, Total. 88.90 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 96.8 us (1.0x), Avg. 96.8 us, Total. 96.80 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0